[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hello, could you make me a recap of wich limit break you change for all characters and what's new about it?
Search a lot but can't find it in the documentation.
thx !
 
so umm...i notice you have a thing for unblockable status moves? but why tho? it makes ribbons entirely pointless. in this case i am mainly referring to a certain dark cave boss. can't beat it now lol.
Those kinds of attacks crept in later on. I'm planning to remove every instance of status-defence ignoring attacks in the update. For that particular boss I think Dispel is needed first before using standard status ailment healing due to Resist/Peerless.

one other thing....why the change for yellow waves?
There were a few things reducing defence/mdefence so I went with a different effect for it.

Hello, could you make me a recap of wich limit break you change for all characters and what's new about it?
Search a lot but can't find it in the documentation.
thx !

Braver: Swapped base damage with Cross Slash, reduces enemy defence by 10% (stacks)
Cross Slash: Same as before, but swapped base damage with Braver
Blade-Beam: Higher base damage, closer to Climhazzard
Climhazzard: Reduces enemy defence by 20% (stacks)
Meteorain: Same as before
Finishing Touch: Damage-variant ignores defence
Omnislash: Base damage adjustment

Big Shot: Same
Mindblow: Non-elemental, target loses 50% currentMP, inflicts Confu/Berserk
Grenade Bomb: Same, but debarrier effect (enhanced NT debarrier effect also removes Peerless)
Hammerblow: Now deals base damage (equivalent to Climhazzard), retains eject/KO effect
Satellite Beam: Debarrier effect
Ungarmax: Base damage adjustment
Catastrophe: Ignores defence

Healing Wind: Same
Seal Evil: Same
Breath of the Earth: Restores Half MaxHP and also removes all negative statuses
Fury Brand: Same
Planet Protector: Grants Wall, Shield, Regen
Pulse of Life: Same
Great Gospel: Same

Tifa's Limits: Mostly the same, but base damage tweaks to all hits + Final Heaven ignores defence

Boost Jump: Inflicts Death
Dynamite: Same
Hyper Jump: Higher chance to inflict Death
Dragon: Base damage equivalent to Climhazzard, drains HP/MP
Dragon Dive: Base damage tweak
Big Brawl: Base damage tweak
Highwind: Base damage tweak

Sled Fang: Drains damage as HP
Lunatic High: Resurrects KO'd party members + Haste
Blood Fang: Base damage increase, drains damage as HP/MP
Stardust Ray: Magic damage
Howling Moon: Gives Haste/Wall/Regen/Berserk, no attack+
Earth Rave: Base power adjustment
Cosmo Memory: Magic damage, ignores defence, fills limit gauges of allies

Greased Lightning: Inflicts Slow
Clear Tranquil: Restores 25% party MP
Landscaper: Inflicts Slow
Bloodfest: Same
Gauntlet: Same
Doom of the Living: Same
All Creation: Ignores defence, always critical hit, revives KO'd party members

Rest are base damage tweaks.
 
so maybe i missed something....but where is this gospel spark thing?
Gospel Spark can be obtained:

-) North Crater: Left-Up path, last screen of this path
-) FF8 Omega Weapon 100% item drop (Gold Saucer's Battle Square, Extra Battle NPC on the left-side of room, Gold Match = Omega Weapon)
 
Hey. Are there still plans for v2.0?
It is, I was working on it today. I've been doing scripting through the Midgar section for the revised Arrange mode and I've reworked the scene.bin to bring back a lot of the default enemy formations that I originally cut to make space. New Kernel with the equipment, character stats, spells, etc. has also been finished.
 
thanks sega chief lol. so i did notice something in my travels....the max ray seems to not exist in northern crater....and i don't see it anywhere else. i had to use the black chocobo program to load it into my save so i can make barret's ult. weapon. maybe i missed it, but i figured i'd mention it in case it was a mistake.
 
thanks sega chief lol. so i did notice something in my travels....the max ray seems to not exist in northern crater....and i don't see it anywhere else. i had to use the black chocobo program to load it into my save so i can make barret's ult. weapon. maybe i missed it, but i figured i'd mention it in case it was a mistake.
I think Armored Golem has it along with Pile Bunker (or is it pile banger, I forget). One was a drop and one was a steal from that enemy, but you'll need a sneak glove equipped for the steal.
 
It is, I was working on it today. I've been doing scripting through the Midgar section for the revised Arrange mode and I've reworked the scene.bin to bring back a lot of the default enemy formations that I originally cut to make space. New Kernel with the equipment, character stats, spells, etc. has also been finished.
This is amazing. Thank you for all the effort you put in this, it is immensely appreciated. Out of interest, have you ever thought about https://www.patreon.com/ ?
 
bah....so i thought i had the dark matter item from cait sith's quest. apparently its not there. anything i can do to fix it? lol thanks :P at any rate i still appreciate all your work on this mod. kinda hard to look at ff7 the same after having played it.
 
This is amazing. Thank you for all the effort you put in this, it is immensely appreciated. Out of interest, have you ever thought about https://www.patreon.com/ ?
Cheers, bud. I'll have a look into it, couldn't hurt to have one.

bah....so i thought i had the dark matter item from cait sith's quest. apparently its not there. anything i can do to fix it? lol thanks :P at any rate i still appreciate all your work on this mod. kinda hard to look at ff7 the same after having played it.
I think Dark Matter is a key item; is it listed in there? If so and the guy isn't allowing for trade to get HP Shout then maybe the script there is checking for wrong thing or something else is missing. If it isn't listed under key items then I'll need to borrow your save file as key items are added via variables (not sure if black choco can add them or not).
 
i'll have to give you my save...unless you know what item you edited to add dark matter in? cuz that's how i got max ray cuz i couldn't get golem to drop it at all.
 
on a more fun note, i am glad to report that barret is STILL the reigning champion in terms of being a total tank wall. the only things that can stop him are those pesky piercing attacks you have generously spread throughout the game's sub-bosses and bosses....and the poorly-timed status effects. i'm literally sitting in 1v1 with nemesis as i type this....the poor bastard can't break him down now that he got buffed with resist.....plus the emergency elemental gravity/???? enemy skill combo to bypass touph ring's downside.

all the fight is now is long drag-out slug fest between an unstoppable force and an immovable object. its awesome lol.
 
also on that note....i literally have to rely on barret for that fight, because keeping the others alive is damn near impossible due to nemesis's turn speed and how strong his techs are....and im not set up for limit breaks on him currently so he really can only boop him on the noggin until he dies lol.
 
Is it possible to play this mod on the Vita version of the game? I've tried and tried to find the answer on my own, but figured I'd just go ahead and ask here.
 
Is it possible to play this mod on the Vita version of the game? I've tried and tried to find the answer on my own, but figured I'd just go ahead and ask here.
If the vita version uses a PC port then it should be, but you'll need a way to get the files off there to patch them and to then get them back on the device. PSP had a bunch of programs that could do that, not sure what's out there for vita though.

also on that note....i literally have to rely on barret for that fight, because keeping the others alive is damn near impossible due to nemesis's turn speed and how strong his techs are....and im not set up for limit breaks on him currently so he really can only boop him on the noggin until he dies lol.
That guy is more or less a recreation of the FFX boss; he has a few status weaknesses that can make it a bit easier.
 
I believe the vita version is just a PS1 port :/ Is it possible to convert the PC version of the game into something that could run on Vita? (Disclaimer: I own ~four different versions of this game, including the Steam version. Not trying to pirate anything; just looking to see if it’s possible to play the mod on the go. If not, that’s totally fine.)
 
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