[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hi Sega Chief! Excellent mod so far i must say! tho im a bit curious about the exact changes you've done, and the mediafire link to the nt manual is outdated, any chance you could re-upload it?
 
Anyone got any tips for the arranged Goldberry fight?

I'm trying to play through without grinding although my ap situation is probably better than most as I took full advantage of the double ap weapons for pretty much all of disk 1. i.e. most of my materia is mastered at this point.

I got the gold chocobo as soon as I could after getting Cloud back.

Kaktaur (spelling) and the bomb king were easy. Kaktaur not being much harder than a normal fight (a few attempts needed because some double/triple timewarp cheese or whatever it was called) and the bomb king is easily cheesed with remove.

The goldberrys on the other hand, I don't know how to counter the status effects. Sleep is basically death, even killing the character doesn't remove it, same with stop. Dual is a nightmare because the walking around action takes so long you can burn through thousands of HP waiting for them to finish. Mini makes any kind of physical attacker permanently useless. Them applying reflect with no indication is just a kick in the nuts.

You can reset some statuses by killing your party but it doesn't always work and when you get to the point where they are chain knifing you, you have the same issue with the walking around so you barely get to take an action other than killing your party.

Am I missing something?
 
Anyone got any tips for the arranged Goldberry fight?
check my spoiler tag


 The goldberrys apply resist with their hits but also have ignore stat def so that causes thier statues to always hit and because of resist they dont fade on death, the way around this is to use dispel, either the spell or a golden torch. Basically have 1 character dedicated to using dispel + esuna, 1 for healing and a physical damage dealer to take them out 1 at a time, do not hit them with an AOE attack or spell as their counter attacks will prob be the end of hte fight if you arent lucky.
 
I tried dispel and esuna and they didn't remove the statuses?
Or are you saying I need to dispel the special status first before using esuna?
 
Animation mods like "ChaOS - Animations" and "Animations" seem to break the dios side quest right after barrett says "the others aint here either"

I haven't played much further but the dialogue seems to continue past that paint after deactivating them. Just FYI
 
I'm not sure why that happens; it's a strange field screen, I've had some bizarre errors pop up there in the past.
 
Getting through a lot of the extra content and its proving a lot of fun.
With W-Magic, Magic Plus and Princess Guard Aeris is able to pump out 30,000 damage per turn doublecasting Comet 2, this is making a lot of fights easier using her as the main attacker and the other two as constant support, Got myself a Master Magic too which is only helping things. Slash All and Princess Guard is a nice way to heal 1500 odd and give Shield to all in one turn, VERY useful for crater random encounters, this combo makes me somewhat like Shield since it being single target usually lets it down.
Having a lot of trouble with Yuffie's Ultimate Limit Break battle though, I dont want to outright be told the way to win, but maybe a couple pointers wouldnt hurt?
To avoid Yomi Burial im currently using Bad Breath to Confuse/Sleep the side enemies, then Regen to keep their HP topped up, however even with the side enemies incapacitated the main boss is still handing my ass to me, Limited to single target attacks as not to hurt the side enemies and trigger Yomi Burial is hurting my damage output alot. I can doublecast Comet for ~3500 per hit, and Pearl will hit for about the same, however I am unable to keep up with her attacks, with them dispelling Wall/Regen/Sadness all at once and constantly inflicting slow im either constantly combatting statuses and maintaining buffs OR dealing damage, I cant seem to do both.
Is the fight supposed to be a one character battle and should I just accept Yomi Burial will happen, or am I on the right lines of keeping them alive to keep 3 characters in the game?

Also ran into a bug in Gongaga, after visiting Zacks Parents house with Cid was the leader whilst looking around for his quest item, I became unable to leave the house, the door would not open and Cid would just walk "over" the door and could not leave the house under any circumstances, locking my game, luckily I had saved a minute ago. Unsure on how to replicate this or what caused it or even if its down to Cid being leader at all, but it happened
 
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Having a lot of trouble with Yuffie's Ultimate Limit Break
I beat it at around level 45 and the way i got through the battle was to give cloud the masamune for auto crits and fill it with counter attack materia and just wipe the fight if cloud gets kicked out of the fight by mistake. I used an adamantai bangle to null water and give high def and paird the element of one of its attacks, ill post that as a spoiler. I also equiped an acessory that nulled the other element. Then i would heal with xpotion or remedy and rebuff myself with sun curtain and the haste giving item. Use limit breaks when it pops up and just wait on counters to win the fight for you.


The element of its starfall attack is holy so i paired elemental with alexander in my armor slots. I equiped the accesory that nulls wind aswell making me null water, holy and wind altogether. The defence from the adaman bangle allowed me to survive the physical hits and i had enough xpotions and remedies to outlast the enemy.
 
check my spoiler tag


 The goldberrys apply resist with their hits but also have ignore stat def so that causes thier statues to always hit and because of resist they dont fade on death, the way around this is to use dispel, either the spell or a golden torch. Basically have 1 character dedicated to using dispel + esuna, 1 for healing and a physical damage dealer to take them out 1 at a time, do not hit them with an AOE attack or spell as their counter attacks will prob be the end of hte fight if you arent lucky.
Well that made the fight trivial, oh well. I would have never figured out what was going on on my own, probably would have come back later with more boom to insta gib them.
 
Currently going through my first playthrough of the New Threat Mod and I can say that I am loving it. I reached Disc 3 and found myself trying to do the Materia Caves. I found that some of the bosses are quite challenging. I am not complaining as vanilla FF7 was not very challenging but I would like to propose an idea for version 2.0. It would be cool if the new bosses or most bosses have a certain weakness or "cheese".
For example, how in vanilla FF7 Ruby weapon can be paralyzed or the blue materia cave boss can be cheesed with Remove.


Also I found a bug where when Tifa is the party leader in Disc 3 and you return to the one room with a save point in Junon where Barret and Tifa are handcuffed, the room next to Rufus's office, there is a visual bug
 
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Getting through a lot of the extra content and its proving a lot of fun.
With W-Magic, Magic Plus and Princess Guard Aeris is able to pump out 30,000 damage per turn doublecasting Comet 2, this is making a lot of fights easier using her as the main attacker and the other two as constant support, Got myself a Master Magic too which is only helping things. Slash All and Princess Guard is a nice way to heal 1500 odd and give Shield to all in one turn, VERY useful for crater random encounters, this combo makes me somewhat like Shield since it being single target usually lets it down.
Having a lot of trouble with Yuffie's Ultimate Limit Break battle though, I dont want to outright be told the way to win, but maybe a couple pointers wouldnt hurt?
To avoid Yomi Burial im currently using Bad Breath to Confuse/Sleep the side enemies, then Regen to keep their HP topped up, however even with the side enemies incapacitated the main boss is still handing my ass to me, Limited to single target attacks as not to hurt the side enemies and trigger Yomi Burial is hurting my damage output alot. I can doublecast Comet for ~3500 per hit, and Pearl will hit for about the same, however I am unable to keep up with her attacks, with them dispelling Wall/Regen/Sadness all at once and constantly inflicting slow im either constantly combatting statuses and maintaining buffs OR dealing damage, I cant seem to do both.
Is the fight supposed to be a one character battle and should I just accept Yomi Burial will happen, or am I on the right lines of keeping them alive to keep 3 characters in the game?

Also ran into a bug in Gongaga, after visiting Zacks Parents house with Cid was the leader whilst looking around for his quest item, I became unable to leave the house, the door would not open and Cid would just walk "over" the door and could not leave the house under any circumstances, locking my game, luckily I had saved a minute ago. Unsure on how to replicate this or what caused it or even if its down to Cid being leader at all, but it happened
I'll sort that bug out with Cid, I forgot about it.

For that particular fight, Stop + Sleep is a good combo to keep the two floating spirits locked down and like Uprisen suggested having Holy and Water protection is a big advantage (adaman bangles, typhoon ring, elemental + restore/revive/heal, escort/minerva bangle should provide one or the other). The boss itself is weak to Holy so if you have Planet Materia from the crater then the Pearl spell should hit for a tonne of damage compared to Comet, same with physical attackers using elemental combined with restore/revive/alexander. The fight is likely a lot easier with 3 party members but a solo strategy would enable counter-attacks.

Currently going through my first playthrough of the New Threat Mod and I can say that I am loving it. I reached Disc 3 and found myself trying to do the Materia Caves. I found that some of the bosses are quite challenging. I am not complaining as vanilla FF7 was not very challenging but I would like to propose an idea for version 2.0. It would be cool if the new bosses or most bosses have a certain weakness or "cheese".
For example, how in vanilla FF7 Ruby weapon can be paralyzed or the blue materia cave boss can be cheesed with Remove.


Also I found a bug where when Tifa is the party leader in Disc 3 and you return to the one room with a save point in Junon where Barret and Tifa are handcuffed, the room next to Rufus's office, there is a visual bug
Currently going through my first playthrough of the New Threat Mod and I can say that I am loving it. I reached Disc 3 and found myself trying to do the Materia Caves. I found that some of the bosses are quite challenging. I am not complaining as vanilla FF7 was not very challenging but I would like to propose an idea for version 2.0. It would be cool if the new bosses or most bosses have a certain weakness or "cheese".
For example, how in vanilla FF7 Ruby weapon can be paralyzed or the blue materia cave boss can be cheesed with Remove.


Also I found a bug where when Tifa is the party leader in Disc 3 and you return to the one room with a save point in Junon where Barret and Tifa are handcuffed, the room next to Rufus's office, there is a visual bug
Most bosses should have a weakness or two from what I remember on the elemental/status table; try experimenting with statuses against the Gold and Platinum matches in Extra Battle for instance. I left them vulnerable to statuses that don't exist in their respective games.
 
Most bosses should have a weakness or two from what I remember on the elemental/status table; try experimenting with statuses against the Gold and Platinum matches in Extra Battle for instance. I left them vulnerable to statuses that don't exist in their respective games.
Oh ok I wasn't sure if that was the case but I guess I'll have to experiment more. Also I have a question about getting Ultima Weapon. It says it needs Heaven's Cloud and Ragnarok. I got Ragnarok but according to "where is the thing" Heaven's Cloud is a drop from Iron Man. I believe that Iron Man is located at a point of no return so I would like to know how to obtain the Heaven's Cloud. Thank you!  ;)
 
Oh ok I wasn't sure if that was the case but I guess I'll have to experiment more. Also I have a question about getting Ultima Weapon. It says it needs Heaven's Cloud and Ragnarok. I got Ragnarok but according to "where is the thing" Heaven's Cloud is a drop from Iron Man. I believe that Iron Man is located at a point of no return so I would like to know how to obtain the Heaven's Cloud. Thank you!  ;)
I've added the Iron Man to the left-down path encounters; should be found on the last screen of that route (where Mega-All is obtained in default game/HP-Plus in NT).
 
Hey sega notices 2 things today that I dont know if they are on purpose

SPOILERS
for Battles

When fighting Marlboro he gathers neurotoxins and ur supposed to  give him a status right? I saw on older versions that it actually says like he left out the enuro toxins and does a counter attack or something?
Well  in my case he didnt counter attack at all and It did not indicate that the neuro toxins dissapated or whatever But I guess it was working bcuz I didnt get controlled/defeated, I just spammed Break and he just took chillin like a villain, I imagine it was doing the trick only that the game didnt let me know it was, my party was yuffie, aeris and cloud , Maybe it was yuffies evade on/off message that override it?

The second was that I grabbed vincents limit back on cd 2 and Man the boss from the downleft area was mean(the red behemoth) Well  I wouldnt had been able to take him down if not for vincents Chaos stupid tanky This guy kills me in one shot but Chaos just doesntdie he only took 1 damage  for his attacks and everynow and then chaos regenerated all the HP, is that suppose to happen? I can almost be sure that unless an enemy does dual or manipulates Chaos I could win everyfight with only vincent now as long as he trnsforms. altho Im just not gonna use him anymore if he truly is unkillable bcuz I feel it would be cheating

I am also curious as to how you did or how is one suppose to beat the behemoth the normal way, granted I was using red 13 and aeris  before i switched to Vincent and they arent the tankiest but damn! altho I guess if I had barret and made him super tanky and cover plus sadness maybe that woulda had been a way to deal with it?
 
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I noticed something when I was playing the Nibelheim flashback, whenever Sephiroth uses an item such as a potion, his model lays flat down on the ground when the animation plays and then immediately gets back up when it's done. I get that he has no item use animation, but think there is anything you can do to fix it? Because it just looks plain out silly.
 
Ok....

Anyone got any idea how to survive ultraspark from nemesis on disk 2 before the Junon reactor?
I only have one added effect.

W-Magic resist would work but I have only managed to get one fight where he/she didn't open immediately with ultraspark.
 
Hey sega notices 2 things today that I dont know if they are on purpose

SPOILERS
for Battles

When fighting Marlboro he gathers neurotoxins and ur supposed to  give him a status right? I saw on older versions that it actually says like he left out the enuro toxins and does a counter attack or something?
Well  in my case he didnt counter attack at all and It did not indicate that the neuro toxins dissapated or whatever But I guess it was working bcuz I didnt get controlled/defeated, I just spammed Break and he just took chillin like a villain, I imagine it was doing the trick only that the game didnt let me know it was, my party was yuffie, aeris and cloud , Maybe it was yuffies evade on/off message that override it?

The second was that I grabbed vincents limit back on cd 2 and Man the boss from the downleft area was mean(the red behemoth) Well  I wouldnt had been able to take him down if not for vincents Chaos stupid tanky This guy kills me in one shot but Chaos just doesntdie he only took 1 damage  for his attacks and everynow and then chaos regenerated all the HP, is that suppose to happen? I can almost be sure that unless an enemy does dual or manipulates Chaos I could win everyfight with only vincent now as long as he trnsforms. altho Im just not gonna use him anymore if he truly is unkillable bcuz I feel it would be cheating

I am also curious as to how you did or how is one suppose to beat the behemoth the normal way, granted I was using red 13 and aeris  before i switched to Vincent and they arent the tankiest but damn! altho I guess if I had barret and made him super tanky and cover plus sadness maybe that woulda had been a way to deal with it?
I likely got rid of that mechanic for Abyss because there was no real way of relaying to the player that a status ailment was required to block the ult. The status was Silence if I remember right.

Vincent's innate is to regen HP based on his current MP (not linked to his Limit form). I wasn't aware that Chaos gained a defence boost though, I'll need to look into stat gains on the Limit beasts to see what they are; I didn't account for that in balancing because I didn't know it happened. Nice that it's useful though.

For Tyrant, the trick is to beat him down quickly because his Strength and Magic are like Red XIII's and will slowly rise throughout the fight. Physical defence is the key thing to go with, and I think Shield should block most of his attacks as well.

I noticed something when I was playing the Nibelheim flashback, whenever Sephiroth uses an item such as a potion, his model lays flat down on the ground when the animation plays and then immediately gets back up when it's done. I get that he has no item use animation, but think there is anything you can do to fix it? Because it just looks plain out silly.
I think there was a sephiroth battle model floating around that had a work-around for item use. I could try locating it and the author to get permission to use it or try adding a fix to model myself (but I'll need to study the file structure).

Ok....

Anyone got any idea how to survive ultraspark from nemesis on disk 2 before the Junon reactor?
I only have one added effect.

W-Magic resist would work but I have only managed to get one fight where he/she didn't open immediately with ultraspark.
Sneak Attack with Resist could be an option but you would prob need at least 2 of each with the 3rd party member trying to cover themselves with a Ribbon or similar. If you have Aeris still around then queuing a Lv.3 Limit Planet Protector during any Sneak Attack action would also give your group some early protection.

Frog & Mini are good statuses to use here to reduce his damage down, but I recommend sticking with the item variants to have a better chance of inflicting them (or using the Flash + Added Effect trick for a 100% proc).
 
Sneak Attack with Resist could be an option but you would prob need at least 2 of each with the 3rd party member trying to cover themselves with a Ribbon or similar. If you have Aeris still around then queuing a Lv.3 Limit Planet Protector during any Sneak Attack action would also give your group some early protection.

Frog & Mini are good statuses to use here to reduce his damage down, but I recommend sticking with the item variants to have a better chance of inflicting them (or using the Flash + Added Effect trick for a 100% proc).
I'm not familiar with how to sneak attack with limits. Ribbons aren't available? I'm still before the Junon underwater reactor for the huge materia missions.
I got lagomorph to proc every time I cast it, using items sometime causes an ultima counter attack that is basically impossible for me to tank atm.
I learned the hard way that resist prevents peerless (and wall which is annoying since you have to resist right away), is this changed in your mod or was it always like this?
Does inflicting lago cause magic damage to increase? The other basic attack hits like a truck which really the main issue now.
 
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