[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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im playing the latest version of new threat and im at the point aeris dies but i get no option to keep her alive in the dialogue before the FMV, is this because im playing game mode A or is it changed in 2.0? the mod is great man keep up the amazing work! this is the most fun ive had with FF7 thank you so much
It's available in both Type A and Type B but the way it is done is different:

During the fight, she'll be revived by the boss and start to attack the player party. If she survives the battle, she'll stick around; if she's KO'd then she won't and you get the only Ribbon available in the game. To boost your chances, avoid using random-target or forced-All attacks like Meteorain, Tifa's Limits, Aqualung, etc.


***

Off-topic, it's been mentioned a few times that some users prefer the PC prompts for buttons so I've added them alongside the controller button prompts. They'll be in the 2.0.9 update.
 
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Type B:

- Super minor thing. When you met Tifa she already appears named as "Tifa". Afair the game never saw any name before you name the character yourself.
- Innates are not updated in the beginner hall in sector 7
 
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when are you able to pickup the items in the costa del sol villa basement?
do I need to be the owner of the building?
 
It's available in both Type A and Type B but the way it is done is different:

During the fight, she'll be revived by the boss and start to attack the player party. If she survives the battle, she'll stick around; if she's KO'd then she won't and you get the only Ribbon available in the game. To boost your chances, avoid using random-target or forced-All attacks like Meteorain, Tifa's Limits, Aqualung, etc.


***

Off-topic, it's been mentioned a few times that some users prefer the PC prompts for buttons so I've added them alongside the controller button prompts. They'll be in the 2.0.9 update.
I did wonder why she was in there and possibly thought that might be the case but wanted to ask you for clarification since you know more than any of us ? thank you so much! I thought I’d have to start all over again ( I wouldn’t have minded I love this mod) i can progress now!
 
Type B:

- Super minor thing. When you met Tifa she already appears named as "Tifa". Afair the game never saw any name before you name the character yourself.
- Innates are not updated in the beginner hall in sector 7
I'll catch those for 2.0.9

when are you able to pickup the items in the costa del sol villa basement?
do I need to be the owner of the building?
You do need to buy the villa, yeah.
 
Oh yeah, will there be further script/event changes in the future of Game Type B? The changes prior to Wall Market were really solid (and were exceptionally refreshing after having done the Reactor Bombings several times lol), and I really hope there are more event changes like that in later versions of 2.0 Type B.
 
Oh yeah, will there be further script/event changes in the future of Game Type B? The changes prior to Wall Market were really solid (and were exceptionally refreshing after having done the Reactor Bombings several times lol), and I really hope there are more event changes like that in later versions of 2.0 Type B.
I'll see what I can do.

Type B seems to replace the Demon Wall fight with two Hect-Eyes.
Closest Save: https://mega.nz/file/qYoURQzJ#EzH-Jtn7tlYwdtdO2L_k0ZHtTtws4e---kg-WPCNxiU
I probably set the wrong ID, will correct tonight.
 
Hm.  After facing the type b version of the motor ball everything has felt super vanilla.   About to enter the golden saucer, haven't really noticed any other differences from game type a.  Intended?  Any way I can verify that it's still running type b over type a?
 
Hm.  After facing the type b version of the motor ball everything has felt super vanilla.   About to enter the golden saucer, haven't really noticed any other differences from game type a.  Intended?  Any way I can verify that it's still running type b over type a?

Gongaga should have a different event at the Reactor, with no Turks.
 
There is no midcore difficulty, just normal mode and an optional hard mode; Type A and Type B may be harder/easier than each other in places depending on the situation. Midcore is the term I use to describe the mod's intended level of difficulty as a whole; the aim is for a middleground. I had this aim for both 1.5 and the 2.0 rebuild.
Very interesting! Btw, is there any option to configure hard mode? I would like to configure hard mode in order for it to increase enemy levels by 1.5x but not reduce exp or gil.
 
Psh I would crank that hard mode setting up to 2x if given opportunity in trade for regular exp and gil
 
Very interesting! Btw, is there any option to configure hard mode? I would like to configure hard mode in order for it to increase enemy levels by 1.5x but not reduce exp or gil.
Psh I would crank that hard mode setting up to 2x if given opportunity in trade for regular exp and gil
I'll review the Hard mode setup for a 2.1 update in the future.
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Patch is up:

v2.0.9 - 7/08/2020
*) PC Button Prompts added alongside the Controller button prompts.
*) Yuffie: Fixed issue where Throwlette would only trigger if she was Defending prior to its charge.
*) Updated innate text for Yuffie and Red XIII.
*) Mt. Nibel: Some field models intended for later were visible during the flashback.
*) Oversight where Hard Mode and Standard Mode were flipped at the start.
*) Weapon Raid: Type B continuity corrected.
*) Beginner's Hall: Menu Selection had extra blank options set.
*) Kalm Traveller: W-Attack was being given instead of W-Magic.
*) Nibelheim Flashback: Mt. Nibel music was playing earlier than intended.
*) Sephiroth: Changed Odin to Bahamut in Flashback.

The crash that can happen on the Turks field for the Mythril Mines is proving difficult to replicate. I tried retracing a user's steps (they mentioned losing audio for fights during the Flashback which I thought may be the culprit as these carry through until reset, like a game reload) but was unable to replicate the loss of audio in the flashback and when I reached the Mythril Mines the field loaded as normal. If a user reading this encounters a crash on the Turks field of the Mythril Mines using Reunion or 7th Heaven then a copy of their app log would be appreciated.
 
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really liking this release. All the new stuff on the B route is great so far. I also feel like the hard mode feels kind of weird. probably good to restrict people from buying 900000 high potions or whatever, just feels weird. wonder how hard it's going to make stealing in the future. the replacement for airbuster felt really good though.
 
I've just defeated the boss at Mt Nibelheim and got the second SP upgrade. However, the boss stayed there, and I went to check if it actually was and I triggered the boss fight again and this time the boss disappeared. In doing so I just noticed I got a third SP upgrade, which I'm guessing I shouldn't have.
 
When the Sand Worm runs out of MP in the Corel Prison Desert, it starts targeting itself with Earthquake until it dies. Not sure if this is a vanilla bug or what.
 
Silly question.  Type B is aeris only supposed to have 2 sp upgrades?  Should I be worried o.o....
 
Could the Enemy Lure materia receive the same treatment as Enemy Away? Like really boost encounter rates. Grinding with it doesn't do much (and it gives no stat).
 
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I've just defeated the boss at Mt Nibelheim and got the second SP upgrade. However, the boss stayed there, and I went to check if it actually was and I triggered the boss fight again and this time the boss disappeared. In doing so I just noticed I got a third SP upgrade, which I'm guessing I shouldn't have.
I'll have a second shot at it.

When the Sand Worm runs out of MP in the Corel Prison Desert, it starts targeting itself with Earthquake until it dies. Not sure if this is a vanilla bug or what.
Seems the target flag is off, I'll adjust it. Seems to be Grand Slam that's not doing what it should be.

Silly question.  Type B is aeris only supposed to have 2 sp upgrades?  Should I be worried o.o....
Nah, shouldn't be worried.

Could the Enemy Lure materia receive the same treatment as Enemy Away? Like really boost encounter rates. Grinding with it doesn't do much (and it gives no stat).
I'll see if increasing it does the trick.
 
Any missable content related to Tifa Piano playing or all can be done on Discs2/3?

The Lost Number Boss - you can steal an item form him in 2nd form, is it different item depending on which form he is in or its always aurora rod?
 
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