[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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The Rude and Reno in the fight in the Gelnika, one of them opens with an attack that hits the whole party - I think maybe its dual or drain, maybe not poison? and also all three of my chars received the '60' countdown above their head which when hit 0, death would show up and do his animation, swing his scythe, and none of my chars died. Maybe I am misunderstanding what that opening cast is but I thought for sure my party was going to get wiped and then none of them died when the counter hit 0 (either time as I fought the battle twice)
Ah, I see; I think it maybe inflicts Resist which would make the countdown moot. I'll have a look at it.
 
I was looking through the documentation and didn't see any mention of E. Skill Dragon Force for 1.5 - I'm guess it was removed? And if so, are the lucky pill items the only away to generate the lucky girl (auto-crit) status?
 
I was looking through the documentation and didn't see any mention of E. Skill Dragon Force for 1.5 - I'm guess it was removed? And if so, are the lucky pill items the only away to generate the lucky girl (auto-crit) status?
It was changed to Magnitude8, I think; an Earth skill.
 
Just wanted to check because it seems odd: in the Rufus fight at Shinra HQ, should Rufus' pet be impervious to damage and Rufus himself absorb poison damage?
 
Anyone know/have a list of where to acquire all the E. skills in the game?
 
Another bug I missed on my first runthough of the Temple. When Cait Sith is going to get the Black Materia one of his dialogue lines is a little messed up. The line: "'Be Strong', she says. It's not like my life is on the '.      "

I assume that's supposed to say "line" there but it's just a bunch of empty spaces and an apostrophe.
 
Just wanted to check because it seems odd: in the Rufus fight at Shinra HQ, should Rufus' pet be impervious to damage and Rufus himself absorb poison damage?
Yes, that's how the fight is set up, on Arrange at least.
 
Hey i got a question about SP gaining.
How does it work exactly, i thought you would gain more SP for a certain character if you use her a lot in battles, but that doesnt seem to be the case...
For example i´ve been using RedXIII a lot and he only got 1 Rank Up, meanwhile Characters like Yuffie and Aerith, who i dont use too much(for now) already got 2 Rank Ups. Same goes for Cloud i´ve used Cloud everytime and he only got as much rank ups as a character that i barely use(2 Rank Ups). Can some1 explain how does this system works exactly
 
Just wanted to check because it seems odd: in the Rufus fight at Shinra HQ, should Rufus' pet be impervious to damage and Rufus himself absorb poison damage?
Yep; might revise it though as seems to be counter-intuitive and comes across as a glitch. It isn't smart of me to turn Rufus' one weakness into something he's immune to either as the player only has one character and may set up for Poison (with Elemental + the spell) which would make the fight difficult.

Yeah, I've decided; I'll re-do that fight (for Arrange).

Anyone know/have a list of where to acquire all the E. skills in the game?
It should be in the documentation folder of the Main Installer download. There's a Notepad tacitly called 'where is the thing'; please note that the wheres of the things may not be 100%.

Hey i got a question about SP gaining.
How does it work exactly, i thought you would gain more SP for a certain character if you use her a lot in battles, but that doesnt seem to be the case...
For example i´ve been using RedXIII a lot and he only got 1 Rank Up, meanwhile Characters like Yuffie and Aerith, who i dont use too much(for now) already got 2 Rank Ups. Same goes for Cloud i´ve used Cloud everytime and he only got as much rank ups as a character that i barely use(2 Rank Ups). Can some1 explain how does this system works exactly
I think it's because the Date values were used for the SP variables held by each character; the idea was that story events/dialogue choices would also increase SP if you favoured certain characters. What this means though is that Barret, Tifa, Aeris, and Yuffie can creep ahead of Cloud & Red XIII because they don't get these bonuses.

But I think to compensate, I added a one-off bonus for Red XIII when he clears Cosmo Canyon. And Cloud is always in the party so I didn't add any bonuses for him. I could correct this a bit more by making Red's first Rank free if need be.
 
A buddy who's playing the mod just told me that Cloud's "Second Wind" can activate while he's dead! It fully heals him but it doesn't revive him.

That has to be a bug, no?
 
It should be in the documentation folder of the Main Installer download. There's a Notepad tacitly called 'where is the thing'; please note that the wheres of the things may not be 100%.
Heh, I would forget about that list, thanks though
 
A buddy who's playing the mod just told me that Cloud's "Second Wind" can activate while he's dead! It fully heals him but it doesn't revive him.

That has to be a bug, no?
No it has happened to me once before, although I am not 100 percent sure if it is always like that. He did it in the fight against Jenova-Decay and was undead (also KO'ed) at the time. Not sure if the undead status did it or if it always happens like that.
 
A buddy who's playing the mod just told me that Cloud's "Second Wind" can activate while he's dead! It fully heals him but it doesn't revive him.

That has to be a bug, no?
Yeah, I added a handler that checks his KO status; can't mind if it's in the current files yet or not.
 
It seems Vincent´s passive is not working correctly? or maybe a text error.
When you get Vincent it says that his passive is MP regen, however im getting HP Regen instead...
 
His innate was swapped with Cait's during 1.4; I'll check the in-game innate text in case it's wrong.

Another bug I missed on my first runthough of the Temple. When Cait Sith is going to get the Black Materia one of his dialogue lines is a little messed up. The line: "'Be Strong', she says. It's not like my life is on the '.      "

I assume that's supposed to say "line" there but it's just a bunch of empty spaces and an apostrophe.
Missed this one initially; it was indeed a run-on line due to the box not being resized. Fixed it up just there.

Going to be uploading the next set of patches once I've checked recent posts on this thread again.
 
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Question I have a save from 1.4 that's right outside of Midgard on disk one. Is it alright to continue with the updated 1.5?
 
Buddy has a question which I will put in spoilers.


Are you supposed to get a Full Cure materia from the kid after you save Corel in Disc 2? After the whole train deal and the Huge Materia? Cause you can get Full Cure from Cosmo Canyon still.
 
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