[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Glad you're enjoying it, bud; good luck with the Vlakorados' and keep an eye out for the new release 1.4 soon; there'll be a lot of new content in it.
 
Same here segachief your work is awesome, thank you from the bottom of my heart. Iirc 1.35 will be in new 2.0 catalogue right? And 1.4 will pe patched afterwards?
 
Same here segachief your work is awesome, thank you from the bottom of my heart. Iirc 1.35 will be in new 2.0 catalogue right? And 1.4 will pe patched afterwards?
I'm actually not sure; 1.4 will be patched onto it later though.
 
So its ok to start playing now, and patch it when it comes out? There are no major overhauls for 1.4 to mess up my game if its patched midway?
Im asking so i know i can start playing as soon as 2.0 out, if the patch wont make me have to start from the beginning.
 
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1.4 is a major overhaul; depending on how far you get into 1.35, I can't guarantee that something won't go wrong later or be missed permanently.
 
i suggest waiting for 1.4 as even if sega gave you the go ahead, there may be things he forgot.

it's a rather comprehensive mod after all
 
Had a bug with the Dark Cave tonight, as I was going to go in and wreck the bosses. :>

If I declined to enter the cave, after talking to the NPC at the entrance, cloud turned around as expected and what not, I could however not move him or anything, but the rest of the NPCs along with the music, carried on like normal.

Also had to sell a bit of materia to enter the Dark Cave, without worrying about losing crucial materia, which isn't all that fun, but I suppose I may have more materia than the average player at this point. :>

Edit: Not sure if I've mentioned this before, but you can encounter Cid in the wallmarket bar, before re-obtaining his services, making him appear both here and in Tifa's bar.
 
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1.35 is in Catalog 2.0, and 1.4 will be patched in after its release.
Thx alyza, so i guess it's ok to convert fresh steam game, use the same 1.50 7h, play with 1.0 and just delete 7h cache when 2.0 is out, redl a new catalogue? Dont want to do umpteenth install all over of not neccessary.
1.4 is a major overhaul; depending on how far you get into 1.35, I can't guarantee that something won't go wrong later or be missed permanently.
Ok thx, ill try a speed run with invincibility to test that beacause script till then. :-) any idea when it will be done approximately?
 
I'm hoping to be done by mid-January, but anything can go wrong (mysteriously, nothing has yet which is a first). Boss AI can consume time if it doesn't work as planned, field script can become overly complicated/glitch out, etc. I lost some time re-doing the sources for the SP System yet again but I'm happy with it now.

Small update; just got done creating new scenes throughout Mt. Corel and Gongaga. The ones for Corel are mostly disabled/fragmented scenes that I recreated using Shademp's videos as a point of reference, but some are new and all of them have been reworked in some way to make them blend better into the game. There was a reason some of these scenes were deactivated in the first place :I

I also went and used the alternate draft of the Costa Del Sol scene; Shademp mentioned in his video that it was a lot longer which is true, so I speeded up the helicopter and streamlined some of the code to make it roughly as quick as the original. I did this because it features the greatest punch in the entire game makes slightly more sense story-wise. And because I could.

Next is Mt. Nibel. I'd been leaving this one off because it's a complicated area with two sets of flashback scenes already taking place there at different points in the game. Hopefully it'll go smoothly.
 
Testing out some videocapture software mentioned by Segabro, with the intention of making some (possibly playthrough?) videos of 1.4 when it launches.

Found this little amusing abillity while doing so.  ;D

 
GUYS 2.0 IS UP! Check update &  reports thread!
Sorry that i meant 7h thread! :-)
 
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Testing out some videocapture software mentioned by Segabro, with the intention of making some (possibly playthrough?) videos of 1.4 when it launches.

Found this little amusing abillity while doing so.  ;D

There's a small history behind that ability. It was originally listed as the go-to for 'secret' enemy attacks but it had no set animation and cost 65535 MP to use (although if it didn't then the game would crash). Turns out it had an unused + working animation for the attack, it was just never set up. I think I saw someone else had found it too (probably Gjoerulv).

GUYS 2.0 IS UP! Check update &  reports thread!
Sorry that i meant 7h thread! :-)
Oh my.
 
Okay, so on the suggestion of my friend I just looked up what toss my salad means and I may have made a horrible mistake with that attack name :l
 
Okay, so on the suggestion of my friend I just looked up what toss my salad means and I may have made a horrible mistake with that attack name :l
:lol: Oh dear, change it now!
 
Okay, so on the suggestion of my friend I just looked up what toss my salad means and I may have made a horrible mistake with that attack name :l
we-dont-make-mistake-we-just-have-happy-accidents-mistake-quote.jpg
 
Okay, so on the suggestion of my friend I just looked up what toss my salad means and I may have made a horrible mistake with that attack name :l
Lol. Kudos to your friend. BTW since you're adding in deleted scenes, do you plan on adding all the additional Honey Bee Inn content?
 
A little bit crimson here... a little bit there...  only to highlight a few things. Don't over do it. Just a little. :mrgreen:
 
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