[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Would it be okay to ask what the items for the non-Barret dates are? I don't have recent saves to savescum from, and I don't really feel like restarting all the way from Wutai just to see what the other items are.
 
Would it be okay to ask what the items for the non-Barret dates are? I don't have recent saves to savescum from, and I don't really feel like restarting all the way from Wutai just to see what the other items are.
It's a weapon specific to each character; you can buy them later from Icicle Inn. So where Barret gets a Microlaser, Tifa gets Dragon Claw, Red XIII gets an Adaman Clip, etc.
 
So now that I finished 1.5, it's time to give my thoughts on the mod.... or rather it would be, if I had much to say. Because the truth is, I really don't. The mod is pretty much done at this point save for bug fixes and little tweaks here and there possibly. At least to me. It doesn't seem like much could or should be changed at this point. I was fine with the way balance was done in 1.4, but it was redone for 1.5. I'm fine with it here too. Really, there's only one thing I'd like to bring up, and that's Cid's innate:

Cid's innate is pretty powerful on its own but where I think it gets too strong is when it can start working through things like Resist or accessories that prevent Barrier's. That little trick can be used to great effect throughout the game and it seems too good to me. Is that a bug? This could still turn into a bug report too because there was another problem I ran into with his Innate one time. I'm not really sure what I did or how it happened, but somehow Cid got perma-Barrier'ed throughout the entirety of a long and tough boss fight. The bars were empty but the Barrier's were still there. Even after Death they persisted. So between those two issues, Cid's innate seems too good to me. If they could be fixed then it'd be fine but if not, I may have to ask about a thought on an innate change.

I will play through the mod again shortly and try to find as many bugs as I can for ya(When's that big patch coming by the way?). But by and large, I think you're almost at the point of closing the book on this wonderful mod.

I'm so glad I found this thing. Its truly spectacular and your work on it is just that. I know I've said it before, but I thank you for all of this. Joy to play.
 
It's a weapon specific to each character; you can buy them later from Icicle Inn. So where Barret gets a Microlaser, Tifa gets Dragon Claw, Red XIII gets an Adaman Clip, etc.
On the Aeris date though she gets the Umbrella in case you don't want to run the 5000 point speed square.
 
I'm currently in the forgotten city where aeris gets stabbed. Right before that, i had two options: [Wake up] and [Wait]. I dont know whats actually the difference because there was written something after [Wait], but I could only read the two characters "Sa", so I dont know what it wanted to tell me.
 
I'm currently in the forgotten city where aeris gets stabbed. Right before that, i had two options: [Wake up] and [Wait]. I dont know whats actually the difference because there was written something after [Wait], but I could only read the two characters "Sa", so I dont know what it wanted to tell me.
People told me it wasn't really clear what the two options did, so I tried to add in brackets the effect the two choices would have. But I didn't expand the text box to accommodate it. 'Wait' results in Aeris being available for the rest of the game.
 
Valiant Clod's defense does not become compromised after destroying its armor.

EDIT: Nevermind, it's working as intended.
 
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I am sorry if this has been posted before, but can someone please tell me exactly where should I put this mod in the 7thHeaven Load Order? I am using all models, textures and the menu overhaul mods. Thanks for the help!
 
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If someone had the same question I did, I put this as the last mod on the list (lowest priority - first to get loaded) and it has worked great so far. I would also like to thank everyone that made mods for this game and especially Sega Chief. Your mod is awesome!
 
Hi folks, I tried to release a gameplay mod on the releases thread a few days ago but it's been locked to wait for moderator approval (damn you, due process). So figured I'd try and drum up some early interest in the meantime. Got a full(ish) list of what the mod does and it's features in this manual here: http://www.mediafire.com/download/dzbq6cqq2c27ard/FF7+NT+Manual.doc
link does not work
can someone re-add a manual with all changes this mods includes?

___________
nevermind found it, all files are in the zip installation package,
 
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Hi Sega Chief. Is there a way for me to send you some .png folders for you to check if they can be incorporated in your mod? I don’t know how to convert them to IRO in order to have them work with the rest of the mods in 7thHeaven and when I install your mod in the steam version they all get overwrited by your files. (My preference would be to have them working with 7thHeaven though).

Btw, I don’t know if this is the right place to report it and I apologize if it’s not, but I found a bug inside of Honey Bee Inn if you also have other texture and models loaded with 7thHeaven. The Northwest room will not load when you enter it (the screen stays black and the music looping).

Thanks again for the mod and the help! If you don’t mind, please send me a link so I can donate!
 
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Use Google Drive, Sega Chief.  Can edit and update there too rather than keep uploading.
 
Hi Sega Chief. Is there a way for me to send you some .png folders for you to check if they can be incorporated in your mod? I don’t know how to convert them to IRO in order to have them work with the rest of the mods in 7thHeaven and when I install your mod in the steam version they all get overwrited by your files. (My preference would be to have them working with 7thHeaven though).

Btw, I don’t know if this is the right place to report it and I apologize if it’s not, but I found a bug inside of Honey Bee Inn if you also have other texture and models loaded with 7thHeaven. The Northwest room will not load when you enter it (the screen stays black and the music looping).

Thanks again for the mod and the help! If you don’t mind, please send me a link so I can donate!
I take it they're field backgrounds? I don't know how to do it either, to be honest. I've not really worked with those files at all. What I do know is that 7H can 'chunk' the field backgrounds down into separate files for each field screen. This is so that things like scripts and backgrounds can be implemented separately rather than overwriting each other.

But if they're overwriting field background mods then something's up. I'd better check I'm using the correct chunks.

Use Google Drive, Sega Chief.  Can edit and update there too rather than keep uploading.
Will do.
 
I take it they're field backgrounds? I don't know how to do it either, to be honest. I've not really worked with those files at all. What I do know is that 7H can 'chunk' the field backgrounds down into separate files for each field screen. This is so that things like scripts and backgrounds can be implemented separately rather than overwriting each other.

But if they're overwriting field background mods then something's up. I'd better check I'm using the correct chunks.
Thanks for the reply. They are actually main characters and enemies sprites, avatars, models and textures for field, battle and world. They were meant to simply replace the folders in the steam version of the game and I have no idea how to convert them to IRO so I could use them with 7thHeaven.

I thought of asking you since you were able to convert your entire mod to work with 7thHeaven.

I can install them directly into the game folders before installing 7thHeaven and they’ll work fine that way but as soon as I install NT everything gets overwritten.
 
Sega Chief, would you be able to update Shera's dialogue during Cid's Limit Quest to remind players what's needed to fix the Branco? That or allow us to talk to the Branco mechanic for the reminder.

I forgot completely as I was doing other things, but it should be helpful in case there are other players as forgetful as I am.
 
Thanks for the reply. They are actually main characters and enemies sprites, avatars, models and textures for field, battle and world. They were meant to simply replace the folders in the steam version of the game and I have no idea how to convert them to IRO so I could use them with 7thHeaven.

I thought of asking you since you were able to convert your entire mod to work with 7thHeaven.

I can install them directly into the game folders before installing 7thHeaven and they’ll work fine that way but as soon as I install NT everything gets overwritten.
In that case, I can prob help with the models and stuff. I'll write up some steps when I get back from college/work combo tonight and then post them on wednesday. I've no router at home at the moment.

Sega Chief, would you be able to update Shera's dialogue during Cid's Limit Quest to remind players what's needed to fix the Branco? That or allow us to talk to the Branco mechanic for the reminder.

I forgot completely as I was doing other things, but it should be helpful in case there are other players as forgetful as I am.
Sure thing.
 
In that case, I can prob help with the models and stuff. I'll write up some steps when I get back from college/work combo tonight and then post them on wednesday. I've no router at home at the moment.
Thank you much Sega Chief. Much appreciated.
 
Hi Sega,

I’ve done some more testing. I was able to get all the models I told you about working with 7th Heaven by replacing the .png folders before even converting the game and installing 7th Heaven, so when I choose “no change” for the models I want, it correctly displays the swapped models as if they were the original.

Problem is, as soon as I either choose NT, or install it from the IRO, it crashes the game before it even loads.

In the case of the Steam version (I have both), it will overwrite it with your models.

So my question is, is there a way to have an IRO version of your mod with only the quests, difficulty, materia changes, etc... (without any models or textures)?

If not, would you be willing to check these out:


to check what could be incorporated to your mod? It has new models for everything (including all characters, NPCs, enemies, some summons, etc...)?

I am loving everything about your mod besides the models and the ones at 7th Heaven do not work for me (besides Tifa and Barret).

I know I am asking for a lot and that you are very busy, so I wouldn’t mind donating some $$ or even sending you a router (I have an extra one at home) for your time helping me out with this!
 
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Router arrived this morning so I'll be able to try and sort something out when I get back from college today.

Edit: I re-downloaded the IRO and it seems to contain the entire battle.lgp instead of just altered files. If I clean that up, then battle/field model mods should work instead of being overwritten.
 
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Sorry for the lateness of it:
https://www.mediafire.com/file/nxkj3udxta4z4rt/FF7 NT IRO - Fixed Files.iro

This IRO has had redundant files removed from the char.lgp and battle.lgp. For field models, I removed pretty much every file except the ones used by the 6-7 new models but this means that vanilla field models are now being used if no other mods are applied. For the battle folder, the character models were removed (not the enemy models).

In short, all field model mods should work now. Character battle models can be replaced, but not the enemy ones. Everything else like field backgrounds & menu portraits etc. should also be replaceable assuming 7H is set up correctly. If making IROs to apply field backgrounds, bear in mind that you only need Chunk 9 of the flevel; there's a chunk tool in 7H that can strip field files down into the desired chunks (NT uses chunks 1, 3, and 7 which are scripts, character model loader, and encounter table).

But I need to also say that I don't have 7H installed anymore, so the IRO is untested. I decompiled it from the one available on the front page of this thread though so the integrity of the other files should be intact; but if you encounter crashes, let me know which field it was as it may be due to a missing field file.
 
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