[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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hey sega chief

while you are fixing up omega weapon

remember to remove the sword on him or else people might think he is ulimite weapon
 
What is that "??????"? I don't mind spoilers... It just seems weird.
Also what does Relic Ring do? "Mysterious artifact". I have a feeling that it's useless. :D
Relic Ring gives Auto-Wall (like a Protect Ring), +20 to Strength & Magic, as well as defending against Dual-Drain and Manipulate (used by some bosses). It will also absorb Hidden...but also Restorative; so if you use it, make sure to have some alternate means of healing (absorb Fire, for instance, using an Elemental Materia).

hey sega chief

while you are fixing up omega weapon

remember to remove the sword on him or else people might think he is ulimite weapon
Ah, but Ultimate Weapon doesn't have a sword in FF7 so we have to assume that Omega borrowed it from him.

Edit: Got the thing for Terra Break working, but need to decide if it's triggered by one character defending or all three need to be Defending. Leaning toward all three.

Edit2: Threw a wee patch up; changes Gravija to Demi3, Terra Break change (all three characters need to defend after Demi3 to avoid the damage), changed up the elemental resistances (I think) and re-enabled the physical attack.
 
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Relic Ring gives Auto-Wall (like a Protect Ring), +20 to Strength & Magic, as well as defending against Dual-Drain and Manipulate (used by some bosses). It will also absorb Hidden...but also Restorative; so if you use it, make sure to have some alternate means of healing (absorb Fire, for instance, using an Elemental Materia).

Ah, but Ultimate Weapon doesn't have a sword in FF7 so we have to assume that Omega borrowed it from him.

Edit: Got the thing for Terra Break working, but need to decide if it's triggered by one character defending or all three need to be Defending. Leaning toward all three.

Edit2: Threw a wee patch up; changes Gravija to Demi3, Terra Break change (all three characters need to defend after Demi3 to avoid the damage), changed up the elemental resistances (I think) and re-enabled the physical attack.
Installed the Scene.bin hotfix and the flevel hotfix. Trying to kill Omega, but he freezes after the demi cast, which I believe is when he's supposed to cast Terra break?

Also, got a w-item from Nemesis the other day, leaving me with 2 of those in my possession. So I'm guessing the midgar drop was not intentional afterall? :>

I really enjoyed the little dialogue after the Nyctalopian dragon fight, giving a bit of backstory to Cid's Highwind limitbreak. o/

Edit: It also still seems that Yuffie suffers a damage penalty, when using 4x-cut from the back row.
edit 2: One of the patches says it also fixes the w-magic drop. I went down there again, but no w-magic in sight. :<
edit 3: The New Threat dude on the Highwind still tells you to go to Midgar for Cid's old mission.
Edit >9000:
888C0FBF023773BAA3CB3FB27BEA41A227B2717C

Brawler league bugged, giving rewards from the Tifa-solo league.
 
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I'm completly stuck at Curator as well. What annoys me the most is that the boss is located in a place you can't get back to in Disc 3. I found a way around to survivre the few first attacks (but once again, if I knew it before I would have farmed more of these >.>). Second thing that is annoying is its high crit chance. A character with no magic materia (so no -x% hp) will either die or left with 100 hp after a crit. It implies any mage can't survive a crit, and even his AoE can crit. Maybe I'm really dumb and I miss something but otherwise i simply have no idea.
 
maybe i should fight the guy, im still lazing around doing the chocobo thing

got my gold chocbo and ran to the quadra magic cave, then got shit stomped by the boss.

lol
 
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I'm completly stuck at Curator as well. What annoys me the most is that the boss is located in a place you can't get back to in Disc 3. I found a way around to survivre the few first attacks (but once again, if I knew it before I would have farmed more of these >.>). Second thing that is annoying is its high crit chance. A character with no magic materia (so no -x% hp) will either die or left with 100 hp after a crit. It implies any mage can't survive a crit, and even his AoE can crit. Maybe I'm really dumb and I miss something but otherwise i simply have no idea.
Ignore it. It drops literally nothing. It's placed there, as people who were doing the Dark Cave sidequest (in the previous patch(es)), went in there clicking the miniature model. This was a problem as Segabro had repurposed the midgar parts into Weaponcrafting-catalysts, and people would then lose these items clicking it.
 
Installed the Scene.bin hotfix and the flevel hotfix. Trying to kill Omega, but he freezes after the demi cast, which I believe is when he's supposed to cast Terra break?

Also, got a w-item from Nemesis the other day, leaving me with 2 of those in my possession. So I'm guessing the midgar drop was not intentional afterall? :>

I really enjoyed the little dialogue after the Nyctalopian dragon fight, giving a bit of backstory to Cid's Highwind limitbreak. o/

Edit: It also still seems that Yuffie suffers a damage penalty, when using 4x-cut from the back row.
edit 2: One of the patches says it also fixes the w-magic drop. I went down there again, but no w-magic in sight. :<
edit 3: The New Threat dude on the Highwind still tells you to go to Midgar for Cid's old mission.
Edit >9000:
Brawler league bugged, giving rewards from the Tifa-solo league.
Must be the damage-one; I thought I had both set up correctly but the first one must have fallen off somehow.

I changed it back to the original set-up for W-Item, but I guess you slipped the noose on that one D:<

Yuffie has a damage penalty on 4x-Cut in the back-row? I think someone mentioned that but I clean forgot. Does it happen with the other characters and their ranged weapons? (Cid's Javelin, Red's Hairpin, Barret & Vince, etc.)?

I spotted last night that the trigger for both drops is the exact same for whatever reason. I'll use a new one for the W-Magic.

Wonder why that happens; I'll have a look at the script and sort it out.

I'm completly stuck at Curator as well. What annoys me the most is that the boss is located in a place you can't get back to in Disc 3. I found a way around to survivre the few first attacks (but once again, if I knew it before I would have farmed more of these >.>). Second thing that is annoying is its high crit chance. A character with no magic materia (so no -x% hp) will either die or left with 100 hp after a crit. It implies any mage can't survive a crit, and even his AoE can crit. Maybe I'm really dumb and I miss something but otherwise i simply have no idea.
You've missed nothing. It is as it appears. The diorama is off-limits.

Edit: Scene is patched to fix that Omega softlock. Flevel patch will take a little longer.
 
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You've missed nothing. It is as it appears. The diorama is off-limits.
Let me correct that :

You've missed nothing. It is as it appears. The diorama is currently off-limits.
I've found a new way around for all his attacks right now. So far I've destroyed both arms and done 40k damage to the torso. I failed because I misscasted resist on my team when I wanted to cast something else xD. I'm unsure how many HP the torso have but if it isn't infinite (aka full healing when almost dead) or if it doesn't have a suicide attack doing 9999 ignoring Shield it can be done :)

777A8E3F428CBFD5A0E3244C5033B9B5A43D8B14


This fight also learned me that some attacks can ignore the Shield status, is there also a flag to ignore evasion ?
 
This fight also learned me that some attacks can ignore the Shield status, is there also a flag to ignore evasion ?
Well, now I'm a little worried ^^'

There is a formula that does that (item damage formulas) and maybe a flag but I don't think I used either; 255% accuracy on magic attacks means it's going to hit, though, and the laser attacks have that.
 
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Let me correct that :

I've found a new way around for all his attacks right now. So far I've destroyed both arms and done 40k damage to the torso. I failed because I misscasted resist on my team when I wanted to cast something else xD. I'm unsure how many HP the torso have but if it isn't infinite (aka full healing when almost dead) or if it doesn't have a suicide attack doing 9999 ignoring Shield it can be done :)


This fight also learned me that some attacks can ignore the Shield status, is there also a flag to ignore evasion ?
And that new way would be? Not like my OCD wants me to beat him, i just need to know for....for... research, yes research. ( I tricked aque so good, muahahha).
 
Can confirm he's beatable.

So the options are still available even before they're unlocked? Whoops. Also, he wasn't supposed to be vulnerable to gravity; I think it was listed as something he absorbed in FF8 so I'll get that fixed. As for statuses, with the exception of Frog and Mini, anything that didn't exist in FF8 can be used on Omega here; so Dual-Drain and Paralysis will work.

Actually, I left Manipulate on by accident :l

Edit: Making some revisions to Omega, getting Terra Break to deal 0 damage if you're defending, use his physical attack, etc.
In FF8 I think Gravity didn't heal him but straight up missed or dealt 0. He definitely shouldn't be vulnerable to it but he definitely doesn't absorb it.

Is there a difference between Dual and Dual Drain? Because Neo Bahamut specifically says it has a chance to inflict Dual.
Also does L5 Suicide count as a Gravity attack or a % Formula attack? Under Enemy Skills it doesn't say Gravity Skill like Laser, ?? ?? and Vital Hammer.
 
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And that new way would be? Not like my OCD wants me to beat him, i just need to know for....for... research, yes research. ( I tricked aque so good, muahahha).
To survive the first few attacks before you get a turn, you need to start the fight with protect rings (Auto-Wall), if you stole a ribbon from Brass Dagon, it could be also used on one of your character depending how they can tank the opening attacks. Sadness helps a lot to reduce damage as well. From there, juste haste your team, get a character who keep shielding your team, get one spamming Bolt 3 and the last one to attack a lot with elemental + lightning (and lot of counter attacks :D).

If you run out of ether (though I used something like 2 elixirs and 2 Turbo Ethers) you can steal Turbo Ethers from the "panther" in the tunnel just in front of Shinra HQ.

Going further on the fight, he'll use new attacks such "Harsh warning" which will damage for 9999 one character and ignoring your Shield Status, just use a fullCure on the character and reshield him. He used it only once and seems to be usable only by the arms which means it's not a threat anymore once only torso is left.
You might need 2 or 3 tries to get lucky with the arm grab (it can be used at the beginning right after his opener but it's pretty rare).

In the last phase he has two new attacks which are annoying : Coral laser and Timed warning.
Coral laser won't damage much but inflicts death, shield will again prevent the damage and status.
Timed warning is more tricky because it causes damage ignoring shield (low damage tho, around 1.2k) and inflicts Slow + Stop even when shielded. It's an annoyance only if it affects the character who shield the team. I haven't tested yet but there is an accessory preventing time statuses, equip it on shielding character and it should be fine.

I just checked with the Prod Cloud tool, both arms got 99k hp, torso have around 350k.Since both arms sum up at 200k I'm pretty sure Torso can be done even if it's a bit longer because of the stop status on your attacking character.

There is only last attack from what I've seen with PrC tool which is called "Rainbow laser", the only attack the boss haven't done to me yet. From what I saw with the tool, it should damage a lot but shouldn't pierce shield. I might be wrong, but if it doesn't ignore shield, the boss is definitely doable ^^

Edit: I think I'm going to go through story as I want to see all the additions of the mod. I'll retry this boss later, keeping a save file at Shinra HQ.
 
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In FF8 I think Gravity didn't heal him but straight up missed or dealt 0. He definitely shouldn't be vulnerable to it but he definitely doesn't absorb it.

Is there a difference between Dual and Dual Drain? Because Neo Bahamut specifically says it has a chance to inflict Dual.
Also does L5 Suicide count as a Gravity attack or a % Formula attack? Under Enemy Skills it doesn't say Gravity Skill like Laser, ???? and Vital Hammer.
L5 Suicide has no element, just a formula-%; it'll hit Omega. As for Dual & Dual-Drain, they're technically the same status; Dual does nothing on it's own except appear in the status tool-tip bar when selecting status-curing items/magic while Dual-Drain will crash the game if applied without Dual.

To survive the first few attacks before you get a turn, you need to start the fight with protect rings (Auto-Wall), if you stole a ribbon from Brass Dagon, it could be also used on one of your character depending how they can tank the opening attacks. Sadness helps a lot to reduce damage as well. From there, juste haste your team, get a character who keep shielding your team, get one spamming Bolt 3 and the last one to attack a lot with elemental + lightning (and lot of counter attacks :D).

If you run out of ether (though I used something like 2 elixirs and 2 Turbo Ethers) you can steal Turbo Ethers from the "panther" in the tunnel just in front of Shinra HQ.

Going further on the fight, he'll use new attacks such "Harsh warning" which will damage for 9999 one character and ignoring your Shield Status, just use a fullCure on the character and reshield him. He used it only once and seems to be usable only by the arms which means it's not a threat anymore once only torso is left.
You might need 2 or 3 tries to get lucky with the arm grab (it can be used at the beginning right after his opener but it's pretty rare).

In the last phase he has two new attacks which are annoying : Coral laser and Timed warning.
Coral laser won't damage much but inflicts death, shield will again prevent the damage and status.
Timed warning is more tricky because it causes damage ignoring shield (low damage tho, around 1.2k) and inflicts Slow + Stop even when shielded. It's an annoyance only if it affects the character who shield the team. I haven't tested yet but there is an accessory preventing time statuses, equip it on shielding character and it should be fine.

I just checked with the Prod Cloud tool, both arms got 99k hp, torso have around 350k.Since both arms sum up at 200k I'm pretty sure Torso can be done even if it's a bit longer because of the stop status on your attacking character.

There is only last attack from what I've seen with PrC tool which is called "Rainbow laser", the only attack the boss haven't done to me yet. From what I saw with the tool, it should damage a lot but shouldn't pierce shield. I might be wrong, but if it doesn't ignore shield, the boss is definitely doable ^^
The Torso has two phases; you'll see Rainbow Laser when it's below 50% HP.

But I'll need to warn you now; there is nothing awaiting you at the end of this endeavor but madness. And a scaled model of Midgar.
 
L5 Suicide has no element, just a formula-%; it'll hit Omega. As for Dual & Dual-Drain, they're technically the same status; Dual does nothing on it's own except appear in the status tool-tip bar when selecting status-curing items/magic while Dual-Drain will crash the game if applied without Dual.

The Torso has two phases; you'll see Rainbow Laser when it's below 50% HP.

But I'll need to warn you now; there is nothing awaiting you at the end of this endeavor but madness. And a scaled model of Midgar.
I know there is probably nothing (welp we are never truly sure :p) that's why I'm going to finish the mod, keeping a save at this place to load it after and take my time to beat it :)

Yeah because I forgot to mention, but my best try (40% damage to torso with both arms dead) took something around a hour. I think that now I know the strategy it could be highly reduced (plus I can optimise more my build). It means that if you go through unlucky tries it can be time consumming ^^
 
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Eh, Chief, did you say you fixed the NPC at the bottom of the crater? It still does the same thing where you can't not leave and the two options are messed up (save isn't clickable, leave to highwind is save and nothing is leave to highwind)
 
In 1.35, is 2x (double cut) materia jas been removed ?
It's given to you by one of the extra-battle npcs in Gold Saucer. I think you need to beat to Nyctalopian dragon to obtain it.
 
Eh, Chief, did you say you fixed the NPC at the bottom of the crater? It still does the same thing where you can't not leave and the two options are messed up (save isn't clickable, leave to highwind is save and nothing is leave to highwind)
I adjusted it, but I guess it didn't do the trick. I'll look at it again.
 
Does Dual/Dual Drain cease to work if an enemy is under Manipulate when you inflict it or Manipulated after inflicting it? Just been testing the first release of the new Gold Match Extra Battle on Active ATB and it still doesn't wanna seem to die. After a while I chucked an antidote at it and it didn't miss (Meaning it cured the Dual, it wasn't Poisoned).

I didn't think Manipulate affected Dual although it's possible I'm wrong. When this thing eventually dies i'll put it in a different save game (Like with my Level 99 Party after defeating : | when it was outside the Shinra Mansion). I'll almost certainly have to wait a little while before I can defeat it Post-Patch, since as of now I won't be able to survive Ultima.
 
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