[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Do you mean The Reunion - Beacause and Menu Overhaul category?

Beacause - Not compatible. If you are using the 7H Catalog correctly, then when you select New Threat, it will disable Beacause automatically.
Menu Overhaul - Compatible. Be sure to use the ff7_nt.exe with it.
Break 9999 Limit - Not recommended. It could ruin the experience of New Threat.
Hand Indicator - Compatible.
No Battle Boxes - Compatible. Be sure MO is enabled. Looks funky when MO is disabled.
No Command Box - Compatible. Be sure MO is enabled. Looks funky when MO is disabled.
 
@Sega chief
Hey chief are you gonna make a guide walk faq on where to find what materia wps acc eqpmt, who has what items etc,  what exact changes will be in enemy skill & materias...?

BEAUTIFUL mod, i was blown out with all the stuff you shoveled into it.
[/quote]

AMAZING what youve done with the game! Thank you!

Im playing till shinra hq so far in 1.35. What you have done so far is amazing, the game MAKES you morph, steal and USE those items. Though reno in pizza blowing mission when aeris is kidnapped is real easy if tedious... Is there a way to remove refraction/mirror spell pyramid or not?

One q i still dont have poison and many enemies are weak to it. Did i just miss it or i didnt reach game point to get/buy it yet?

Isthere 1.35-1.40 changes list i missed or you didnt make it/publish it yet?
 
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You'll find Poison Materia in it's original location, the treasure chest up on Floor 67 of the Shinra HQ. You can inflict Poison earlier using a new item called Dirty Bombs which can be bought in item stores (Wall Market for instance); they replaced Eye Drops.

You can get rid of Refraction's Reflect by bouncing your spells off the afflicted character four times; they'll bounce onto Reno rather than back at the caster.

I'm putting together a change-log for the 1.4 build; it'll list everything that's new/different, and why it was put in. I'll make a proper database for all the equipment, possible character stats, etc. as well.
 
Do you mean The Reunion - Beacause and Menu Overhaul category?

Beacause - Not compatible. If you are using the 7H Catalog correctly, then when you select New Threat, it will disable Beacause automatically.
Menu Overhaul - Compatible. Be sure to use the ff7_nt.exe with it.
Break 9999 Limit - Not recommended. It could ruin the experience of New Threat.
Hand Indicator - Compatible.
No Battle Boxes - Compatible. Be sure MO is enabled. Looks funky when MO is disabled.
No Command Box - Compatible. Be sure MO is enabled. Looks funky when MO is disabled.
Yes I meant the catagory, I only have menu overhaul (the second tab) enabled and have the Break 9999 Limit (3rd tab) enabled. The 1st tab for beacause was always blocked out and I'm using the NT.exe
 
Yep, Beacause will get blocked when using NT. You can unblock it by deselecting NT. Beacause will work with the Vanilla game or any of the options that have + The Reunion added to them in Gameplay - Difficulty and Story. Beacause is not compatible with NT, N7, Jessie Mod, and Sephiroth Story Mod.
 
You'll find Poison Materia in it's original location, the treasure chest up on Floor 67 of the Shinra HQ. You can inflict Poison earlier using a new item called Dirty Bombs which can be bought in item stores (Wall Market for instance); they replaced Eye Drops.

You can get rid of Refraction's Reflect by bouncing your spells off the afflicted character four times; they'll bounce onto Reno rather than back at the caster.

I'm putting together a change-log for the 1.4 build; it'll list everything that's new/different, and why it was put in. I'll make a proper database for all the equipment, possible character stats, etc. as well.
Do not usually like asking this, but when is 1.4 coming out. Just that I started 1.35 and at the Reno fight at the top of the pillar. Just wondering if was worth me continuing on.
 
@yuffie segachief, alyza answered that q for me earlier in one of the pages, segachief said at mid February IF nothing goes wrong(and it usualy does-his words ;-)  ), plus the patch time, my estimation at February end? Not so soon for us impatient ffers.  :-) im doong shinra hq atm, and im using this playthrough to familiarize myself with the fantastic nt mod. Chief said its major overhaul so its likely well have to start over, so as not to miss any important stuff.
 
@yuffie segachief, alyza answered that q for me earlier in one of the pages, segachief said at mid February IF nothing goes wrong(and it usualy does-his words ;-)  ), plus the patch time, my estimation at February end? Not so soon for us impatient ffers.  :-) im doong shinra hq atm, and im using this playthrough to familiarize myself with the fantastic nt mod. Chief said its major overhaul so its likely well have to start over, so as not to miss any important stuff.
Thank you for that I would not normally ask, I just did not want to waste time if a new version was coming out. ;)
 
Have to change my arrogant "estimation"  into "hope". ;-)

Ps thx segachief, it helps to have reference. :-)

This makes me already think differently in terms of tactics, i see using all+barrier and all+poison throughout the game. And, AND, Aeris is no waaaay more useful, providing free healing w staff, i take back my opinion that i would have liked her to stay dead.
Though some char stats still seem illogical, like tifa being stronger than cloud and barret. I know its game and role balancing, but its just something that cant fit into my head, like cloud wielding that tone sword and barret im in the gym morning till evening looks. :-P

But, maybe thatll change later. :-)

This nt mod is something i believe should be default settings in the game, along with beacause and mo, everything else, like hardcore mod extras. It just makes one realy appreciate the game and all its little details. I never, bit i mean never used those attack items like vampire fang etc, which now im discovering for the first time, and its like brand new dlc even though it was there all the time, bit never used bc the game was so easy.

@yuffie  here is the page, lower half of the page onwards:

https://www.ff7catalog.com/threads/10179/
 
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I'm putting together a change-log for the 1.4 build; it'll list everything that's new/different, and why it was put in. I'll make a proper database for all the equipment, possible character stats, etc. as well.
3434206+_5d4be6c7b4a196e5dc6528b1b09b8b7a.png


Also Lionheart82 & Yuffie1983, he didn't say mid-february. :)

I'm hoping to be done by mid-January, but anything can go wrong (mysteriously, nothing has yet which is a first). Boss AI can consume time if it doesn't work as planned, field script can become overly complicated/glitch out, etc. I lost some time re-doing the sources for the SP System yet again but I'm happy with it now.
The HYPETRAIN is real.

mmUh3tW.png
 
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Ahh sorry mithrain, my bad, meant mid january, was writting in haste. So hopefuly by jan end well see 1.4 :-O
 
Yep, Beacause will get blocked when using NT. You can unblock it by deselecting NT. Beacause will work with the Vanilla game or any of the options that have + The Reunion added to them in Gameplay - Difficulty and Story. Beacause is not compatible with NT, N7, Jessie Mod, and Sephiroth Story Mod.
Yea the thing is i had those selected and it was still crashing (not the reunion stuff but tge second category). I'll test again and let you know but i only those two selected from those catagories.
 
This nt mod is something i believe should be default settings in the game, along with beacause and mo, everything else, like hardcore mod extras. It just makes one realy appreciate the game and all its little details. I never, bit i mean never used those attack items like vampire fang etc, which now im discovering for the first time, and its like brand new dlc even though it was there all the time, bit never used bc the game was so easy.
Just so you know, NT will not be compatible with Beacause...probably ever. From what we understand at this point, it can only be done manually, which is way too time consuming of a project. MO will work just fine though.
 
I know alyza, thanks, you answered me that q a while back, was just stating my thoughts, that w those 3 together, the FF7 game would be perfect game, 10/10, and with these updated graphics a mobile 10/10 also, if not pc. PC version is waiting for a remake, so we'll see how that turns out. :-)
 
Ahh okies. Sorry for repeating myself then. The forums have been pretty flooded lately, and it has me bouncing everywhere. I sometimes lose track of what's been said.
 
Ahh okies. Sorry for repeating myself then. The forums have been pretty flooded lately, and it has me bouncing everywhere. I sometimes lose track of what's been said.
Don't be, thank you for being everywhere and being proactive. :-)
 
You'll find Poison Materia in it's original location, the treasure chest up on Floor 67 of the Shinra HQ.

You can get rid of Refraction's Reflect by bouncing your spells off the afflicted character four times; they'll bounce onto Reno rather than back at the caster.
Ps my suggestion is to toughen reno a bit, i was only frustrated with the battle bc i wanted to morph him and smtn allways messed it up, someones counter, critical instead of normal hit before morph etc, but otherwise hes a pushover. I know hes just messing around, delaying time for the bomb to go off, but still, compared to other beefed up enemies he just has a lot of hp. Again just my thoughts and feedback.

You did mention that all bosses will be non-stealable, but how about morphing? Are some morphable or none also?

Thx for poison tips, im guessing the game would be too easy with poison all from the start.
 
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You did mention that all bosses will be non-stealable, but how about morphing? Are some morphable or none also?
All the rare steals were removed from bosses (and the Morph) so you can focus on fighting the boss; I've shifted around a lot of the drops/steals as well.
(And yes, I stalk this thread far too much at this point.)
 
Ps my suggestion is to toughen reno a bit, i was only frustrated with the battle bc i wanted to morph him and smtn allways messed it up, someones counter, critical instead of normal hit before morph etc, but otherwise hes a pushover. I know hes just messing around, delaying time for the bomb to go off, but still, compared to other beefed up enemies he just has a lot of hp. Again just my thoughts and feedback.

You did mention that all bosses will be non-stealable, but how about morphing? Are some morphable or none also?

Thx for poison tips, im guessing the game would be too easy with poison all from the start.
Were did you get morph materia at that point in the game.
 
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