[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Avoiding Funny Breath would be handy; confusion is a huge pain and those Smoke Bullets are really annoying as well. Smoke Bullet was the only one I knew of that had Hidden on it though, besides Ultima Beam.

On the subject, there's a wee secret with the Dorky Faces. Dunno if it's guide-worthy, but might be a nice factoid when writing about the area:
I actually noticed Ascend when I was looking into the Dorky Face, but I didn't question it as I thought it was an unnamed attack. Speaking of which, how do you toggle an attack name's appearance when used? I can't seem to find this anywhere.

But yeah, that move is definitely cool, and is most definitely guide-worthy, well, my guide anyway; I'm trying to go to another level with it. i intend to (eventually) sit down with the AI script for every single enemy, to then translate it into plain, normal understandable English (to the non-technically minded). I would have picked that move up myself, but it's nice to know about it in advance!!

Also, I have defense against Funny Breath for 2 characters by that point in the game (Added Effect & Peace Ring), now I have a third defence for Confu, provided that the Elemental is Lv 2 by that point, which I really can't remember if it should be or not (without copious amounts of grinding)
 
Is the second and third fight with Cid's Protege meant to be so easy? The love buster died in one hit and so did the dragon. One bolt 3 with 2300~ damage managed to kill the dragon and it just felt a bit cheap.
EDIT: After checking in PrC it has 255 health, I'm sure that's a mistake.
Also, I can't seem to get the encounters for Yuffie's and Cloud's level 4 limits. I am on Disc 3 and for some reason the Cid one was the only one I was able to get.
 
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Nullifying statuses from Hidden attacks could also be handy in Mt. Corel against the Cokatolis (petrify smog) and would let you keep your softs.

Edit: Ah yeah but you won't get an Elemental lv 2 at this point :(
 
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If you are using the 7TH heaven Iro how do you go about patching the game with hot fixes and the Flevels and to keep it up to date. Thanks for any help in advanced.
You can't, I'm afraid. I need to update the IRO on my end. There is a patch thing, but I dunno how it works.

I actually noticed Ascend when I was looking into the Dorky Face, but I didn't question it as I thought it was an unnamed attack. Speaking of which, how do you toggle an attack name's appearance when used? I can't seem to find this anywhere.

But yeah, that move is definitely cool, and is most definitely guide-worthy, well, my guide anyway; I'm trying to go to another level with it. i intend to (eventually) sit down with the AI script for every single enemy, to then translate it into plain, normal understandable English (to the non-technically minded). I would have picked that move up myself, but it's nice to know about it in advance!!

Also, I have defense against Funny Breath for 2 characters by that point in the game (Added Effect & Peace Ring), now I have a third defence for Confu, provided that the Elemental is Lv 2 by that point, which I really can't remember if it should be or not (without copious amounts of grinding)
Elemental won't reach Lv.2 naturally by that point, if I remember right. Although maybe with Platinum Bangles you can; it's been a long time since I played vanilla outside of a challenge run.

Is the second and third fight with Cid's Protege meant to be so easy? The love buster died in one hit and so did the dragon. One bolt 3 with 2300~ damage managed to kill the dragon and it just felt a bit cheap.
Sounds like someone left debug HP values in again :v
I'll patch both it and the IRO tonight.

Spoiler Alert! Just wanted to say THANK YOU SegaChief for this USELESSS Enemy! Hate you!

SPOILER ALERT
Someone on another stream got super paranoid when he approached the second web blocking the back of the cave and started talking about 'what if there's a giant red super spider in this web?! D:' so I made a red super stinger and then didn't put it on one of the webs.
 
Spoiler Alert! Just wanted to say THANK YOU SegaChief for this USELESSS Enemy! Hate you!

SPOILER ALERT
that enemy's not useless. iirc it has a rare steal and a super rare steal.

dont remember exactly what the super rare steal was but it was something i really needed at the time
 
Hm, is the "where is the thing" file in the documentation up to date, because I'm having problems getting some of the events like

Cloud's in Shinra Mansion and Yuffie's when talking to Godo


On another note, what is the deal with the Curator? Is that even beatable or is it just a joke boss?
 
Hm, is the "where is the thing" file in the documentation up to date, because I'm having problems getting some of the events like

Cloud's in Shinra Mansion and Yuffie's when talking to Godo


On another note, what is the deal with the Curator? Is that even beatable or is it just a joke boss?
I'll double-check their flags.

And the deal with the curator is that you do not enter the Midgar Diorama outside of visiting hours.
 
Thanks!! The last hour of learning has been interesting!

I've stood down on listing every attack that uses Hidden, as it's too big of a shift in focus from the current projects I've got on the go, but I do plan on making an "Attack Data Chart" at some point; that'll be the time to look further into Hidden!
 
I once worked on something that generated enemy ability information. These have Hidden element:
Dorky Face's Curses
Hell Rider VR2's Electromag
Dorky Face's Funny Breath
Demons Gate's Petrif-Eye
Cokatolis's Petrify Smog
Attack Squad's + Marine's Smoke Bullet
Gagighandi's Stone Stare
Bagrisk's Stone Strike
Ultimate Weapon's Ultima Beam

In the JORG version:
Ultimate Weapon's アルテマビーム (Ultima Beam)
Flower Prong's エネルギー吸収 (Energy Siphon)
Garuda's おどり (Dance, both of them)
Bandit's かつあげ (Hold-up)
Griffin's くじゃく (Peacock)
Sea Worm's, Land Worm's サンドストーム (Sandstorm)
Joker's ジョーカー (Joker)
Bagrisk's ストーンストライク (Stone Strike)
Joker's スペード (Spade)
Attack Squad's スモーク弾 (Smoke Bullet)
Joker's ダイヤ (Diamond)
Twin Brains', Chekhov's にらみ (Stare Down)
Dorky Face's のろいの言葉 (Curses)
Bloatfloat's バキューム (Vacuum)
Godo's ビーストソード (Beast Sword)
Dorky Face's ファニーのいき (Funny Breath)
Unknown's ブラスター (Blaster)
Kyuvilduns's へばりつき (Lay Flat)
Grenade's, Bomb's ボム爆発 (Bomb Blast)
Yang's ヤン自爆 (Suicide Yang)
Dragon Rider's ライダーブレス (Rider Breath)
Carry Armor's ラピスレーザー (Lapis Laser)
Twin Brain's, Chekhov's 吸収 (Absorb)
Bandit's 強奪 (Mug)
CMD. Grand Horn's, Bagnadrana's 毒ブレス (Poison Breath)
Killbin's 物理攻撃 (x)
8 eye's 眼力 (Eyesight, all four of them)
Demons Gate's 石化アイ (Petrif-Eye)
Cokatolis's 石化スモッグ (Petrify Smog)
Gagighandi's 石化にらみ (Stone Stare)
Desert Sahagin's 砂鉄砲 (Sandgun)
Hell Rider VR2's 磁場転換 (Electromag)
Flower Prong's 花粉 (Pollen)
Serpent's 龍宮の舞 (Dragon Dance)
 
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Now that I know there might be an event for running the game at rank 0, I already know what my next run will be seeing how great the fort condor battles reward is if you don't miss any out.
As someone doing the Rank 0 run, I would have to say the most difficult thing so far has been stopping the Train with the Mega-Materia from crashing into North Corel. Nothing like uttering the phrase "Hurry the f**k up!" while X-ATM Scorpion is "Processing...". After quite a few tries I finally managed it with 7 seconds left on the clock.

As a reference point, after saving North Corel from further destruction, I had Cid at Level 48, Vincent at Level 50 and Yuffie at Level 51 and that was after obtaining alot of EXP during the whole thing. With the EXP rates in 1.4 I'm not sure what level the enemies for this section of the game are designed around, I've fought a few random battles here and there (Mainly for gathering some Enemy Skills) but haven't done any real grinding so to speak.
 
Just decided to check on something. With the final Fort Condor battle, if you let the enemy invade you'll fight a miniboss called CMD. Grand Horn. Now this boss isn't too tricky (Large amount of HP, Moderate Strength Physical and Earth attacks and a Poison Breath attack. Can still cause problems for Front Row characters), however is it intended that he gives you absolutely nothing for beating him? Nothing to Steal, 0 EXP, AP and Gil for defeating him aswell.

Is it possible you can look into this because I have known bosses to be cheap on the spoils of victory, but this is just... wow...
 
you're not ever supposed to let them reach the fort

you dont even get the prize for defending if you let them reach it
 
Gelnika save point have [Switch] Unequip party instead of Check SP. It stills let you check your SP tho.
 
you're not ever supposed to let them reach the fort

you dont even get the prize for defending if you let them reach it
What I'm talking about is that in vanilla FF7 if you let them reach the fort on the last Fort Condor battle and fight CMD. Grand Horn you get the Imperial Guard armour as a drop. In this mod there is no such drop.

I also ran the last Fort Condor battle both with and without letting them reach the fort. Since Sega Chief has a sense of humour, regardless of whether they reached the fort or not. You get given a "potent item" (It's a Potion) along with the Mega-Materia. The only difference as of now is that letting them reach the fort takes significantly longer and you fight against a Damage Sponge who doesn't have the decency to drop anything.
 
Tell you what, I'll give CMD. Grand Horn a good drop.
latest



also. W-magic might be bugged.

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As I cannot find it in my inventory. But at least it's friendly.

Also noticed that Aerith can now wield Cid's Flayer. Is this intended? Kind of cool either way, making Aerith able to dish out the lucky girl effect for free, and giving her a substantial luck boost.
 
also. W-magic might be bugged.
As I cannot find it in my inventory. But at least it's friendly.
Also noticed that Aerith can now wield Cid's Flayer. Is this intended? Kind of cool either way, making Aerith able to dish out the lucky girl effect for free, and giving her a substantial luck boost.
Flayer was intended, but W-Magic was supposed to be obtainable there. I'd just generated all the patches too :l

hey

is the dark cave side quest enable yet on the 1.4 version of this NT mod
Not yet, but it's what I'm working on at the moment.
 
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