[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Yeah, the recruitement thing never came up for Cait Sith. And I had to run through that several times because the game (Either on its own or through mod glitching) kept consistently crashing after playing G-bike more than three times in a row per loaded game.
 
Hello Sega Chief!

First of all I want to congratulate you for this incredible game.

Last year I finished version 1.4 on STEAM and a little over a month ago I started playing version 1.5

I really like this... but i have a problem and reading other people I see that I am not the only one with it.


I am currently in GONGAGA, just after beating RENO and RUDE. But I have noticed something that did not happen in version 1.4 and is that with the SP system the SOURCES are no longer giving +5, +10 or +15 to the STAT. Now they only give + 1, + 2, + 3.

At first I thought it was a change to the game and I re - read all the documents in the DOCUMENTATION section, but nowhere do you mention this or in the changelog.

For this reason I entered this forum to see if there was an answer and I was surprised that there was a new version 1.5 of June 23 in addition to a new patch.

What I have done so far:

1. I downloaded version 1.5. of June 23 and I installed it. I think the installation was correct. I could verify it because the SUICIDE L5 changed to QUARRY FUSE.
The QUARRY FUSE initially applied barrier, mbarrier and reflect on the enemies.
2. I downloaded the NT 1.5 Enemy / Kernel Hotfix [23rd June 2018] and applied it.
I checked that everything was fine because the QUARRY FUSE no longer applies the benefits to the enemies.
Up there do you think I'm fine? Have I done the right thing?

Unfortunately, the SP system problem persists and the SOURCES only apply + 1, + 2, + 3.
I do not know what to do and you do not indicate it in any changelog or version 1.5 of June 23 nor in the NT.15 Enemy / Kernel Hotfix (23rd june 2018).

For this reason I wanted to ask you please to tell me what to do.

What should I do?

Should I re-uninstall everything and reinstall it?

Do I still need to download a patch? Which? How will I check that it is correct without having to start the game again?


Please your help as I do not know how to fix the SOURCES problem.
 
I added some patches and updated the installers to fix a few issues, one being menu navigation for rank up.
 
Does the 7th Heaven launcher automatically update the mods, or is there something I have to do before my next start up?

Also, I'm a content creator and team member of TheLifestream.net. We run a monthly podcast. I was wondering if you'd like to guest on our podcast to talk about and promote your mod?
 
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Ok, I'm almost giving up on learning chocobuckle lol, Fed all kinds of greens, looked for lvl 16 chocobos, lvl 20 etc, yet it will never use chocobuckle after I use
Quarry fuse, all chocobos will just deal a big physical  damage on all targets (including enemies) and quit battle :(
 
Does the 7th Heaven launcher automatically update the mods, or is there something I have to do before my next start up?

Also, I'm a content creator and team member of TheLifestream.net. We run a monthly podcast. I was wondering if you'd like to guest on our podcast to talk about and promote your mod?
It doesn't, but I maintain an IRO on the first page that uses up to date files that can be imported into 7H for use.

As far as the podcast goes, yeah could do; what day/time are you planning to record on?

Ok, I'm almost giving up on learning chocobuckle lol, Fed all kinds of greens, looked for lvl 16 chocobos, lvl 20 etc, yet it will never use chocobuckle after I use
Quarry fuse, all chocobos will just deal a big physical  damage on all targets (including enemies) and quit battle :(
I checked the files and may owe you an apology; apparently it's not checking for the command index like I thought it was but instead looking for HP being at critical levels. I'll update the scene patch to fix this.

Edit: I updated the scene patch, Chocobuckle should now proc from any command so long as the bird has been fed Mimett Greens first.
 
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Ooohh thanks! I was going crazy for this chocobuckle haha.
And I'm using the new patch with hotfix you just uploaded, Vincent's options on rank-up system still bugged, now I can choose an invisible option, cait's sith is okay now :)
Oh and let me finally thank you for this awesome mod, its just amazing.

edit : nevermind, I forgot to patch the other patch, its probably okay lol (I finally learned chocobuckle, thanks! <3)
 
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Apologies if you saw my earlier questions and didn't have an answer (or just didn't feel like responding, which I respect), but how hard of a time will I have in Arrange mode if I skip the rank ups or only use them when I'm struggling? Or even, how much harder of a time will I have if I don't update and stick to this version where each power source only gives +1? Because I just checked and that's what happens in my version.
 
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We just finished our latest episode, but if you have a twitter, I can reach out to you through that, or by email maybe?
 
Edited: So I downloaded the updated 7H IRO from 6/30/2018 in hopes that the Rank Up issue was resolved, but I am still having the same problem with sources. I loaded my save right before the Mythril Mines and fought Reno and Elena again, and once I Ranked Up Cloud with +10 Str +5 Mag/Spr, the sources he got were:

3 Power
1 Guard
2 Magic
2 Spirit
1 Dexterity
1 Luck

Looks like diegofinalfantasynt posted about the same issue, and that this was not the case in v1.4. I figure the total number of each source that I am getting should be multiplied by 5. Am I doing something wrong? I passed all of the checks to make sure NT was installed correctly (like MP Trainee). I can list all of the mods I am using with 7th Heaven, but there's 21 of them, and I'm not sure how an incompatibility would be causing such a specific issue with the sources on New Threat v1.5.

At this point, I have had to stop playing the game because the Sources and Rank Up system are like the cornerstone of progress in this mod. If the reduced number of Sources from Rank Up is intentional in v1.5, then please let us know, so I can try to find v1.4 somewhere and use that instead.


**After reading back on some more posts, I saw that the number of sources was intentionally reduced in v1.5 (couldn't find that info in the Readme), and that they are suppose to increase the stats by 5 Points for each 1 Source used. I can confirm that for me, they are only increasing by +1 for each Source used, as noted in Cloud's Str increase from my first post. I guess that means that the 7H IRO version is not properly running the code to multiply the points from Sources by 5. Bummer...

Also, I really like the idea of Mr. Smile. It's a great use of the asset. Thank you!

***UPDATE***: So I figured out the actual issue. It was my fault (obvi).

Since I'm using 7H with The Reunion, I'm running FF7_BC.exe. I figured the IRO had everything it needed for the mod, but turns out you definitely need to replace whatever EXE you are using with the one packaged with Sega Chief's updated IRO.

**By simply replacing the original FF7_BC.exe with Sega Chief's, this resolved the issue. I am getting only 1, 2 or 3 Sources per Stat, but they are most definitely applying +5 per Source now. No more Rank Up Issues!!! :mrgreen:

Also, there's a lot of changes with the new EXE file. The Materia penalties are totally different. The Vitality/Intellect penalty in particular is harsh as hell, literally bringing some toons to 0 points for both Stats. At first I was like, "Dood WTF???" but I noticed all my toons' base HP was higher, and with the Rank Up working properly now, I imagine I'll be able to close the penalty gap soon. It's kind of nice that defeating enemies is more meaningful now, and not just a grind chore to get XP/AP.

Again, Nice Work on the mod so far, and sorry for the confusion. It should maybe be noted more on the first post that when using 7H, you absolutely must replace the EXE file (including FF7_BC.exe) with your version in order for all of the changes to be properly relayed. I figured it was only FF7.exe file that mattered.
(and sorry for the long post)
 
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I would like to delete this post given that Sega has already replied, but I do not know how :(


Hello Sega Chief!

First of all I want to congratulate you for this incredible game.

Last year I finished version 1.4 on STEAM and a little over a month ago I started playing version 1.5

I really like this... but i have a problem and reading other people I see that I am not the only one with it.


I am currently in GONGAGA, just after beating RENO and RUDE. But I have noticed something that did not happen in version 1.4 and is that with the SP system the SOURCES are no longer giving +5, +10 or +15 to the STAT. Now they only give + 1, + 2, + 3.

At first I thought it was a change to the game and I re - read all the documents in the DOCUMENTATION section, but nowhere do you mention this or in the changelog.

For this reason I entered this forum to see if there was an answer and I was surprised that there was a new version 1.5 of June 23 in addition to a new patch.

What I have done so far:

1. I downloaded version 1.5. of June 23 and I installed it. I think the installation was correct. I could verify it because the SUICIDE L5 changed to QUARRY FUSE.
The QUARRY FUSE initially applied barrier, mbarrier and reflect on the enemies.
2. I downloaded the NT 1.5 Enemy / Kernel Hotfix [23rd June 2018] and applied it.
I checked that everything was fine because the QUARRY FUSE no longer applies the benefits to the enemies.
Up there do you think I'm fine? Have I done the right thing?

Unfortunately, the SP system problem persists and the SOURCES only apply + 1, + 2, + 3.
I do not know what to do and you do not indicate it in any changelog or version 1.5 of June 23 nor in the NT.15 Enemy / Kernel Hotfix (23rd june 2018).

For this reason I wanted to ask you please to tell me what to do.

What should I do?

Should I re-uninstall everything and reinstall it?

Do I still need to download a patch? Which? How will I check that it is correct without having to start the game again?


Please your help as I do not know how to fix the SOURCES problem.
 
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I think I've missed some posts here:

Hello Sega Chief!

First of all I want to congratulate you for this incredible game.

Last year I finished version 1.4 on STEAM and a little over a month ago I started playing version 1.5

I really like this... but i have a problem and reading other people I see that I am not the only one with it.


I am currently in GONGAGA, just after beating RENO and RUDE. But I have noticed something that did not happen in version 1.4 and is that with the SP system the SOURCES are no longer giving +5, +10 or +15 to the STAT. Now they only give + 1, + 2, + 3.

At first I thought it was a change to the game and I re - read all the documents in the DOCUMENTATION section, but nowhere do you mention this or in the changelog.

For this reason I entered this forum to see if there was an answer and I was surprised that there was a new version 1.5 of June 23 in addition to a new patch.

What I have done so far:

1. I downloaded version 1.5. of June 23 and I installed it. I think the installation was correct. I could verify it because the SUICIDE L5 changed to QUARRY FUSE.
The QUARRY FUSE initially applied barrier, mbarrier and reflect on the enemies.
2. I downloaded the NT 1.5 Enemy / Kernel Hotfix [23rd June 2018] and applied it.
I checked that everything was fine because the QUARRY FUSE no longer applies the benefits to the enemies.
Up there do you think I'm fine? Have I done the right thing?

Unfortunately, the SP system problem persists and the SOURCES only apply + 1, + 2, + 3.
I do not know what to do and you do not indicate it in any changelog or version 1.5 of June 23 nor in the NT.15 Enemy / Kernel Hotfix (23rd june 2018).

For this reason I wanted to ask you please to tell me what to do.

What should I do?

Should I re-uninstall everything and reinstall it?

Do I still need to download a patch? Which? How will I check that it is correct without having to start the game again?


Please your help as I do not know how to fix the SOURCES problem.
The newest versions use executable modifications now, one of which was to set sources to give +5 per use rather than +1 (to reduce button mashing). The latest version of the main installer should have a folder inside called Emergency EXE files, take the one for your version (likely ff7_en if it's steam) and replace your current .EXE with it. Sometimes the installer isn't able to patch the .exe for some reason.

To confirm that .exe is patched, source use should give +5 to stat. You don't need to start the game again.

Hey
Can anyone write down where can I find those enemy skills (or how to get them)? Coz i think description of the newest version is messed up or im just noob and cant find out, how to trigger enemy :P

Anyway, those enemy skills are mistery for me:
-Trine
-Magnitude8
-Deathcharge

Thx ;)
Trine should be on Keeper as of the latest patch, or on Thundercracker enemy up on Mt. Nibel's first screen (manipulate may be needed).

Magnitude8 was changed in latest version to Time Flare, and should be available from Dragon enemies (like Nibel Dragon, Gaea Dragon, Crater Dragon etc.) Try using a Limit Break on them to activate it as a counter-attack.

Deathcharge is on a new enemy called Tsarcat in North Crater; Manipulate one to get it (you will need to be equipped with a Hypnocrown to succeed due to a level quirk).


Hey Sega Chief, thanks for the hard work on the mod. I've been enjoying it so far, but I think I may have run into an issue, or I'm not understanding something properly.

I'm level 21 and just unlocked the Rank Up system and it seems like I am not getting the proper amount of Sources. It's like I am only getting 1 Source for every 5 Points that I should increase; so if I choose something that gives +10 to Str/Vit along with the basic +5 to all stats, I'll end up with 3 Power and 3 Guard (+10 From Upgrade => 2 Source, +5 All Stats => 1 Source), then 1 of each other source... So instead of Cloud going from 37 Str to 52 Str, he went to 40 Str :(. I got the same results for ranking up all other chars - only getting 1 Source for every 5 Points I was suppose to increase.

I'm new to this mod, so maybe this is intentional, but if I can only Rank Up 8 times then Cloud would gain a Maximum of 24 Str throughout the course of the game, if I chose to give him a +10 Str Upgrade each time. This doesn't seem right, and now I'm hesitant to play anymore if the Rank Up system is doing this. I'll never be powerful enough if this is the case.

I'm using the v1.5 that was linked in the first post and updated on 6/23/2018, and I'm not using Arrange or the Randomiser. I'm also using a Steam version that was successfully patched/converted to the 1998 version for 7th Heaven. Everything else seems to be working properly - besides Yuffie's Clear Tranquil Limit Break, which says it Restores MP, but actually Restores HP. And the alternate descriptions for Potions/Ethers which indicate how much is healed in the field versus in battle seem to be missing now.
The .exe hasn't been patched; the Installer needs to be pointed at the FF7 folder now rather than the Data folder (sorry if the installer itself states Data folder; I'd better check the text). If the .exe isn't patching, then look inside the main installer folder and there should be another folder inside called emergency exe files; drop the one your game uses into your FF7 folder and overwrite it (should be FF7.exe if you converted the game and are not using Steam Launcher for it).


So I'm wondering, can you miss rank ups by not using them? Or do I just keep accruing sp and I can choose whenever I rank up? I'm at Cosmo Canyon, playing Arrange mode and so far the difficulty is good. Could be slightly harder at times, but it's just enough for some boss battles to keep me on my toes, for random encounters to be relatively swift and to put me at a place where I want to have the best equipment and good materia, etc. I am a little worried about the rank ups making the game too easy though. Will I end up too weak if I forego all the 7 rank ups I haven't used?


It's

\Innate Ability: MP Regen & Overcharge//
Cait Sith will slowly regenerate MP throughout a battle, and will regain MP
even faster while Defending. MP gained can go past his MaxMP amount.

If you go in the New Threat file you downloaded, under the documentation folder there should be a readme.txt file that gives you general information and you can find all of the info about the characters there.
You can't miss out on Rank Ups; you can waste SP though if it reaches 255 so it's best to use them as soon as you get to 200. If you decide to hold off then it doesn't matter, you can still get all 8 ranks out by gathering SP from fighting enemies (late game enemies give a lot more than early ones).
 
This is more of a wish than a legit suggestion:I kind of wish that gravity wasn't such a common elemental weakness. It's a key component to my morphing strategy, and it also feels a little broken that Demi2 essentially can one-shot anything with a gravity weakness.
 
I think I've missed some posts here
An unfortunate side-effect of our recent anti-spam measures, which require all new members' first five posts to be approved by a moderator. This can cause posts to be missed quite easily in high-traffic threads, and this is probably the highest-traffic thread on the site.
 
Hello Sega Chief.

Thanks for taking the time to respond.

I followed your recommendations exactly as you indicated.
I forgot to mention that I use the SPANISH version (I always change first the name of the sflevel and lang_en files as you indicated, it always works out well, there's no problem with that. As I mentioned before, I already played version 1.4 and it seemed very good and I had no problems.).

This time I also changed the name of ff7_en to ff7_en to be able to replace it (You did not indicate it in the changelog, but I assumed that it had to be done for obvious reasons).

So far so good.

The problem is that Final Fantasy VII does not work now. Try to turn on, the screen darkens a moment, but then go back to the desktop. I already tried it even re-installing the FF7.
 
Is it because the EMERGENCY EXE version only applies to the English version?
Will there be a change that maybe you should make to be applicable to the Spanish version beyond just changing the name?

I think I've missed some posts here:

The newest versions use executable modifications now, one of which was to set sources to give +5 per use rather than +1 (to reduce button mashing). The latest version of the main installer should have a folder inside called Emergency EXE files, take the one for your version (likely ff7_en if it's steam) and replace your current .EXE with it. Sometimes the installer isn't able to patch the .exe for some reason.

To confirm that .exe is patched, source use should give +5 to stat. You don't need to start the game again.
 
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An unfortunate side-effect of our recent anti-spam measures, which require all new members' first five posts to be approved by a moderator. This can cause posts to be missed quite easily in high-traffic threads, and this is probably the highest-traffic thread on the site.
Ahhh, that makes so much more sense. I thought all comments were going to have to be approved all the time. Looks like I just need to become more active on the Forum.  ;D

The .exe hasn't been patched; the Installer needs to be pointed at the FF7 folder now rather than the Data folder (sorry if the installer itself states Data folder; I'd better check the text). If the .exe isn't patching, then look inside the main installer folder and there should be another folder inside called emergency exe files; drop the one your game uses into your FF7 folder and overwrite it (should be FF7.exe if you converted the game and are not using Steam Launcher for it).
No worries Sega Chief!! I figured out the issue and posted about it yesterday, but it just got approved today, so you likely missed that as well lol. All I had to do was just Activate the new IRO in 7H and then copy the FF7_BC.exe from your folder over to my install directory. That fixed absolutely everything. Thanks again man!!
 
Also.... you are a GAWD for adding the NPC for Ft. Condor teleporting. Like seriously, the mod would be worth it for that alone. And I seriously LOL'd for like 2 minutes straight when Barret smacked Cloud after he gave the Materia explanation at the Bar. That was priceless!  ;D

Not sure how I feel about the Level Cap at 70 though. I'll have to play further into the game to see if that will really be an issue for me. I'm mostly concerned that it will make the Break 9999 mod obsolete, since you can only get to level 70 and can only Rank Up 8 times (and there's no way to actually Morph Farm for Sources in this mod to Max Out). But we'll see... I'm always down for a challenge.  ;)
 
hey sega chief

is there anyway you can add your Mod to the ff7 ps4 version 1 day please
 
An unfortunate side-effect of our recent anti-spam measures, which require all new members' first five posts to be approved by a moderator. This can cause posts to be missed quite easily in high-traffic threads, and this is probably the highest-traffic thread on the site.
So that's what's going on; I thought I was losing my mind.

Apologies if you saw my earlier questions and didn't have an answer (or just didn't feel like responding, which I respect), but how hard of a time will I have in Arrange mode if I skip the rank ups or only use them when I'm struggling? Or even, how much harder of a time will I have if I don't update and stick to this version where each power source only gives +1? Because I just checked and that's what happens in my version.
I try to answer all questions on this thread but sometimes I miss them. A no-rank run can be tricky but it's definitely doable, approach it like a challenge run with proper preparation for certain bosses and you'll definitely be able to get through.

For the latest versions, the .executable file isn't being patched by the installer for some users. If you check the Main Installer folder, there should be a folder inside that contains .exe files; use those to replace your FF7 .exe if the installer has failed to patch it. The IRO version also contains .EXEs.

We just finished our latest episode, but if you have a twitter, I can reach out to you through that, or by email maybe?
Ah, I missed the boat. But yeah I've got a twitter if a spot comes up: https://twitter.com/SegaChief?lang=en

Qhimm Forum also has a PM function but I think it only becomes available after a certain number of posts/account verification.


This is more of a wish than a legit suggestion:I kind of wish that gravity wasn't such a common elemental weakness. It's a key component to my morphing strategy, and it also feels a little broken that Demi2 essentially can one-shot anything with a gravity weakness.
Gravity maybe does render Wind a bit obsolete as a weakness, especially with most bosses having Earth as a weakness (and therefore Wind as a resistance). I could make it so that's no longer the case and Gravity just deals its %-based damage (except for when immunity is present).


Hello Sega Chief.

Thanks for taking the time to respond.

I followed your recommendations exactly as you indicated.
I forgot to mention that I use the SPANISH version (I always change first the name of the sflevel and lang_en files as you indicated, it always works out well, there's no problem with that. As I mentioned before, I already played version 1.4 and it seemed very good and I had no problems.).

This time I also changed the name of ff7_en to ff7_en to be able to replace it (You did not indicate it in the changelog, but I assumed that it had to be done for obvious reasons).

So far so good.

The problem is that Final Fantasy VII does not work now. Try to turn on, the screen darkens a moment, but then go back to the desktop. I already tried it even re-installing the FF7.
 
Is it because the EMERGENCY EXE version only applies to the English version?
Will there be a change that maybe you should make to be applicable to the Spanish version beyond just changing the name?
Yeah, there's offset differences between the two versions. I'm going to need to create .EXEs for the other language versions.

Also.... you are a GAWD for adding the NPC for Ft. Condor teleporting. Like seriously, the mod would be worth it for that alone. And I seriously LOL'd for like 2 minutes straight when Barret smacked Cloud after he gave the Materia explanation at the Bar. That was priceless!  ;D

Not sure how I feel about the Level Cap at 70 though. I'll have to play further into the game to see if that will really be an issue for me. I'm mostly concerned that it will make the Break 9999 mod obsolete, since you can only get to level 70 and can only Rank Up 8 times (and there's no way to actually Morph Farm for Sources in this mod to Max Out). But we'll see... I'm always down for a challenge.  ;)
The Level Cap was removed back in v1.35 or so; I thought I'd removed that from the documentation/Beginner's Hall text.

hey sega chief

is there anyway you can add your Mod to the ff7 ps4 version 1 day please
I don't own a PS4 and modding a console game isn't something I know how to do.
 
Hello Sega Chief.
I did the simplest thing: Re-install the English version and no longer use the Spanish version.
Now everything is ok and the RANK UP system is working well.
Thanks a lot for everything

Yeah, there's offset differences between the two versions. I'm going to need to create .EXEs for the other language versions.
 
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