D
DFR66
Guest
I deactivated the 'Gameplay - difficulty and story' mod and added the mod you mentioned, and you are right alot of changes there, but still the Tifa Limit lvl 4 quest and the Dark Cave quest act the same..
So does that mean there is no solution to fix this?I think the issue is that the old version had a var trigger problem (which is used to handle the event), which means this var will still be flipped even when updating to the newer versions.
If you send me your save file I could fix up the var for the nibelheim part. As for the dark cave problem, I'm not so sure. Does it break if all other mods are deactivated?So does that mean there is no solution to fix this?
What would happen if I play the game again from the beginning on hard difficulty do you think that would fix it? And are there enough cool changes to play the game all over again? (Not that I think playing over on hard difficulty specifically would fix it, but I mean new game in general. Hard difficulty because I did the normal difficulty before)
Also, just tried the Dark Cave with the field models changed to normal and still freezes... Sega Chief any way you can help me?
If i don't have 64-bit, would i need a new operating system? I have Windows 7, which i heard is the right one.There's been a misunderstanding here, I didn't make both mods. I made New Threat, Gjoerulv made Hardcore. You can use models from New Threat, but you'd need to ask Gjoerulv if you want to use Hardcore models.
Oh, but Gjoerulv made some nice enemies also, the same way you did. Do you think you can contact him? I've been thinking about combining content from both mods to my own mod, some time in the distant future like with in 10 years. How hard is to make new recolored models? Also, your mod changed encounters on the world map and you even added a new forest before ; how did you do that? I heard it's very hard to modify the world map.
As for Kimera, I posted the steps in your old thread; there's no way around it, dependency files need to be registered via the Command Line to get it to work on modern PCs: https://www.ff7catalog.com/threads/12455/
Last time i tried, it didn't work, i'll try again. Ty!
As for making the kernel.bin work, open the game's scene.bin using proud clod tool (PrC) and when saving, it'll prompt to check the kernel. Click yes (direct it to the kernel location if it can't find it) and then confirm again if it finds the kernel's look-up tables require adjustment. It checks the 1998 PC location by default which is data/kernel, whereas the Steam version's kernel is in data/lang-en/kernel so keep that in mind.
I tried that, but my attacks still miss. There are like four save options in that program. Which of the four do i choose? I've successfully did three of them, never figured out how to do the other one.
I'm seriously considering to start over again on Arrange difficulty because I just enjoy this mod so much I can play these tactical way of battling without getting bored all over again.. only thing I like to know is if there are alot of changes compared to the last mod I've played and if you think that starting over with the new patch will clear the bugs that I had with my previous save file. Thanks in advance.If you send me your save file I could fix up the var for the nibelheim part. As for the dark cave problem, I'm not so sure. Does it break if all other mods are deactivated?
Bottomswell bosses should all be weak to Water and Wind. Choco/Mog is good for a spike of damage (boss AI is in 'stages' so best to save it for getting past a problematic phase ASAP). You can use the Throw command for some high damage if you gather some weapons via Steal, and I think Heli-Gunner morphed into a Bird Wing or something.So my memory is a bit shoddy but I remember having a hard time with the boss at Junon, the thing that attacked Mr. Dolphin and Priscilla. He had like crazy high HP for that point in the game.
I feel like he was weak to Wind or Lightning? And throwing items at him was the only way I won? Can you get Bird Wings or something that does high Lightning damage from those bird enemies that teach White Wind?
I can't remember for certain but I know a guy playing through NT Arranged right now just like I did and I'm trying to remember my own playthrough to help him out should the need arise. (although, sadly, I lost my save game during the Huge Materia stuff when my PC died. Bleh.)
Also, minor question. I remember the dual Demon Gates from the version of NT I played in 2014. Whatever happened to that? Too hard? I thought it was one of the more memorable additions. Pretty hard, though but that's why it was memorable. Well taht and teh fact it was very surprising.
If you're on latest version then there shouldn't be any problems with Nibelheim segment.I'm seriously considering to start over again on Arrange difficulty because I just enjoy this mod so much I can play these tactical way of battling without getting bored all over again.. only thing I like to know is if there are alot of changes compared to the last mod I've played and if you think that starting over with the new patch will clear the bugs that I had with my previous save file. Thanks in advance.
Some of the bosses were remixed or swapped out with different versions. Dark Cave can crash at start due to an unknown reason which I'd put down to the use of other mods but it's difficult to say what the exact cause is.Are there also new bosses or other fights compared to the mod I've played? And how about the Dark Cave you think that could still give problems?
if you are using 7th heaven you need to use ff7.exe or ff7_bc.exe if you are also using Menuoverhaul. Those are the exes that the gameconverter gives you normally, then in the New Threat download there should be a new version of ff7.exe and ff7_bc.exe, which are the exe that you need to use.Sh*t man I did get stuck now... I copied the file ff7_en.exe to my FF VII folder, instead of changing the settings in 7th heaven to en.exe, which is why it didn't work as you just mentioned..
What I did just now was change the name of the settings in 7th heaven to en.exe, but it said it couldn't find it. what I did next was change the name of the .exe in my FF VII folder to ff7_en.exe, and now when I try to launch the game with 7th heaven, it opens the game with Steam. Which obviously doesn't work..
Terribly sorry for my poor way of discribing the situation I'm not good at this.. hopefully someone understands what I try to say and know what I can do to solve it because my game doesn't start anymore ^^