[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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@sega chief, thank you for your great work, it is magnificent.

I have a question about new threat patch. Opening post states
Does that mean that IRO is already patched, or that IRO was never patched?

I also found in IRO version that door puzzle in ShinRa bldg floor 63 somehow not working. Is it intentional?
The main installer patches the files directly but is large in size; the two files that generally need to be fixed are the scene.bin and flevel.lgp so those two files are given their own hotfix installers if something comes up.

The IRO, however, is much smaller in size as it only contains NT-specific files. Patching it however would be a bit pointless so I usually just make a brand new IRO when fixes are put in; it therefore doesn't need the hotfixes.

Are you checking in with the machine in the bottom-right of the screen before trying to open the doors?
 
Hi there!

I've really been enjoying this mod so far, but I've hit a snag and realised something might be wrong with my installation. I'm almost at Junon and ranked up my characters for the first time, but I noticed that the sources weren't increasing the stats as much as they weren't supposed to (Only +1 instead of +5). I briefly looked through this thread and found out that it might be an .exe problem, and realised I've been running the normal FF7.exe this entire time (I'm using Tifa's 7H + the Steam version of FF7 and it was running FF7.exe by default). I saw that I was supposed to be using ff7_en.exe from the IRO zip file instead, so I tried to use it. But, when I try and launch the game through 7H with that .exe chosen instead, none of the mods are running anymore, including your New Threat mod. It also doesn't recognise that I have a save file and tries to open the thing up through the Steam launcher, which doesn't seem right.

Do you have any idea what might be wrong, and how I might fix it? Thanks!

EDIT: I just realised I might have been using the right .exe after all since your readme for 'Which EXE to use' says to use the FF7.exe for a 7H game conversion. But that still doesn't explain why the sources weren't working properly! Perhaps I didn't have the mod down far enough in the load order? I tried moving it down to the bottom but that didn't make a difference.

EDIT EDIT: I think the problem was I had a Gameplay/Tweak mod running from 7H. I deactivated it and now the sources are giving the right values. The only issue is that I didn't notice this when I first ranked up Cloud, Barret, Aerith and Tifa.. but I guess I can probably save edit to fix that.
 
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Which Gameplay Tweak option caused the source problems? It's good for the public to know.
 
I'm not totally sure, I had Always Run, Increase Sense Limit, and Lucky Tifa on. If I had to guess I'd say it was probably Lucky Tifa. It made her a bit OP anyway so it was probably good to turn it off!
 
I see. Well most of those tweaks were created for vanilla gameplay and LONG before this mod was even created, so they were never intended to work alongside most Gameplay mods. Sorry it didn't work out  :|
 
Is there a materia list somewhere? I just went for master magic but must be missing one
 
Is there a materia list somewhere? I just went for master magic but must be missing one

Fire, Ice, Bolt, Earth, Poison, Gravity,
Restore, Revive, Heal, Full-Cure
Seal, Mystify, Transform, Exit
Barrier, Time, Destruct, Shield
Comet, Contain, Planet/Ultima

There is an additional Materia called Osmose, but this likely isn't checked for by the function.
 
Did you remove the ability to revive Aeris? Because that was a feature I really deeply appreciated about this mod. I got passed the cut-scene of her dying, and used the Black Chocobo save-editor to force her back into the game, but now, the game keeps finding various little ways to glitch up on me. So it seems like you did away with that feature, and this makes me very sad.


also, I apologize if I used the "spoil" line wrong, this is my first time responding on this site.
 
in addition to my prior post...


I've been reading over the forums and it seems as though you did not remove that feature, because there is a response to another user on jan 8 2019 regarding a way you went about fixing the dialogue after she is revived. My question to you now is whether it is some crazy glitch or not. Because during the scene in which Cloud is walking and carrying Aeris in his arms to drop her in the water, his outfit is light blue, not the traditional deep navy that your mod changed it too, which leads me to believe that something got fucked up along the way. So do you have any idea how I can fix the issue and prevent Aeris from permanently dying?


EDIT: I figured out what the issue was, and I feel like a freaking idiot. You put this wicked awesome dialogue choice just before the big fight and I selected the wrong one, not knowing what the heck was going on.... I'm deeply sorry to have bothered you, and also, since I didn't mention it before, I have been enjoying this mod. This is my second play-through of it now, and I am going to conquer those crafty end-game bosses you put in there this time... Keep up the good work and I'm looking forward to NT FF8!!
 
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Don't worry about it, other users ran into same issue and missed the dialogue option. I thought it was a good place to put it but I think I'll need to stick a wait delay on it or something cause people are mashing circle to advance the scene there.
 
Am I right to assume arrange is otherwise the same but more challenging with some kind of extra spice thrown in with regards to bosses? Should I go for arrange if I've beaten the regular thing once upon a time?
 
The final battle with Sephiroth froze after I defeated Pinnacle Sephiroth. I'm playing 1.5 not on arranged mode.
 
Am I right to assume arrange is otherwise the same but more challenging with some kind of extra spice thrown in with regards to bosses? Should I go for arrange if I've beaten the regular thing once upon a time?
Yeah, Arrange just ups the enemy level a bit and alters some of the bosses you fight.

The final battle with Sephiroth froze after I defeated Pinnacle Sephiroth. I'm playing 1.5 not on arranged mode.
So after you killed Pinnacle/Bizarro, did the game reach a white field screen or did the screen just stay dark? Also are you playing the IRO version through 7H or is this from using the stand-alone installer? Any other mods active?
 
So after you killed Pinnacle/Bizarro, did the game reach a white field screen or did the screen just stay dark? Also are you playing the IRO version through 7H or is this from using the stand-alone installer? Any other mods active?
What happened was that the moment I killed Pinnacle the game just hung, so not exactly "frozen". The idle animations continued to play, along with the music, but the game just sat there for about half an hour before I exited. I'm using the installer from this forum with no other mods.
 
Just a question, where abouts do you find the Kjata materia in this mod? I couldn't find it in the Sleeping Forest like in vanilla, and I didn't find it in the Forgotten City either. Have I missed it somehow or did you change the location entirely?

EDIT: Nevermind, I found it in the Sleeping Forest after all. I must have just missed it the first time I looked!
 
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What happened was that the moment I killed Pinnacle the game just hung, so not exactly "frozen". The idle animations continued to play, along with the music, but the game just sat there for about half an hour before I exited. I'm using the installer from this forum with no other mods.
So it was a softlock, there must be some flaw in the AI or an ability not registered to an animation. I'll check through it tonight.

Edit
One of the 6 iterations had a missing animation for an ability, I set the anim and will upload a scene patch/new IRO with the fix tomorrow.
 
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One of the 6 iterations had a missing animation for an ability, I set the anim and will upload a scene patch/new IRO with the fix tomorrow.
Awesome, thanks.
 
New IRO:


Patch for non-7H version


These should sort out the potential softlock on one of the Bizarro forms.

I also sorted out the enemy skills; I've restored Dragon Force (albeit with a different effect) and the unlearnable Transfusion has been replaced by Chronocure. Dragon Force can be acquired by manipulating a Crater Dragon (requires Hypnocrown), and Chronocure is gotten from Death Dealers who should now also be Manipulable.

Edit:
Made a small snafu; the kernel used in the patch/IRO is an untested prototype and not the intended one. I'll redo the patch/IRO.

IRO
http://www.mediafire.com/file/gz9dyj3h3clge0m/FF7_NT_IRO_10th_February_2019.iro/file

Non-IRO patch
http://www.mediafire.com/file/5hh71z540orbkjj/NT_Mod_-_Enemy_%26_Kernel_Hotfix.zip/file
 
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I've been playing this today nonstop. Have made it to the Wall Market wire climb. I have to say I'm extremely impressed with your mod, my man. The balancing is top notch. I've played so many mods like this for other games that claim to be balanced but go way overboard. This is right in the pocket in my opinion. Plus, the added features and elements feel intelligently considered and implemented. Looking forward to seeing the rest of it in action. Cheers.
 
Hi! This is my third time playing New Threat and this time I'm trying it with the 7H mod manager. I've notice the next "bugs":

-Field models are de same of vanillas. Cloud Soldier outfit is not dark for ex.
-When Cloud uses Fire in battle, he uses ir three times: 2 VS enemies and the third VS himself :/
-When Barret attacks, he damages all enemies.

I'm using the last IRO (02/10). Replacing it with de July 2018 remove the battle problem, but the field models are the same.
 
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