[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Question, is it worth it to grind, even a little bit, for levels and stuff? I guess since the lvl cap is 70, you lvl up a bit slower right? Btw, I just got my first game over, the house-that-transform-into-a-hellish-robot wiped the floor with me. Far from hating it, I actually loved it, let's be honest, after FF3, final fantasy games are not exactly hard, sure, there are the special bosses, but the meat of the game is actually not that difficult.
 
Great SC! Id prefer black turks, they look more badass, blue is blehhh...

@Tavarcio afai remember SC said lvl cap will be removed in 1.4 so no stress leveling up.

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Question, is it worth it to grind, even a little bit, for levels and stuff? I guess since the lvl cap is 70, you lvl up a bit slower right? Btw, I just got my first game over, the house-that-transform-into-a-hellish-robot wiped the floor with me. Far from hating it, I actually loved it, let's be honest, after FF3, final fantasy games are not exactly hard, sure, there are the special bosses, but the meat of the game is actually not that difficult.
I've tried to set it up so a grind isn't necessary, but fighting what encounters you bump into is a good idea; running from everything might leave you underpowered. The level cap has actually been removed in 1.35 so you can hit 99; I added an AI check that caps Level in damage calculations instead.
 
Been lookin at the NT mod the past couple weeks. Will it work with mods like Grimmys World Map, Battle Scene retex, Omzys field retex or HD battle and field models? And will the patch change the music as well?
 
Hi Sega! Remember me? :D

I want to start your mod but I hesitate between the Original and the Arrange. I like difficulty so I want to take the Arrange but it seems to be incomplete. Do you have an idea of the date it will be released?

And congratulations for your work, it begins to be famous in France. :D
 
Hi Sega! Remember me? :D

I want to start your mod but I hesitate between the Original and the Arrange. I like difficulty so I want to take the Arrange but it seems to be incomplete. Do you have an idea of the date it will be released?

And congratulations for your work, it begins to be famous in France. :D
Yo, bud! I saw that Acro was doing a playthrough of the French retranslation + your mod installed, it's looking pretty good. As for NT, I've a new build in development, v1.4, that'll fix up a lot of the balance issues in the current one. I'm hoping to get it finished for the end of this month, as I've got a week's holiday starting on the 21st.

As for Arrange, all this does is add some levels onto enemies, multiplies the EXP they give by 1.5 (but this overflows on Disc 3 enemies/bosses that give over a certain amount of EXP, causing them to give very little EXP instead), and unlocks some alternate attacks for them to use (earliest example being that Guard Hounds will use Poison Tentacle instead of regular Tentacle). If you do play the current version of NT, then I highly recommend playing it on Original; it's not perfect, but it's more balanced than Arrange.

Yeah, a streamer called Ysangwen played through the mod on Twitch and it's generated a fair bit of interest. Problem is that the installer doesn't work on the french version of the game without first renaming one file and one folder; lang-fr > lang-en, and fflevel.lgp > flevel.lgp respectively. Before patching, rename these folders to the names mentioned, apply the main installer, and then rename the folder + file back to their french names.

I'll be setting up different versions of the installer to handle the different file names when I'm putting 1.4's installer together. I think I put the info into the installer itself, but I'd better put the info up on the main thread as well.
 
Yo, bud! I saw that Acro was doing a playthrough of the French retranslation + your mod installed, it's looking pretty good.
Oh man I'm surprised you know that! :O

So the Original is as difficult as the Arrange?

For the install, I patched the 2012 edition and juste changed the language on "lang" and it seems to be working.
 
Oh man I'm surprised you know that! :O

So the Original is as difficult as the Arrange?

For the install, I patched the 2012 edition and juste changed the language on "lang" and it seems to be working.
Original is more or less the same as Arrange in terms of difficulty. If you got the option to pick modes when starting a new game then the flevel.lgp must have been patched correctly; if Cloud started with Fire, Ice, and Bolt Materia then the scene.bin + Kernel is patched too.
 
OK so I begin on the Original. :D

And yes, it seems to be working. If I see a problem, I'll tell you that. You can say that for the persons who have the 2012 edition, it's quite a simple issue. ;)

Thank you man, see you! :D
 
Hey Sega Chief!

Thanks for the excellent mod ( So far :P ).
I have a quick question regarding the upcoming 1.4. Should I hold out of this patch or will it be safe to just continue playing on the current patch until the release date and then update? I cant play too often so will probably still be on disk 1. Will this affect me much?

Thanks again
JT
 
The update is extensive enough in scripting changes that it will likely be a good idea to start a new game when playing 1.4. It's not going to be done for another week or two though.
 
Ok so I used the 7th heaven to install new threat. now most things seem to work, for instance the new magic spells and monster ai and strength and lowered attack power of my characters..... but im not seeing the new npc's that are supposed to appear in the north cave, highwind, battle saucer etc. I'm also not seeing all the new save points that were supposed to have been added. What do you suggest I do?

Also I tried playing from a save file i had right before the guard scorpion. the battle was the same except there wasnt time counting down during the battle. and also the save point didnt vanish like it has in videos ive seen. what do you think happened and have you ever seen or heard of this before and how do you fix it?
 
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Sounds like parts of the flevel haven't been patched, specifically the scripts. Did you combine it with any other mods that affect field screens?
 
these are the mods i have activated:

team avalanche fields
animations
battle model characters enemies weapons
battle textures
field model characters npcs objects
difficulty: new threat
gameplay tweaks and cheats
media music and sound
menu avatars and backdrops
the reunion: menu overhaul and beacause

beacause is not activated because it says there an issue with gameplay tweaks difficulty. which is new threat.
menu overhaul is active
break 9999 limit is on

minigames: motorbike chase, chocobo, condor, wonder square
world models enemies characters textures vehicles

and in my direct i have some models not included in the 7th heaven for both field and battle\


do you think i should just apply the new threat patch to the ffvii.exe made by 7th heaven or will that corrupt it?
 
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Looks like Reunion's Beacause; it's not supposed to be possible (or easy at least) to activate NT and Beacause at the same time because they're incompatible with each other. When selecting one, the other should have deselected. In any case, that's the likeliest cause.
 
beacause is not activated because it says there an issue with gameplay tweaks difficulty. which is new threat.
menu overhaul is active
break 9999 limit is on

minigames: motorbike chase, chocobo, condor, wonder square
world models enemies characters textures vehicles

and in my direct i have some models not included in the 7th heaven for both field and battle\


do you think i should just apply the new threat patch to the ffvii.exe made by 7th heaven or will that corrupt it?

just noticed ive been using FFVIIBC.exe. Switching to FFVIIMO.exe for an experiment. will report results.

ok so that didnt change anything either. Neither did totally deactivating both menu overhaul and beacause and just using the normal ffvii.exe. all the hd mods work but the scripts for new threat still aren't kicking in. Should there be a ffviinew threat.exe installed by the 7th heaven installer?


Update. Patched the FFVII Data file using the manual New Threat Install. Still no difference. i cant figure out whats goin on......
 
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The .exe doesn't affect scripts, those are stored on field screens so anything affecting the field like backgrounds, etc. might be to blame. I'd try loading NT on it's own and seeing if a difficulty selection option textbox appears when selecting New Game (if it does, the scripts are installed). Then applying mods one at a time until you see what deactivates them. I'm betting the minigame/world map/Battle/Menu/Music stuff is fine, but maybe Team Avalanche's Fields, Animations, or anything from the field model category?
 
Ok so following your advice i set about deleting field files from my direct folder, and deactivating any mods that alter field imagery. Started new game and the option to choose normal or arrange kicked in. Thank you so much for all your help and advice. Been looking forward to playing this mode just with the HD graphics lol. I appreciate it!!!!   


One last thing.... thought you should know when i try to download files from your mediafire site, they never download. they go into this forever reloading and never actually download the file. Whether its Google Chrome, Firefox, or IE. I was only able to download via my cell phone then transferring to my laptop.
 
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