[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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(bit drunk, apologies if any doesn't make sense)

This sounds odd; those bonuses should be applied the second the weapon is equipped + be visible in the stat screen. Are you sure you're playing 1.35? The stuff about not getting rank up to work until now makes me wonder. Unless the mod was fully up to date when you started play, you'll be missing SP from earlier boss fights. You should have been getting your first rank ups from Shinra HQ and onwards.

I'll update the tutorials in Beginner's Hall and Junon's version of it; I should have done that prior to release but it slipped my mind.
Positive, homie. None of the Save Points I ever tried up til after the patch you just gave us would ever let me into Mr. Smiley's Emporium. For example, I think you had in an earlier version that one of Tifa's weapons had the HP drain effect on it? Think it was the Kaiser Knuckles but you'd know better than I. They don't in this, and I am positive I clicked to download 1.35. Verified it before I even downloaded it and my Steam copy of VII (yes I bought it just so I could play this mod, couldn't find my old 98 copy and I had the cash to spare, sue me ;p). I don't think I would have had the issue in the Cavern of the Gi otherwise, cause the patch definitely fixed that for me (I know you couldn't replicate my issue but for real it definitely fixed it :o).
 
Ah, the infamous Yuffie warp. In that case, I retract my bug report c:

Ah okay, cheers. I'm not tech savvy enough to uninstall so I wanted to make sure first.

Also, I have a suggestion for the flashback scene. I'm a fan of sections of games where you control guest party members like this so I wonder if it'd be possible to prolong the enjoyment  by making a custom boss fight for Cloud and Sephiroth  by having the makonoid monster (that breaks out of its container in the reactor) a boss of some sort? I know pre-existing battle models would be a problem though but yeah. Just an idea. I know most will probably just skip this part so it might not be worth it; but I kind of enjoy it.
That actually happens in Gjoerulv's Hardcore mod, he has you fight a Makonoid monster (palette swap of Sample H0512) when the container busts open. I guess I could follow suit and add something there; imitation is the sincerest form of flattery, right?  ;)

Positive, homie. None of the Save Points I ever tried up til after the patch you just gave us would ever let me into Mr. Smiley's Emporium. For example, I think you had in an earlier version that one of Tifa's weapons had the HP drain effect on it? Think it was the Kaiser Knuckles but you'd know better than I. They don't in this, and I am positive I clicked to download 1.35. Verified it before I even downloaded it and my Steam copy of VII (yes I bought it just so I could play this mod, couldn't find my old 98 copy and I had the cash to spare, sue me ;p). I don't think I would have had the issue in the Cavern of the Gi otherwise, cause the patch definitely fixed that for me (I know you couldn't replicate my issue but for real it definitely fixed it :o).
Well, the previous build which was still 1.3 had the Rank Up option visible but pressing the button wouldn't do anything. I reckon that either the button you had mapped to L2/Camera was 'broken' or mis-mapped in some way, or you had that previous build. If they're working now after using the flevel patch then maybe it was an old flevel you had...but that wouldn't explain how you made it through the Great Glacier without a crash, outside of some serious luck on enemy encounters.

So I'm wondering too, what if that line event problem you encountered was an old glitch from an older build? Would explain it, at least.
 
That actually happens in Gjoerulv's Hardcore mod, he has you fight a Makonoid monster (palette swap of Sample H0512) when the container busts open. I guess I could follow suit and add something there; imitation is the sincerest form of flattery, right?  ;)

Well, the previous build which was still 1.3 had the Rank Up option visible but pressing the button wouldn't do anything. I reckon that either the button you had mapped to L2/Camera was 'broken' or mis-mapped in some way, or you had that previous build. If they're working now after using the flevel patch then maybe it was an old flevel you had...but that wouldn't explain how you made it through the Great Glacier without a crash, outside of some serious luck on enemy encounters.

So I'm wondering too, what if that line event problem you encountered was an old glitch from an older build? Would explain it, at least.
Maybe. Your guess would be as good as mine on the event problem. That was the first time in the mod that I'd had an issue. Honestly I've had this controller for quite some time so it's more than likely that it just wasn't registering. :o I dunno I don't really think it'll be a problem, because like I said I've made it this far on just the raw stats, so we'll see. It was really nice to finally see it in action, though, I really like the build ideas you provided from what I did see. :)

EDIT: So I've cleared Carmine Weapon, but Viridian isn't where Ruby normally is, and I've cleared Ultra Weapon, every character sidequest save Cloud's, and the Dark Cave. Any ideas, Chief? :o

2nd Edit: Just did Cloud's fight with Zack, the only thing that seemed off was that the DMW would say something like "Doesn't register" or something among those lines, don't remember exactly what it says (super tired and about to hit the hay) but it kinda seemed like it would pass his turn when it happened. Is that normal?
 
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Wow, this has become really popular huh? I haven't read all 70+ pages... Um, is this mod still in the works?
 
Maybe. Your guess would be as good as mine on the event problem. That was the first time in the mod that I'd had an issue. Honestly I've had this controller for quite some time so it's more than likely that it just wasn't registering. :o I dunno I don't really think it'll be a problem, because like I said I've made it this far on just the raw stats, so we'll see. It was really nice to finally see it in action, though, I really like the build ideas you provided from what I did see. :)

EDIT: So I've cleared Carmine Weapon, but Viridian isn't where Ruby normally is, and I've cleared Ultra Weapon, every character sidequest save Cloud's, and the Dark Cave. Any ideas, Chief? :o

2nd Edit: Just did Cloud's fight with Zack, the only thing that seemed off was that the DMW would say something like "Doesn't register" or something among those lines, don't remember exactly what it says (super tired and about to hit the hay) but it kinda seemed like it would pass his turn when it happened. Is that normal?
There's some tricks to his activation, fighting random battles/visiting towns, etc. to get him to appear after fulfilling the other conditions: http://www.gamefaqs.com/boards/197341-final-fantasy-vii/65783838

Zack's DMW counters go through some special attacks as his HP drops past certain points; the text is taken from the Crisis Core game which would display whenever the slots lined up.

Wow, this has become really popular huh? I haven't read all 70+ pages... Um, is this mod still in the works?
Sempai finally noticed me ^^

The mod is 'complete' in a sense, but there's still a lot of stuff that I want to do for it. v1.35 is where the Rank Up system came in to let players develop character stats rather than the game doing it with the kernel arcs. 1.4 is more of an flevel patch, I'm working on events, shortcuts, fixes, and new content. When 1.4 is done, that's when I'm starting work on a New Game+ mechanic for the last version 1.5.
 
The mod is 'complete' in a sense, but there's still a lot of stuff that I want to do for it. v1.35 is where the Rank Up system came in to let players develop character stats rather than the game doing it with the kernel arcs. 1.4 is more of an flevel patch, I'm working on events, shortcuts, fixes, and new content. When 1.4 is done, that's when I'm starting work on a New Game+ mechanic for the last version 1.5.
can haz lvl 99 cap?
 
You should be able to freely level up to Lv.99 in this build, the 70 cap was removed.
 
sweet XD

when I first read about the lvl 70 cap I was like "how am i spos to beat emerald/ruby ? o.O"
 
There's some tricks to his activation, fighting random battles/visiting towns, etc. to get him to appear after fulfilling the other conditions: http://www.gamefaqs.com/boards/197341-final-fantasy-vii/65783838

Zack's DMW counters go through some special attacks as his HP drops past certain points; the text is taken from the Crisis Core game which would display whenever the slots lined up.

Sempai finally noticed me ^^

The mod is 'complete' in a sense, but there's still a lot of stuff that I want to do for it. v1.35 is where the Rank Up system came in to let players develop character stats rather than the game doing it with the kernel arcs. 1.4 is more of an flevel patch, I'm working on events, shortcuts, fixes, and new content. When 1.4 is done, that's when I'm starting work on a New Game+ mechanic for the last version 1.5.
Ah, got it. I'll give it a go when I'm back from a party and let you know if I'm still having trouble getting him to spawn. I actually don't have too much left to do in NT, I believe. Just got to kill the Godberries (yeowza :o), Viridian, and then go complete the game (unless I've missed a boss but I'm pretty sure I've gotten everyone thus far, including Nemesis)!

By the by, I totally like the idea of Masamune being an alternate "Ultimate" for everyone. ;p
 
can this be put into bootleg and installed that way?or do i have to install bootleg mods first and than install this mod over those without bootleg?
 
can this be put into bootleg and installed that way?or do i have to install bootleg mods first and than install this mod over those without bootleg?
I don't think it can, there's been trouble with Bootleg installs before. If you're putting other mods in, then NT would have to go in first due to it's installer that just overwrites everything, and then apply the other mods on top (assuming those other mods have a installer that inserts only it's own files).
 
Hey chief, a quick question, your mod is compatible with millenia custom models for cloud swords? I have the steam version.
 
i ask this because i saw some guy here talking about masasume alternate ultimate weapon. i didnt get it, but ok.
 
i ask this because i saw some guy here talking about masasume alternate ultimate weapon. i didnt get it, but ok.
Yeah that was me. ;p

It's because in NT, Chief's made the Masamune an alternate "weapon" that any character can equip, it just shows their basic weapon during battle (Like I have it on Tifa, for example, and it just shows her using the Leather Glove). It's a really powerful weapon in NT, adds another sort of option for an end game weapon instead of their own Ultimate Weapon.
 
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So reached the temple of the ancients and got completely destroyed by brass dragon.  I'm guessing keeping xatm alive is key.
 
Yep; give him a Barrier and maybe chuck an X-Potion or Cure2 his way now and then. I think you can track his HP with sense, but he'll let you know if he's fallen below 1/4 HP.
 
Hey Chief,

The Viridian not spawning thing was indeed just the old Ruby not spawning thing, got that cleared up. Haven't seen/found a use for the Relic Ring yet, what's the story on it? ;p
 
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