K
karenjr95
Guest
Oh HECK YEAH! I would absolutely play New Threat in an artificial difficulty setting like that as it would deter me from just blindly filling up on all my strongest materia and always using the equipment with the most slots.If Hext files can be swapped based on IRO options then could have a few in there. I've refactored the bonus/penalty sets so that if a default set is used it'll still make sense to an extent for Magic Materia.
If there was a risk/reward to having more spells and lower stats overall, it would go a long way towards making the player intentionally choose to have 1 summon or 3 and to use only a particular kind of materia. As an example, I was using Cait Sith as a mule for the stuff like barrier, time, and destroy which gave big debuffs to strength and magic.
Then, I would boost luck with Amulet and do cover and counter attack, added effect and status like sleep or confu magic. The result was a tanky stuffed animal who wrecked computer AI, but did no damage.
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