[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
one more thing lol.

is there a reason i can't use all 9 characters for the bizzarro sephiroth battle? it keeps forcing me to drop one of them.
 
one more thing lol.

is there a reason i can't use all 9 characters for the bizzarro sephiroth battle? it keeps forcing me to drop one of them.
I believe it was mentioned at some point that the game would crash if he tried to force it to accept 9 characters in the fight and he hadn't found a way around it.
 
Yeah the flevel patch should fix it.
It did, thanks - didn't realise that Mk2 still needed the patches. Is it intentional that the first 'level up' requires 200 SP in Arrange? I think it was 100 previously.
 
It did, thanks - didn't realise that Mk2 still needed the patches. Is it intentional that the first 'level up' requires 200 SP in Arrange? I think it was 100 previously.
It's likely a response to the fact that it's easy to farm SP if you know what you're doing, and some Disc 1 players were getting some of their characters Rank Ups maxed out. And I'm pretty sure one of the players commented on that being the case in "Normal", but I admit I may be mistaken on that.

Anyways, upping the limit needed to 200 points cut down on players getting too many Rank Ups so early in the game. :shrugs:
 
Ah, spoke too soon - the Ziegfried fight is still broken for me post patch I'm afraid  :(
 
What is the reason the XP values from lvl 21 to 22 are so weird, suddenly you have 13k xp and you need 13k xp to level up, afterwards its normalizes again to 4-5k.

I Thought my save file was srsly corrupted but after checking some stats on old files it seems that there really is such a massive spike.
 
What is the reason the XP values from lvl 21 to 22 are so weird, suddenly you have 13k xp and you need 13k xp to level up, afterwards its normalizes again to 4-5k.

I Thought my save file was srsly corrupted but after checking some stats on old files it seems that there really is such a massive spike.
If I'm remembering correctly, was a way to let chars "Catch up" in levels.  So every 10 levels you have a plateau of xp. So for an easy example Cloud early game on a normal play through is going to out level everyone. More so if you want/are forced to swap chars for boss fights or certain stretches of time. This plateau causes cloud to not really get any more than 3-4 levels ahead at any time of your reserves.

I'm sure there's a more specific reason that someone can quote but it's too early for me to dig it up.
 
If I'm remembering correctly, was a way to let chars "Catch up" in levels.  So every 10 levels you have a plateau of xp. So for an easy example Cloud early game on a normal play through is going to out level everyone. More so if you want/are forced to swap chars for boss fights or certain stretches of time. This plateau causes cloud to not really get any more than 3-4 levels ahead at any time of your reserves.

I'm sure there's a more specific reason that someone can quote but it's too early for me to dig it up.
Makes sense, I was doing my own little challenge run with limited xp. But came to that exact problem, not everyone was the same level. So every level or 5 I synch everyone to clouds XP, suddenly I found I needed x10 xp for a lvl and that raised alarm flags. Been trying to fix for an hour coming to the conclusions theres nothing to fix :D. Have a karma !
 
Ah, spoke too soon - the Ziegfried fight is still broken for me post patch I'm afraid  :(
I just got through the fight using the original installer, I forgot to patch my game with the hotfixes.

If Tifa is in the party she survives odin, Cast lvl 5 suicide afterward and I got my MP plus, hope it helps !
 
Hey Chief (or anyone else) could we get some confirmation on whether Cloud and Red's innate's tick with all actions, friendly actions, or only the char's actions? Would love to know without having to trial it myself...
 
Hey Chief (or anyone else) could we get some confirmation on whether Cloud and Red's innate's tick with all actions, friendly actions, or only the char's actions? Would love to know without having to trial it myself...
It's processed after every action taken by any actor.

I'll be at work, but when I get back I'll go through the most recent posts and add any additional fixes to the patch files I've made before uploading them tonight.
 
so umm.... i feel i misunderstand how the mod install works. the readme says to RENAME the language folders and the field files......but that makes no sense to me as it might overwrite the main files. can you clarify this for me? last time i did this, i just deleted the files in question that the readme says to rename, as it made more sense to me.
 
so yeah basically when i try to rename anything to something with the same name, my computer asks if i want to merge them. if i say no i can't rename them....if i say yes it will try to overwrite files of the same name within the folder. perhaps a rewording of the readme is in order? unless of course im missing something.
 
It's processed after every action taken by any actor.

I'll be at work, but when I get back I'll go through the most recent posts and add any additional fixes to the patch files I've made before uploading them tonight.
did you try my save file yet to see if it was something on my end causing the huge damage output
 
Is Cid's Dragon limit only supposed to absorb roughly 100 HP, along with the same amount of MP? I get the 100 MP absorb but wasn't sure if HP should be more
 
It's processed after every action taken by any actor.

I'll be at work, but when I get back I'll go through the most recent posts and add any additional fixes to the patch files I've made before uploading them tonight.
if that's the case with cloud and red then it RLLY shouldn't take long for red to max himself out. i just got cloud's second wind during the x-atm scorpion battle....so it would stand to reason that had red been in there he'd make quick work of the thing all by himself.
 
Hey Sega chief

after i beat jenvoa at the end of disk 1 on your mod on arrange mode, it went to the wrong scean showing that i had vencent in my party when cloud saids Everyone listen to me, it went to restroom scean where you rest before beating Jenvoa at the end of disk 1
 
Okay, i have NT 1.5 (Arrange) with the latest Patches installed and now fighting Jenova-VECTOR.
My Question: There aren´t any Vector Node Enemys in this Battle. -> No Targets, no Morphing :(
Is that battle working as planned or is it bugged?
 
The nodes come out later in the battle, if you don't kill Jenova too quickly, or sleep/silence etc. it to prevent Jenova from casting/summoning them. Not sure what the exact trigger is but I'm guessing something like, Jenova HP < 35% then summon Nodes or Jenova Turns = 20 then summon Nodes
 
Status
Not open for further replies.
Back
Top