[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
Woohoo! I'll be checking this out over the weekend then. I'll give some feedback later, once you're back from your hols (enjoy 'em!).
 
I've spotted one thing; there's a variable trigger for testing on an NPC in Junon's Respectable Inn (the one accessed by ladder). It makes Tifa's L4. Limit Boss available to fight there and locks out the piano portion of it. It's a small thing, just one line, but it still needs to be patched. I'll update everything tomorrow + flevel patch so I can take care of any other early bugs that might appear.
 
Hey, hum, new here, but I guess I found some glitch(es) at the beginning of the game...

First, I play with the French version and installed the patch like this is instructed (renaming the folder & the file), but you need to rename them back afterwards (or the game just crashes), and it doesn't even display French dialogues (not a problem, just pointing it out, I don't actually know if a translation is even intended).

Second, I played through the first checkpoint and accidentally pressed L3 button and it took me to this deal-making creatur (forgot the name, sorry ><)it did the dialog with him, I left off and then, I was warped to the reactor flashback in Reactor N°5 with Tifa & Barrett, but I couldn't access materias or even see Tifa with me in the menu (she wasn't in the Boss fight)... I don't know if that's intended too but doesn't seem like it... Sorry if it's a known bug or something :/
 
The files aren't translated, it's just to get the installer to patch files with different names; they'll all be in English once they're patched unfortunately. In the folder with the instructions, Step 5 mentions the need to rename the files back to their original names after the installation and that the language will be changed to English.

The second thing is a bug though; Rank Up isn't supposed to be available until after you leave Midgar, and if it's teleporting you to a different part of the game as well then it needs to be fixed. Thanks for letting me know.

Edit: Looks like all of the Midgar Save Points still have the Rank teleport script (except for one). It's easy enough to fix; in the meantime, everyone try and avoid pressing L2 when using one of the Midgar Save Points. I'll have the patch up tomorrow night, by which time I'm sure some other bugs'll have popped up.
 
Last edited:
Oh! So that nobody else makes the same mistake I did - be sure to revert to the normal .exe before starting your new game!
I was still using the experimental 1.35 .exe patch and found myself with a 1 Dex Cloud!
Still managed to get out of the reactor in time with default battle/ message speed, and getting Cloud booted from the boss battle, though (twenty seconds to spare!).
 
I've reached sector seven and saved to switch back the executable version. Seems fine, should be OK, right?

I noticed the save points also had fun names for the characters' SP totals, and a couple of text box formatting problems from having custom names. (the text box where Cloud introduces himself is not big enough to contain "Gatchaman", for example, so there's a line break)
I like the intro dialogue boxes for the innate abilities! Barret's works OK with the custom names until the last message, though, where in the body of the text it still displays his default name.
Tifa's uses her custom name, but breaks over the line if she's got a long name.
So yeah, nothing major... YET  :evil:
 
There were some doubts about the MO exe changing some in-game values (limits and stats). Has anyone confirmed that?
 
Oh! So that nobody else makes the same mistake I did - be sure to revert to the normal .exe before starting your new game!
How does one do that again?
 
That's disappointing about the names; I tried to leave a margin to cover max-character names but I guess it isn't enough. An idea I had though was to change Makou's held name for each character to something with a max name and then just run it's auto re-size for the entire thing; that should hopefully solve the problem in no time. I held off doing it though in case it doesn't work/bugs out.

As for a normal .exe, if you don't have a back-up of your original one then you can use this patch to restore it: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w

Unfortunately, it default restores the whole thing so you'll need to run the NT Installer again afterwards.
 
That's disappointing about the names; I tried to leave a margin to cover max-character names but I guess it isn't enough. An idea I had though was to change Makou's held name for each character to something with a max name and then just run it's auto re-size for the entire thing; that should hopefully solve the problem in no time. I held off doing it though in case it doesn't work/bugs out.

As for a normal .exe, if you don't have a back-up of your original one then you can use this patch to restore it: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w

Unfortunately, it default restores the whole thing so you'll need to run the NT Installer again afterwards.
Hey Chief thanks for this release has this update been connected to 7th Heaven yet or or is that still in the process.
 
if we can't rank up til we leave midgar that's gonna make the fights pretty hard o.o

i hope you modified the midgar bosses with that in mind
 
Last edited:
Yeah it's balanced for it, selius- you get a good few levels quite quickly so you can always grind one or two out for some HP (try the reappearing Shin-Ra security at the bottom of the train tunnel  :D ).

Yuffie1983- I don't use 7th Heaven, but I'm pretty sure the necessary file is included in the mega download with the main installer!
 
So not to rush you or anything, but is there a date for when we can expect the optional EXE patch (want the improved limit breaks and whatnot) as well as Arrange mode??
 
Hey Chief thanks for this release has this update been connected to 7th Heaven yet or or is that still in the process.
I sent the new files to Alyza and hopefully there aren't any problems with the modified files, etc. I put an IRO in with the download, but I think my IROs have been wonky in the past.

if we can't rank up til we leave midgar that's gonna make the fights pretty hard o.o

i hope you modified the midgar bosses with that in mind
I fine-tuned every single enemy & boss in the game. A lot of them had some AI tune-ups as well so there's more patterned AI as opposed to the older random MOD AI that could make some fights a crapshoot. I'm hoping that Ranks occur roughly around the areas I planned them for; let me know when and where you get rank ups for each character though because having random fights give SP will likely give this a lot of variance even with the level check (and report any problems like SP suddenly getting fixed to 100 or 0; you can check it on post-Midgar save points).

Quick note; random enemies will stop giving SP if any of your party members are a higher level than them. I think I was supposed to hide the SP Gained message for Midgar enemies just to avoid questions about what SP is/used for until it's properly introduced but I may have copy-pasted the version of the AI that has the text anyway so...yeah.

So not to rush you or anything, but is there a date for when we can expect the optional EXE patch (want the improved limit breaks and whatnot) as well as Arrange mode??
The .exe patch can be made fairly quickly, the time is in testing it and making sure it's balanced (the old one had issues); I can't start on it until next week though. I also want to do some interesting things with Arrange to make it more than just a 'slightly harder enemies' mode; that might take a little more time but first I need to spend a couple of days reworking Dark Cave so I can make it available again ASAP.
 
you can check sp on midgar save points fine

it's just talking to all smiles zero fun guy that screws you
 
I looked at the flevel this morning, I think it's only one or two of the early ones that have the script for checking SP. The rest should be blanked out.
 
I patched from 1.35 to 1.4 and continued my existing save at end game. I've noticed that I am taking a LOT more damage now. Cloud only has about 2600 HP and he is taking 1200+ per hit, but I was fine in 1.35. Do I need to start a new file because of how the Rank system has changed?
 
Chief sega-san senpai, few questions.

1. I have to start a new game for this patch? I will do it anyways.

2. Is the Hp problem solved?

3. Zack will be such Op as the 1.35 version? I spect no, please.

4. Any changes in the enemy skills materia?

5. What are the new things of the 1.4 version?

6. Can I talk about your mod in that spanish forum that I talked to you weeks ago?

Thats all, thanks for everything Chief.

Cheers!
 
Ok so I got this really weird bug, after I talked to the mako mutant guy who ranks you up I magically appeared in the Nibelheim flashback to be then taken to the 2nd reactor you need to blow up, did I installed something wrong?
 
Buzzing to get stuck into 1.4 but I think I'll wait until the easter holidays to properly invest some time into this. Cheers for the hard work SC.
 
Status
Not open for further replies.
Back
Top