[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I deactivated the 'Gameplay - difficulty and story' mod and added the mod you mentioned,  and you are right alot of changes there, but still the Tifa Limit lvl 4 quest and the Dark Cave quest act the same..
 
Model changes seem to break the first field of the dark cave quest. If you disable the main character field model iro it will let you get past.
 
Thanks alot UpRisen i´ll try that out. Something else in the ´where is that thing.txt´ it says you should get a speed plus, magic plus and a luck plus from the Junon Leagues but even now with the new NT mod I installed I don´t get them.. are these prizes outdated or is this also not the way it should be.. thanks in advance.
 
I think the issue is that the old version had a var trigger problem (which is used to handle the event), which means this var will still be flipped even when updating to the newer versions.
 
I think the issue is that the old version had a var trigger problem (which is used to handle the event), which means this var will still be flipped even when updating to the newer versions.
So does that mean there is no solution to fix this?

What would happen if I play the game again from the beginning on hard difficulty do you think that would fix it? And are there enough cool changes to play the game all over again? (Not that I think playing over on hard difficulty specifically would fix it, but I mean new game in general. Hard difficulty because I did the normal difficulty before)

Also, just tried the Dark Cave with the field models changed to normal and still freezes... Sega Chief any way you can help me?
 
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So does that mean there is no solution to fix this?

What would happen if I play the game again from the beginning on hard difficulty do you think that would fix it? And are there enough cool changes to play the game all over again? (Not that I think playing over on hard difficulty specifically would fix it, but I mean new game in general. Hard difficulty because I did the normal difficulty before)

Also, just tried the Dark Cave with the field models changed to normal and still freezes... Sega Chief any way you can help me?
If you send me your save file I could fix up the var for the nibelheim part. As for the dark cave problem, I'm not so sure. Does it break if all other mods are deactivated?
 
There's been a misunderstanding here, I didn't make both mods. I made New Threat, Gjoerulv made Hardcore. You can use models from New Threat, but you'd need to ask Gjoerulv if you want to use Hardcore models.

Oh, but Gjoerulv made some nice enemies also, the same way you did. Do you think you can contact him? I've been thinking about combining content from both mods to my own mod, some time in the distant future like with in 10 years. How hard is to make new recolored models? Also, your mod changed encounters on the world map and you even added a new forest before ; how did you do that? I heard it's very hard to modify the world map.

As for Kimera, I posted the steps in your old thread; there's no way around it, dependency files need to be registered via the Command Line to get it to work on modern PCs: https://www.ff7catalog.com/threads/12455/

Last time i tried, it didn't work, i'll try again. Ty!

As for making the kernel.bin work, open the game's scene.bin using proud clod tool (PrC) and when saving, it'll prompt to check the kernel. Click yes (direct it to the kernel location if it can't find it) and then confirm again if it finds the kernel's look-up tables require adjustment. It checks the 1998 PC location by default which is data/kernel, whereas the Steam version's kernel is in data/lang-en/kernel so keep that in mind.

I tried that, but my attacks still miss. There are like four save options in that program. Which of the four do i choose? I've successfully did three of them, never figured out how to do the other one.
If i don't have 64-bit, would i need a new operating system? I have Windows 7, which i heard is the right one.
 
So my memory is a bit shoddy but I remember having a hard time with the boss at Junon, the thing that attacked Mr. Dolphin and Priscilla. He had like crazy high HP for that point in the game.

I feel like he was weak to Wind or Lightning? And throwing items at him was the only way I won? Can you get Bird Wings or something that does high Lightning damage from those bird enemies that teach White Wind?

I can't remember for certain but I know a guy playing through NT Arranged right now just like I did and I'm trying to remember my own playthrough to help him out should the need arise. (although, sadly, I lost my save game during the Huge Materia stuff when my PC died. Bleh.)


Also, minor question. I remember the dual Demon Gates from the version of NT I played in 2014. Whatever happened to that? Too hard? I thought it was one of the more memorable additions. Pretty hard, though but that's why it was memorable. Well taht and teh fact it was very surprising.
 
If you send me your save file I could fix up the var for the nibelheim part. As for the dark cave problem, I'm not so sure. Does it break if all other mods are deactivated?
I'm seriously considering to start over again on Arrange difficulty because I just enjoy this mod so much I can play these tactical way of battling without getting bored all over again.. only thing I like to know is if there are alot of changes compared to the last mod I've played and if you think that starting over with the new patch will clear the bugs that I had with my previous save file. Thanks in advance.
 
So my memory is a bit shoddy but I remember having a hard time with the boss at Junon, the thing that attacked Mr. Dolphin and Priscilla. He had like crazy high HP for that point in the game.

I feel like he was weak to Wind or Lightning? And throwing items at him was the only way I won? Can you get Bird Wings or something that does high Lightning damage from those bird enemies that teach White Wind?

I can't remember for certain but I know a guy playing through NT Arranged right now just like I did and I'm trying to remember my own playthrough to help him out should the need arise. (although, sadly, I lost my save game during the Huge Materia stuff when my PC died. Bleh.)


Also, minor question. I remember the dual Demon Gates from the version of NT I played in 2014. Whatever happened to that? Too hard? I thought it was one of the more memorable additions. Pretty hard, though but that's why it was memorable. Well taht and teh fact it was very surprising.
Bottomswell bosses should all be weak to Water and Wind. Choco/Mog is good for a spike of damage (boss AI is in 'stages' so best to save it for getting past a problematic phase ASAP). You can use the Throw command for some high damage if you gather some weapons via Steal, and I think Heli-Gunner morphed into a Bird Wing or something.

Demon Gates are still intact, just not used in Arrange mode.

I'm seriously considering to start over again on Arrange difficulty because I just enjoy this mod so much I can play these tactical way of battling without getting bored all over again.. only thing I like to know is if there are alot of changes compared to the last mod I've played and if you think that starting over with the new patch will clear the bugs that I had with my previous save file. Thanks in advance.
If you're on latest version then there shouldn't be any problems with Nibelheim segment.
 
Are there also new bosses or other fights compared to the mod I've played? And how about the Dark Cave you think that could still give problems?
 
Are there also new bosses or other fights compared to the mod I've played? And how about the Dark Cave you think that could still give problems?
Some of the bosses were remixed or swapped out with different versions. Dark Cave can crash at start due to an unknown reason which I'd put down to the use of other mods but it's difficult to say what the exact cause is.
 
Ok. Final question bro because I can imagine your getting sick of my questions lol. Started the Arranged mode and now I´m at Mr Smile for the first time. Chose the Ex-Soldier rank up but I did only get 3 strength source´s, from vitality and luck I did get 2 and from the rest I only got one Source.. tought maybe with 1 source you would go up with +5 points in stats, but that is not the case.. which means I did only get strength +3 etc etc... I assume this is not how it is supposed to be and if so please let me now what I can do about it...


P.s was planning to play tonight so if anyone reading this can at least confirm that this is not the way it should be it would be appreciated so that I know that there is no point to continue playing.
 
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the +5 on source will only work if you are using the exe included with the NT download.
 
Sh*t man I did get stuck now... I copied the file  ff7_en.exe to my FF VII folder, instead of changing the settings in 7th heaven to en.exe, which is why it didn't work as you just mentioned..

What I did just now was change the name of the settings in 7th heaven to en.exe, but it said it couldn't find it. what  I did next was change the name of the .exe in my FF VII folder to ff7_en.exe, and now when I try to launch the game with 7th heaven, it opens the game with Steam. Which obviously doesn't work..

Terribly sorry for my poor way of discribing the situation I'm not good at this.. hopefully someone understands what I try to say and know what I can do to solve it because my game doesn't start anymore ^^
 
So I'm sure this is not actually a big deal, but I decided to do some exploring in the Nibelheim flashback segment. There's exactly one screen where battle rewards are not turned off and you can get both EXP and money from combat. As a result, Young Cloud and Sephiroth instantly jumped to level 99 (with no stat gains).

The screen in question is the mountainside from if you go back after being teleported to the reactor's entrance.
 
Sh*t man I did get stuck now... I copied the file  ff7_en.exe to my FF VII folder, instead of changing the settings in 7th heaven to en.exe, which is why it didn't work as you just mentioned..

What I did just now was change the name of the settings in 7th heaven to en.exe, but it said it couldn't find it. what  I did next was change the name of the .exe in my FF VII folder to ff7_en.exe, and now when I try to launch the game with 7th heaven, it opens the game with Steam. Which obviously doesn't work..

Terribly sorry for my poor way of discribing the situation I'm not good at this.. hopefully someone understands what I try to say and know what I can do to solve it because my game doesn't start anymore ^^
if you are using 7th heaven you need to use ff7.exe or ff7_bc.exe if you are also using Menuoverhaul. Those are the exes that the gameconverter gives you normally, then in the New Threat download there should be a new version of ff7.exe and ff7_bc.exe, which are the exe that you need to use.
 
Yes I tried the ff7_bc.exe and it worked. I see that the stats effects of the materia has changed big time.... Added Effect and Elemental gives you -15 on both vitality and intellect? 'All' materia -05 on magic? Skills like Barrier or Exit gives you only positive effects on stats? For me Materia like Added Effect, Elemental, All, Counter attack are alot less appealing which is a shame because they where among my favorite materia.

Can someone explain to me why these drastic changes have been made? Or is something wrong Again?! ^^ Thanks.
 
Elemental/Added Effect protects and element/status ailments but at the cost of a reduction to defence/magic defence. Support magic like Debarrier, etc. I want people to have on more often instead of skipping over so their buffs are mostly positive.
 
Hi all,

Looking forward to playing this mod soon, still waiting on updating my fricking laptop since my current one has Admin locks I can't get past...

Kudos to you SegaChief for making this huge effort and breathing so much life back into one of my favorite games, I really can't wait to play it again. However, given the previous limitation I wanted to ask the community who's playing the most up-to-date version some questions.

I've been taking a look at the documentation about character stat upgrades in the readme, and I've read somewhere about the docs not always being updated but I'm curious about Yuffie's stats. ...Is she meant to be a better all-rounder than the all-rounders? Her description says she's a glass cannon, with "low defensive stats" but she has the same base stats as Red XIII's, so she starts better than Tifa and Aerith on both stats, and she's better than Vincent and Cid on SPR. If she splits her level-ups between Wutai Shinobi and Goddamn Punk (options 3 and 4), she ends with:
STR 115,
VIT 107,
MAG 112,
SPR 105,
DEX 75,
and LCK 52. Aerith is the only other character I'm seeing who can break 100 on the first 4 stats (my math could be wrong or I'm not thinking of a proper stat combination with someone else), but if you go that route with Aerith, her STR becomes stronger than her Magic, which is fun, but perhaps not the best idea.

Granted, as I still haven't played firsthand I'm not sure how much trying to all-round gimps your characters, but from the playthroughs I've seen, your ATK and DEF stats are still really important, and I tend to prioritize them over SPD and Luck. Strategy and team composition obviously are required for every fight, and as I can't play the mod yet I'm not sure how much equipment changes these numbers I'm throwing out (it looks to be a lot, it's probably a lot). Materia and accessories, too.

I know Yuffie is meant to be the tricky evade character, so cutting her DEX may not be the smartest plan but her innate looks great every time I've seen it, does it replace the need for DEX?

I guess the main thing is that I'm confused by the descriptions of the stat boosts on her vs. the "all-rounders," as Cloud has to pick which defense he wants, closest he gets to 100 is 88/92 on VIT/SPR. Red can hit 87/85 if he goes for STR/MAG, he does fine if he goes just STR (107/105). If this were the original game I wouldn't bat an eye since Yuffie's stats there were just slightly below avg but never that far behind, so she could wreck (plus Conforming all the cretins).

Know the readme hasn't been updated since January of this year (or at least the version I'm looking at), but was hoping someone could shed some light on her stats, as it makes me think, well, RIP Cloud and Red.


(P.S. I realize this whole thing is moot if the stat bonuses are different now, and I'm pretty sure this doesn't apply to Arrange Mode. If so, hopefully you've enjoyed this thought experiment with me, thanks.)

P.P.S. I'm probably attaching too much value to breaking 100, high average stats are cool, I've always liked Jack-of-all-trades characters.


EDIT: It looks like stat boosts are 5 per source, and that there are 5 ranks now available on level up. Would love to know what they are so I can update my spreadsheet, if anyone has the values. If Yuffie and Red's starting stats are still the same, would also love to know, thanks. Also, Cloud and Red's innates are sorta where they make up the difference for attacking stats. Shame about their defense, but what can ya do?

Thanks
 
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