[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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so umm.... i feel i misunderstand how the mod install works. the readme says to RENAME the language folders and the field files......but that makes no sense to me as it might overwrite the main files. can you clarify this for me? last time i did this, i just deleted the files in question that the readme says to rename, as it made more sense to me.
The patcher will only look for and update files with the english names; so if you have an installation in, say, German then the patcher will not be able to find them as they use slightly different names:

/English
lang-en folder
flevel.lgp

/German
lang-de
gflevel.lgp

So to get the patcher to correctly find these files, you need to temporarily rename them to their english equivalents, run the patcher, and then for the game itself to run them they need to be changed back to their original german names (or spanish/french if using those). If you have the English version of the game installed then you don't need to change any file names.

did you try my save file yet to see if it was something on my end causing the huge damage output
Not yet, I'll give it a whirl once these patches are up.

Hey Sega chief

after i beat jenvoa at the end of disk 1 on your mod on arrange mode, it went to the wrong scean showing that i had vencent in my party when cloud saids Everyone listen to me, it went to restroom scean where you rest before beating Jenvoa at the end of disk 1
That's not a bug; it's where the scene now takes place, with all the characters present/visible instead of just the active party. I'll check it anyway just to be sure that it's triggering correctly.

Okay, i have NT 1.5 (Arrange) with the latest Patches installed and now fighting Jenova-VECTOR.
My Question: There aren´t any Vector Node Enemys in this Battle. -> No Targets, no Morphing :(
Is that battle working as planned or is it bugged?
I'll change the spawn conditions of the node; the boss' HP was dropped prior to release so it might not be getting the time to spawn them as normal.
 
Hey Sega Chief
It seems that the NT mod and the world map model characters mod dont work well. What i mean is that if NT mod is active world model characters dont change( this doesnt apply to world textures) I´ve only tested with Cloud´s WMC model so for the others im not so sure.
Now i dont know if this is a  bug thing or i am doing something wrong. in any case its not a big problem but i just thought to leave it here anyway :)
 
Hey Sega Chief
It seems that the NT mod and the world map model characters mod dont work well. What i mean is that if NT mod is active world model characters dont change( this doesnt apply to world textures) I´ve only tested with Cloud´s WMC model so for the others im not so sure.
Now i dont know if this is a  bug thing or i am doing something wrong. in any case its not a big problem but i just thought to leave it here anyway :)
This sounds like a simple fix, it's most likely a load order issue if you're using 7thHeaven that is. I've found with all my gameplay testing with NT is to load NT at the very bottom of the load order, almost always works perfectly.
 
Coming out of Kalm, I'm running a rather silly setup with 100% cover on front-row Tifa, with Aeris dedicated to healing her, and she's averaging two limits a battle. It's a shame I'm so bad with the slots :(

I'm having trouble encountering a Mu near the Chocobo Ranch for L5 Suicide. I remember them being fairly plentiful before, was this changed in 1.5?
 
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I'm having trouble encountering a Mu near the Chocobo Ranch for L5 Suicide. I remember them being fairly plentiful before, was this changed in 1.5?
Just keep trying. If I remember right battles on the map/overworld are practically 100% random so you're just hitting a rough patch of luck. I know I did about 20 battles in the area before 1 even popped up.
 
Hey Sega Chief, thanks for the update! But, uh, I'm having an issue now where during the "switch to disc 2" screen, the game freezes right after I save. I tried twice, and both times right after I save my game on that screen and try to go back to playing I get a black screen with the city of the ancients music playing, but nothing happens. I tried going through the screen WITHOUT saving and the same thing happens. Something is happening there that's causing the game to freeze up, unfortunately.

EDIT: Was playing a later save and came back to the forgotten city. It appears that the game freezes anytime I enter the area with the seashell houses. Something is wrong with this area, which would make sense since this is where you're supposed to be appear at the start of disc 2. Anyway, just wanted to give you as much info as possible, peace :)
 
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Just finished the Gi Kattan fight on Arrange and not 100% sure he's working as intended. The flames now only heal Gi Kattan with their Demi attacks, not themselves. Also, when a character they're 'occupying' dies, the flame doesn't always exit. Finally, it did a move called 'Rekindle', which appeared to be some kind of restorative, but it missed. All in all it was a much easier fight that I was expecting, so wanted to check if it was a rebalance or a bug.

Oh, also, is there any way of preventing Cloud's second wind from triggering (and failing) if he's KO'd?
 
Just finished the Gi Kattan fight on Arrange and not 100% sure he's working as intended. The flames now only heal Gi Kattan with their Demi attacks, not themselves. Also, when a character they're 'occupying' dies, the flame doesn't always exit. Finally, it did a move called 'Rekindle', which appeared to be some kind of restorative, but it missed. All in all it was a much easier fight that I was expecting, so wanted to check if it was a rebalance or a bug.

Oh, also, is there any way of preventing Cloud's second wind from triggering (and failing) if he's KO'd?
I think rekindle just spawn another set of flames adds like it did in the original game if im not mistaken. The miss you are seeing is the same miss that you see the boss use where you first get Red XIII. Reanimate or w/e.
 
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This sounds like a simple fix, it's most likely a load order issue if you're using 7thHeaven that is. I've found with all my gameplay testing with NT is to load NT at the very bottom of the load order, almost always works perfectly.
I followed the load order that is recomended in the 7th heaven topic( That would be using the mod after the Field textures). Also i´ve tried to put the IRO in the last position(within the 7th heaven) and didnt work so im assuming its some kinda of a compatible issue thing
 
Coming out of Kalm, I'm running a rather silly setup with 100% cover on front-row Tifa, with Aeris dedicated to healing her, and she's averaging two limits a battle. It's a shame I'm so bad with the slots :(

I'm having trouble encountering a Mu near the Chocobo Ranch for L5 Suicide. I remember them being fairly plentiful before, was this changed in 1.5?
Try the dark green grass in the Ranch Area, rather than the lighter green grass immediately around the Ranch for Mu.

Hey Sega Chief, thanks for the update! But, uh, I'm having an issue now where during the "switch to disc 2" screen, the game freezes right after I save. I tried twice, and both times right after I save my game on that screen and try to go back to playing I get a black screen with the city of the ancients music playing, but nothing happens. I tried going through the screen WITHOUT saving and the same thing happens. Something is happening there that's causing the game to freeze up, unfortunately.

EDIT: Was playing a later save and came back to the forgotten city. It appears that the game freezes anytime I enter the area with the seashell houses. Something is wrong with this area, which would make sense since this is where you're supposed to be appear at the start of disc 2. Anyway, just wanted to give you as much info as possible, peace :)
Found the issue, a check for Aeris was using a command that seems to be incompatible with the Init group; moved the check to Main and it now seems to load (did the same with an Icicle Inn field). I've got an hour before I leave so I'll replace the flevel patch and IRO.

Just finished the Gi Kattan fight on Arrange and not 100% sure he's working as intended. The flames now only heal Gi Kattan with their Demi attacks, not themselves. Also, when a character they're 'occupying' dies, the flame doesn't always exit. Finally, it did a move called 'Rekindle', which appeared to be some kind of restorative, but it missed. All in all it was a much easier fight that I was expecting, so wanted to check if it was a rebalance or a bug.

Oh, also, is there any way of preventing Cloud's second wind from triggering (and failing) if he's KO'd?
I had to change the fight as a lot of people were complaining about the difficulty of it; the Flames will now only heal the boss rather than themselves and the Demi spells were downgraded one tier. Rekindle is intended to resurrect a dead Flame but will miss if the target is alive. The Flames should be exiting the host if they die though, so I'll check into that. I can add a KO check to Cloud's innate too, forgot to do it before.
 
I love how Dyne said "is that all you got barret ?" when fighting vincent in the battle arena :D
 
Sega Chief, any ideas how to get Aeris Back ?
I tried to go at the bottom of North Crater again or talked to the "debug guy" in the Highwind but she's still missing.
 
Two small things -

-If not too much trouble, would it be possible to see the 1/8, 3/8 etc. Rank for each char as well as their SP at the 'check SP' screen?

-The Enhance Sword, Gaea's Cliff, offers up the exact same slots as Organics, less attack, and +15 mag vs. Organics 10/10 mag dex. You can buy Organics well beforehand... perhaps give the Enhance Sword 8 unlinked slots, or +25 Mag, something else? Just a thought. 

[Edit: Morphs Dragon, accidentally selects Hyper Jump mid Phrenia fight. Game Crash. Must be asking too much...]
 
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hey sega chief

when cloud and his party first enter the north carter, the text is all broken and does not fit very well in the message boxes
 
Circlet appears to be preventing the Reflect status. Switching to a different accessory will allow that character to gain Reflect, so it wasn't the armor or weapon. I also didn't have Barrier or Added Effect materia equipped on that character. This was tested with the Mighty Guard enemy skill.

I'd like to know if anyone else is able to reproduce this.
 
Not sure what it says in game description as I haven't had much time to play since the patch dropped, but Circlet in Wall Market tool showing it giving 25 magic/spirit, negating reflect, and halving restoration magic. Seems right to me from what I remember in 1.4 but I could be wrong.

Edit: Yeah if I'm remembering right this is just something that wouldn't fit in the game description and is meant to be. There are certain things that are "hidden" away due to character limits or just in general (for example Cursed ring giving 30 Str/Magic and nullifying restorative magic, along with preventing regen and death force according to Wall Market).
 
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That might be it, then. I never tried using Reflect on Circlet back in 1.4, and was pretty much hard abusing Dex builds back then.
 
Sega Chief, any ideas how to get Aeris Back ?
I tried to go at the bottom of North Crater again or talked to the "debug guy" in the Highwind but she's still missing.
I can add a switch to the debug NPC if you want.

Two small things -

-If not too much trouble, would it be possible to see the 1/8, 3/8 etc. Rank for each char as well as their SP at the 'check SP' screen?

-The Enhance Sword, Gaea's Cliff, offers up the exact same slots as Organics, less attack, and +15 mag vs. Organics 10/10 mag dex. You can buy Organics well beforehand... perhaps give the Enhance Sword 8 unlinked slots, or +25 Mag, something else? Just a thought. 

[Edit: Morphs Dragon, accidentally selects Hyper Jump mid Phrenia fight. Game Crash. Must be asking too much...]
I think so, but it'll take a bit of time to implement and the method I have in mind would mean current games wouldn't be able to make use of it.

I'll alter Enhance Sword a bit.

hey sega chief

when cloud and his party first enter the north carter, the text is all broken and does not fit very well in the message boxes
Probably a text-wrapping problem; I'll find and fix it.

Not sure what it says in game description as I haven't had much time to play since the patch dropped, but Circlet in Wall Market tool showing it giving 25 magic/spirit, negating reflect, and halving restoration magic. Seems right to me from what I remember in 1.4 but I could be wrong.

Edit: Yeah if I'm remembering right this is just something that wouldn't fit in the game description and is meant to be. There are certain things that are "hidden" away due to character limits or just in general (for example Cursed ring giving 30 Str/Magic and nullifying restorative magic, along with preventing regen and death force according to Wall Market).
Probably left the flag on by accident if the accessory condition doesn't state Reflect immunity; if so then I'll correct it.
 
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