M
Maverick4031
Guest
one other thing....why the change for yellow waves?
Those kinds of attacks crept in later on. I'm planning to remove every instance of status-defence ignoring attacks in the update. For that particular boss I think Dispel is needed first before using standard status ailment healing due to Resist/Peerless.so umm...i notice you have a thing for unblockable status moves? but why tho? it makes ribbons entirely pointless. in this case i am mainly referring to a certain dark cave boss. can't beat it now lol.
There were a few things reducing defence/mdefence so I went with a different effect for it.one other thing....why the change for yellow waves?
Hello, could you make me a recap of wich limit break you change for all characters and what's new about it?
Search a lot but can't find it in the documentation.
thx !
Gospel Spark can be obtained:so maybe i missed something....but where is this gospel spark thing?
It is, I was working on it today. I've been doing scripting through the Midgar section for the revised Arrange mode and I've reworked the scene.bin to bring back a lot of the default enemy formations that I originally cut to make space. New Kernel with the equipment, character stats, spells, etc. has also been finished.Hey. Are there still plans for v2.0?
I think Armored Golem has it along with Pile Bunker (or is it pile banger, I forget). One was a drop and one was a steal from that enemy, but you'll need a sneak glove equipped for the steal.thanks sega chief lol. so i did notice something in my travels....the max ray seems to not exist in northern crater....and i don't see it anywhere else. i had to use the black chocobo program to load it into my save so i can make barret's ult. weapon. maybe i missed it, but i figured i'd mention it in case it was a mistake.
This is amazing. Thank you for all the effort you put in this, it is immensely appreciated. Out of interest, have you ever thought about https://www.patreon.com/ ?It is, I was working on it today. I've been doing scripting through the Midgar section for the revised Arrange mode and I've reworked the scene.bin to bring back a lot of the default enemy formations that I originally cut to make space. New Kernel with the equipment, character stats, spells, etc. has also been finished.
Cheers, bud. I'll have a look into it, couldn't hurt to have one.This is amazing. Thank you for all the effort you put in this, it is immensely appreciated. Out of interest, have you ever thought about https://www.patreon.com/ ?
I think Dark Matter is a key item; is it listed in there? If so and the guy isn't allowing for trade to get HP Shout then maybe the script there is checking for wrong thing or something else is missing. If it isn't listed under key items then I'll need to borrow your save file as key items are added via variables (not sure if black choco can add them or not).bah....so i thought i had the dark matter item from cait sith's quest. apparently its not there. anything i can do to fix it? lol thanksat any rate i still appreciate all your work on this mod. kinda hard to look at ff7 the same after having played it.
If the vita version uses a PC port then it should be, but you'll need a way to get the files off there to patch them and to then get them back on the device. PSP had a bunch of programs that could do that, not sure what's out there for vita though.Is it possible to play this mod on the Vita version of the game? I've tried and tried to find the answer on my own, but figured I'd just go ahead and ask here.
That guy is more or less a recreation of the FFX boss; he has a few status weaknesses that can make it a bit easier.also on that note....i literally have to rely on barret for that fight, because keeping the others alive is damn near impossible due to nemesis's turn speed and how strong his techs are....and im not set up for limit breaks on him currently so he really can only boop him on the noggin until he dies lol.