G
Gatchaman
Guest
Woohoo! I'll be checking this out over the weekend then. I'll give some feedback later, once you're back from your hols (enjoy 'em!).
How does one do that again?Oh! So that nobody else makes the same mistake I did - be sure to revert to the normal .exe before starting your new game!
Hey Chief thanks for this release has this update been connected to 7th Heaven yet or or is that still in the process.That's disappointing about the names; I tried to leave a margin to cover max-character names but I guess it isn't enough. An idea I had though was to change Makou's held name for each character to something with a max name and then just run it's auto re-size for the entire thing; that should hopefully solve the problem in no time. I held off doing it though in case it doesn't work/bugs out.
As for a normal .exe, if you don't have a back-up of your original one then you can use this patch to restore it: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w
Unfortunately, it default restores the whole thing so you'll need to run the NT Installer again afterwards.
I sent the new files to Alyza and hopefully there aren't any problems with the modified files, etc. I put an IRO in with the download, but I think my IROs have been wonky in the past.Hey Chief thanks for this release has this update been connected to 7th Heaven yet or or is that still in the process.
I fine-tuned every single enemy & boss in the game. A lot of them had some AI tune-ups as well so there's more patterned AI as opposed to the older random MOD AI that could make some fights a crapshoot. I'm hoping that Ranks occur roughly around the areas I planned them for; let me know when and where you get rank ups for each character though because having random fights give SP will likely give this a lot of variance even with the level check (and report any problems like SP suddenly getting fixed to 100 or 0; you can check it on post-Midgar save points).if we can't rank up til we leave midgar that's gonna make the fights pretty hard o.o
i hope you modified the midgar bosses with that in mind
The .exe patch can be made fairly quickly, the time is in testing it and making sure it's balanced (the old one had issues); I can't start on it until next week though. I also want to do some interesting things with Arrange to make it more than just a 'slightly harder enemies' mode; that might take a little more time but first I need to spend a couple of days reworking Dark Cave so I can make it available again ASAP.So not to rush you or anything, but is there a date for when we can expect the optional EXE patch (want the improved limit breaks and whatnot) as well as Arrange mode??