E
EvenThen
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Would it be okay to ask what the items for the non-Barret dates are? I don't have recent saves to savescum from, and I don't really feel like restarting all the way from Wutai just to see what the other items are.
It's a weapon specific to each character; you can buy them later from Icicle Inn. So where Barret gets a Microlaser, Tifa gets Dragon Claw, Red XIII gets an Adaman Clip, etc.Would it be okay to ask what the items for the non-Barret dates are? I don't have recent saves to savescum from, and I don't really feel like restarting all the way from Wutai just to see what the other items are.
On the Aeris date though she gets the Umbrella in case you don't want to run the 5000 point speed square.It's a weapon specific to each character; you can buy them later from Icicle Inn. So where Barret gets a Microlaser, Tifa gets Dragon Claw, Red XIII gets an Adaman Clip, etc.
People told me it wasn't really clear what the two options did, so I tried to add in brackets the effect the two choices would have. But I didn't expand the text box to accommodate it. 'Wait' results in Aeris being available for the rest of the game.I'm currently in the forgotten city where aeris gets stabbed. Right before that, i had two options: [Wake up] and [Wait]. I dont know whats actually the difference because there was written something after [Wait], but I could only read the two characters "Sa", so I dont know what it wanted to tell me.
link does not workHi folks, I tried to release a gameplay mod on the releases thread a few days ago but it's been locked to wait for moderator approval (damn you, due process). So figured I'd try and drum up some early interest in the meantime. Got a full(ish) list of what the mod does and it's features in this manual here: http://www.mediafire.com/download/dzbq6cqq2c27ard/FF7+NT+Manual.doc
I take it they're field backgrounds? I don't know how to do it either, to be honest. I've not really worked with those files at all. What I do know is that 7H can 'chunk' the field backgrounds down into separate files for each field screen. This is so that things like scripts and backgrounds can be implemented separately rather than overwriting each other.Hi Sega Chief. Is there a way for me to send you some .png folders for you to check if they can be incorporated in your mod? I don’t know how to convert them to IRO in order to have them work with the rest of the mods in 7thHeaven and when I install your mod in the steam version they all get overwrited by your files. (My preference would be to have them working with 7thHeaven though).
Btw, I don’t know if this is the right place to report it and I apologize if it’s not, but I found a bug inside of Honey Bee Inn if you also have other texture and models loaded with 7thHeaven. The Northwest room will not load when you enter it (the screen stays black and the music looping).
Thanks again for the mod and the help! If you don’t mind, please send me a link so I can donate!
Will do.Use Google Drive, Sega Chief. Can edit and update there too rather than keep uploading.
Thanks for the reply. They are actually main characters and enemies sprites, avatars, models and textures for field, battle and world. They were meant to simply replace the folders in the steam version of the game and I have no idea how to convert them to IRO so I could use them with 7thHeaven.I take it they're field backgrounds? I don't know how to do it either, to be honest. I've not really worked with those files at all. What I do know is that 7H can 'chunk' the field backgrounds down into separate files for each field screen. This is so that things like scripts and backgrounds can be implemented separately rather than overwriting each other.
But if they're overwriting field background mods then something's up. I'd better check I'm using the correct chunks.
In that case, I can prob help with the models and stuff. I'll write up some steps when I get back from college/work combo tonight and then post them on wednesday. I've no router at home at the moment.Thanks for the reply. They are actually main characters and enemies sprites, avatars, models and textures for field, battle and world. They were meant to simply replace the folders in the steam version of the game and I have no idea how to convert them to IRO so I could use them with 7thHeaven.
I thought of asking you since you were able to convert your entire mod to work with 7thHeaven.
I can install them directly into the game folders before installing 7thHeaven and they’ll work fine that way but as soon as I install NT everything gets overwritten.
Sure thing.Sega Chief, would you be able to update Shera's dialogue during Cid's Limit Quest to remind players what's needed to fix the Branco? That or allow us to talk to the Branco mechanic for the reminder.
I forgot completely as I was doing other things, but it should be helpful in case there are other players as forgetful as I am.
Thank you much Sega Chief. Much appreciated.In that case, I can prob help with the models and stuff. I'll write up some steps when I get back from college/work combo tonight and then post them on wednesday. I've no router at home at the moment.