[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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1) Cloud starts with the 3 materials

2) potions heal 300pv in combat and out of combat

3) I don't see any problem with the fights

I also have access to the tutorial of the mod once I arrive at sector 7
I'd say everything sounds like it's been patched correctly then.

In general, NT plays nice with 7th heaven nowadays? Arrange mode and all? What about compatibility with other mods therein?
It's always been compatible with 7h. The new catalog for 7h 2.0 though had it flagged as incompatible with certain mod types by mistake like field models. NT can't be used with mods that affect either the scene.bin, kernel.bin, or chunks 1, 3, 5, or 7 of the flevel. Some examples of what can't be used with it:

1) Any gameplay mod like Hardcore mod or a translation patch like proto's spell names
2) The ESUI controller addon changes the text, which is chunk1; this chunk contains not just dialogue but event scripting and the model loader. This is also why retranslation can't be used with NT as-is.
 
I'd say everything sounds like it's been patched correctly then.
if my game is patched correctly the bonuses / penalties of my materia are therefore correct too? because from memory they were more radical than that at the time.
 
so... with the 1.5 final patch (i guess final?) being released, i haven't played since 1.4.   I've been waiting on the 2.0 patch, but i'm not sure if that is multiple months away or less than a month.  Would it be worthwhile to wait on 2.0?  or would recommend to go ahead with a fresh start on the 1.5 final?   If it's looking like it's more than a month out, i'm going to go ahead and start with the new 1.5 release :D.  Any idea if it's going to be less than a month for 2.0 or definitely more than a month?  :)
 
if my game is patched correctly the bonuses / penalties of my materia are therefore correct too? because from memory they were more radical than that at the time.
They've been changed a few times, the current crop are less extreme. If you see 3s then it's patched.

so... with the 1.5 final patch (i guess final?) being released, i haven't played since 1.4.   I've been waiting on the 2.0 patch, but i'm not sure if that is multiple months away or less than a month.  Would it be worthwhile to wait on 2.0?  or would recommend to go ahead with a fresh start on the 1.5 final?   If it's looking like it's more than a month out, i'm going to go ahead and start with the new 1.5 release :D.  Any idea if it's going to be less than a month for 2.0 or definitely more than a month?  :)
I'd go ahead, I don't know when I'll have arrange finished. Everything's been up in the air with work because of this virus.
 
Hello, can anyone tell my why I can't talk to mr smiley again? After 1st time meeting him I got cloud rank up. Now when I want to talk to him I get red flash and thats it. This is my first playthrough and dunno if it's supposed to happen.
 
Hello, can anyone tell my why I can't talk to mr smiley again? After 1st time meeting him I got cloud rank up. Now when I want to talk to him I get red flash and thats it. This is my first playthrough and dunno if it's supposed to happen.
From that point forward, you use regular save points to access the SP system. The closest one from Mythril Mines would be Fort Condor's save point.
 
From that point forward, you use regular save points to access the SP system. The closest one from Mythril Mines would be Fort Condor's save point.
Thank you, weird though there is no option in the save menu, had to try different buttons on pad :)
 
Hi, i'm sorry if this issue has already been reported. You know the part in the original game when Aeris says "This guy are sick"? Well, in NT this line has been changed to "These guy is sick" instead, when it should be "This guy is sick". This is the version of NT included in 7th Heaven's default Gameplay mod pack.
 
In readme there is addnotation:
"Send-Off Minigame
The top prize (120+) is now a Mastered 'Enemy Away' Materia, with 2nd Prize being a Rune Armlet. There is no longer a consolation prize."

I got 130 points and still got Rune Armlet. Was sth changed or?
 
Hi, i'm sorry if this issue has already been reported. You know the part in the original game when Aeris says "This guy are sick"? Well, in NT this line has been changed to "These guy is sick" instead, when it should be "This guy is sick". This is the version of NT included in 7th Heaven's default Gameplay mod pack.
No worries, I will fix it in 2.0.

In readme there is addnotation:
"Send-Off Minigame
The top prize (120+) is now a Mastered 'Enemy Away' Materia, with 2nd Prize being a Rune Armlet. There is no longer a consolation prize."

I got 130 points and still got Rune Armlet. Was sth changed or?
Must have been; I think Rune is the only prize from 120+ points. 2nd is a potion or something.
 
Hi, i'm sorry if this issue has already been reported. You know the part in the original game when Aeris says "This guy are sick"? Well, in NT this line has been changed to "These guy is sick" instead, when it should be "This guy is sick". This is the version of NT included in 7th Heaven's default Gameplay mod pack.
Hey! I registered just to comment on this.
In the mod Aeris actually says "This guy a sick" now (if I remember correctly). I thought that was poking fun at the original translation... does it really need a fix?
 
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Hi Sega Chief, and thanks for this awesome mod :)

I'm a french dude currently enjoying it, and I was wondering if you would be ok with me translating it into french ?
 
Hey! I registered just to comment on this.
In the mod Aeris actually says "This guy a sick" now (if I remember correctly). I thought that was poking fun at the original translation... does it really need a fix?
I'll get it right one day.

Hi Sega Chief, and thanks for this awesome mod :)

I'm a french dude currently enjoying it, and I was wondering if you would be ok with me translating it into french ?
Yeah, that'd be really cool. I think NT is available through a mod pack on ff7.fr that Satsuki manages but it's still currently in English.

The majority of text is handled through the tool Makou Reactor, but some parts of the text need older tools.

Wall Market for the Kernel text (equipment, spell names, etc.) for which you'll need Visual Studio Power Packs 3.0 installed.

The in-battle text for enemy names + attacks, and the occasional dialogue that shows (like the warning about Guard Scorpion's tail) is in the scene.bin.

If you run into any issues with the tools or the text, feel free to hit me up.
 
I've updated the front page links; also, the IRO version was missing the mouth texture removal for NPCs so I've added that back in (gets rid of the 'o' mouths).
 
Yeah, that'd be really cool. I think NT is available through a mod pack on ff7.fr that Satsuki manages but it's still currently in English.
Yup, I'm already in touch with the guys who made the french translation so I can use it on NT :)

The majority of text is handled through the tool Makou Reactor, but some parts of the text need older tools.

Wall Market for the Kernel text (equipment, spell names, etc.) for which you'll need Visual Studio Power Packs 3.0 installed.

The in-battle text for enemy names + attacks, and the occasional dialogue that shows (like the warning about Guard Scorpion's tail) is in the scene.bin.

If you run into any issues with the tools or the text, feel free to hit me up.
Thanks ! I'll make sure to check that out and reach you if I run into something.
 
It's always been compatible with 7h. The new catalog for 7h 2.0 though had it flagged as incompatible with certain mod types by mistake like field models.
This is what I'm experiencing. Is there a way to fix this so they can be combined? You say "had it flagged" so I assume/hope there's a workaround?
 
For the buttons thing, is just adding it to the flevel text enough to suffice? How do the shoulder/d-pad/select/start buttons work?

Edit: I checked the chunks within the ESUI Controller Addon with a hex editor and got a list of (most) of the button codes being used:

98 OK
95 Cancel
97 Menu
BE Up
BF Down
93 Left
94 Right
99 L1
9A R1
81 Select
82 Start

In the makou tool's text editor, it has a shortcut for adding the action buttons (Circle, etc.) like this: {CIRCLE} which gets translated into the relevant hex code (0x98 in this case). But there's no listing option in the tool for the shoulders/d-pad/select/start buttons. How did you add them in?
yep just replace [ok] etc. with button variables, I will send you some info.
 
This is what I'm experiencing. Is there a way to fix this so they can be combined? You say "had it flagged" so I assume/hope there's a workaround?
The catalog IRO I don't know, but the IRO from this thread should be fine. You can also disable mod compat checks for the catalog one if it prevents you using them together.

***
Thanks to W.D. for the donation; missed it due to the remake.
 
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