S
Sega Chief
Guest
I'd say everything sounds like it's been patched correctly then.1) Cloud starts with the 3 materials
2) potions heal 300pv in combat and out of combat
3) I don't see any problem with the fights
I also have access to the tutorial of the mod once I arrive at sector 7
It's always been compatible with 7h. The new catalog for 7h 2.0 though had it flagged as incompatible with certain mod types by mistake like field models. NT can't be used with mods that affect either the scene.bin, kernel.bin, or chunks 1, 3, 5, or 7 of the flevel. Some examples of what can't be used with it:In general, NT plays nice with 7th heaven nowadays? Arrange mode and all? What about compatibility with other mods therein?
1) Any gameplay mod like Hardcore mod or a translation patch like proto's spell names
2) The ESUI controller addon changes the text, which is chunk1; this chunk contains not just dialogue but event scripting and the model loader. This is also why retranslation can't be used with NT as-is.