I just got a script error. I'm on 2.0.91 . It's on type A.
Directly after getting the rocket huge materia there is a scene in the highwind. There's a line of dialogue attributed to Aeris/Aerith. I didn't use the script/cheat thing to revive her.
Aerith
"Maybe the bomb wouldn't have worked
anyway, even with all the Materia.
...I think."
What happens there isn't specific to Type A or Type B:
After the boss uses Unlife2, she needs to survive the battle; avoid using multi-target attacks or random-target ones (like Tifa's Limits). There's a debug toggle on the Highwind with a NPC near the Operations Room as well.
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Thanks again for the tip. Now she´s in my party
Thanks for making this a full-party fight and getting rid of the handicap slots, it's a much more fun way to earn BP than standard battles. The Gilgamesh fight was quite fun as well, he actually ran me out of Cornucopias with his mass-Frog attack. Fortunately, Hydro can be cast while in Frog status so my 255-Magic Aerith just went to town while everyone else just defaulted to using random consumable items.
Not sure what's happening to be fair... When I was in Wall Market the first time... I managed to just go straight to the Tournament without doing anything else in the town. Thought fair enough something might happen later and this was just a change in 2.0.
I'm on disc 2 now, just about to go to Junon.. Said I'd see what's up in Wall Market and try the item machine with Tifa and Cid (got Premium Heart out of it - not sure that's meant to happen but I'll take it). But when I took a spin through Don's mansion, Cloud was in a dress just after entering the building. Walked down to the dungeon and talked to Tifa in her dress and the scene with the two girls triggered and we were called upstairs and Don was still in tip top shape - even though I've done the Wutai side mission.
Maybe some flag wasn't set because the dress up scene didn't happen the first time?? Any thoughts?
Edit: Fairly sure the plate didn't fall either... Just worth noting... :/
To add on to the previous post (about don corneos mansion on return to midgar) ill relate my experience in case it helps pinpoint something you want to fix.
I just finished gathering the last huge materia, and most recent major story event was mideel collapse.
Returned to midgar after obtaining sector 5 key (for sector 7 door apparently?) went through midgar talking to people, obtained premium heart, headed to corneo mansion out of curiosity. Upon entering im in a dress and the events above play out. at the moment he is to choose a person animations freeze and im able to run around. after leaving the room im back in default clothes and can proceed. World state seems to revert back to post corneo section with npcs such as honeybee inn manager and man in the tube returned but no actions can be taken with any of them. upon attempting to leave midgar through the door i entered the "lets go" prompt plays along with dialogue from barret and others but with no models on the field and at the moment it would normally allow party selection the game softlocks and must be reset. glad i didnt save. This all occurred on game type B if it matters, which is what confused me at first as i never went through the dressing up section previously since it was replaced with the tournament scenario.
As long as im here a couple questions:
* I have yet to find the junon league and am concerned i may have missed it or it is not there for some reason. Have i just not found it yet, is it not accessible yet, or has a bug occurred?
* Im debating on starting over with a no upgrade run just to see any differences and i dont need much detail, but are there any differences that occur if you choose not to interact with mr smiles or would it just be a self imposed challenge with an identical playthrough?
Apart from all that im really enjoying mode B, Gives a fresh spin on the game that lets me enjoy the game like its the first time even though ive played through the base game upwards of 20 times. So far its really well put together especially in the aspect of making aeris feel like she belongs in the story events and game in general instead of just being added back in.
I am curious though if you have any plans for further modifications after this release is complete, things along the lines of redoing the dialogue and swapping models around to create a new story that is even further from the base game. perhaps even with a variation with a different main character such as vincent or sephiroth with different events using the same scenes.
Along with that is the new threat mod for ff8 still on the table or has it been dropped, and if it is still in the works do you plan to have it be as in depth as this one with the changes or more just a surface level change story wise with updated mechanics and difficulty?
I just got a script error. I'm on 2.0.91 . It's on type A.
Directly after getting the rocket huge materia there is a scene in the highwind. There's a line of dialogue attributed to Aeris/Aerith. I didn't use the script/cheat thing to revive her.
Aerith
"Maybe the bomb wouldn't have worked
anyway, even with all the Materia.
...I think."
Not sure what's happening to be fair... When I was in Wall Market the first time... I managed to just go straight to the Tournament without doing anything else in the town. Thought fair enough something might happen later and this was just a change in 2.0.
I'm on disc 2 now, just about to go to Junon.. Said I'd see what's up in Wall Market and try the item machine with Tifa and Cid (got Premium Heart out of it - not sure that's meant to happen but I'll take it). But when I took a spin through Don's mansion, Cloud was in a dress just after entering the building. Walked down to the dungeon and talked to Tifa in her dress and the scene with the two girls triggered and we were called upstairs and Don was still in tip top shape - even though I've done the Wutai side mission.
Maybe some flag wasn't set because the dress up scene didn't happen the first time?? Any thoughts?
Edit: Fairly sure the plate didn't fall either... Just worth noting... :/
There isn't much prep-work to be done, it can be started by talking to one of several NPCs and then the doorman.
I'm not sure how you got to Wall Market when Junon is your next destination, the Key to Sector 5 typically can't be dug up until after Diamond Weapon has been fought, just prior to the Midgar Raid starting unless I've set the condition for digging the key up to be earlier at some point and forgotten about it. So the earliest intended acquisition of Premium Heart is just prior to Midgar Raid on Disc 2.
Corneo's Mansion is something I still need to do some script clean-up on. On Type B, entering it currently will trigger scripts intended for the Type A progression and leaves you on an early GameMoment value (and probably soft-locked sooner or later).
To add on to the previous post (about don corneos mansion on return to midgar) ill relate my experience in case it helps pinpoint something you want to fix.
I just finished gathering the last huge materia, and most recent major story event was mideel collapse.
Returned to midgar after obtaining sector 5 key (for sector 7 door apparently?) went through midgar talking to people, obtained premium heart, headed to corneo mansion out of curiosity. Upon entering im in a dress and the events above play out. at the moment he is to choose a person animations freeze and im able to run around. after leaving the room im back in default clothes and can proceed. World state seems to revert back to post corneo section with npcs such as honeybee inn manager and man in the tube returned but no actions can be taken with any of them. upon attempting to leave midgar through the door i entered the "lets go" prompt plays along with dialogue from barret and others but with no models on the field and at the moment it would normally allow party selection the game softlocks and must be reset. glad i didnt save. This all occurred on game type B if it matters, which is what confused me at first as i never went through the dressing up section previously since it was replaced with the tournament scenario.
As long as im here a couple questions:
* I have yet to find the junon league and am concerned i may have missed it or it is not there for some reason. Have i just not found it yet, is it not accessible yet, or has a bug occurred?
* Im debating on starting over with a no upgrade run just to see any differences and i dont need much detail, but are there any differences that occur if you choose not to interact with mr smiles or would it just be a self imposed challenge with an identical playthrough?
Apart from all that im really enjoying mode B, Gives a fresh spin on the game that lets me enjoy the game like its the first time even though ive played through the base game upwards of 20 times. So far its really well put together especially in the aspect of making aeris feel like she belongs in the story events and game in general instead of just being added back in.
I am curious though if you have any plans for further modifications after this release is complete, things along the lines of redoing the dialogue and swapping models around to create a new story that is even further from the base game. perhaps even with a variation with a different main character such as vincent or sephiroth with different events using the same scenes.
Along with that is the new threat mod for ff8 still on the table or has it been dropped, and if it is still in the works do you plan to have it be as in depth as this one with the changes or more just a surface level change story wise with updated mechanics and difficulty?
Junon League was deactivated in this build, though the script handling it is still in there in case it gets re-implemented but I've no plans to currently.
Something may happen if a run is completed with no Sources used on Hard Mode, assuming the Hard Mode toggle isn't used at any point during the game.
Feedback on Type B's Midgar has been generally positive so far, but I got the feeling people were a bit disappointed post-Midgar. So can maybe go a bit further in places with that.
I'm a bit torn on whether to continue with FF8 NT. I've got a fairly good grasp of the field scripting but the biggest obstacle at the moment is not being able to easily bring in or swap out field models + animations are tied to the field model group which restricts what can be done there. My plan is going to be getting all the foundation work done first off, then start seeing what I can get done with Disc 4 as I wanted to do more with the time-compression state you move through before the castle.
Bug? Type B. Cosmo Canyon. Just after finishing Gi Caves. I talked to the handyman, chose to give him 1000g for the job, he said something along the lines of "You seem nice people, let me give you an advice..." And then nothing, his model become non-colision. Did I miss some dialogue or reward?
Feedback on Type B's Midgar has been generally positive so far, but I got the feeling people were a bit disappointed post-Midgar. So can maybe go a bit further in places with that.
When i saw in story B that biggs, wedge and jessie lived and basically the plate didnt fall, i expected to see them again in the future. In fact, i expected to see them as the highwind crew rather than the usual ones. Maybe a good story B change would be biggs, wedge and jessie to join the highwind crew as the ones under charge of Cid, and they tell the party that they heard how avalanche was captured in junon, so they travelled to Junon to help you, something like that. Just a suggestion of course, it was a bit weird to see avalanche surviving but not using them. I think it would be perfect: 3 members, 3 highwind crew.
I'm not sure how you got to Wall Market when Junon is your next destination, the Key to Sector 5 typically can't be dug up until after Diamond Weapon has been fought, just prior to the Midgar Raid starting unless I've set the condition for digging the key up to be earlier at some point and forgotten about it. So the earliest intended acquisition of Premium Heart is just prior to Midgar Raid on Disc 2.
In the base game, I'm pretty sure you could dig it up after Cloud returns to the party. I thought the sequence was:
Cloud returns to party --> NPC outside Midgar complains of losing key --> Key is able to be dug up --> ? ? ? ? --> Premium Heart
Put another way: In 2.0.9, I followed that sequence and got the Premium Heart, even though the next story location is Underwater Reactor.
Bug? Type B. Cosmo Canyon. Just after finishing Gi Caves. I talked to the handyman, chose to give him 1000g for the job, he said something along the lines of "You seem nice people, let me give you an advice..." And then nothing, his model become non-colision. Did I miss some dialogue or reward?
Nah not missed anything, will check it out. You can grab the hidden elixir from the inn room regardless.
May i give a suggestion?
When i saw in story B that biggs, wedge and jessie lived and basically the plate didnt fall, i expected to see them again in the future. In fact, i expected to see them as the highwind crew rather than the usual ones. Maybe a good story B change would be biggs, wedge and jessie to join the highwind crew as the ones under charge of Cid, and they tell the party that they heard how avalanche was captured in junon, so they travelled to Junon to help you, something like that. Just a suggestion of course, it was a bit weird to see avalanche surviving but not using them. I think it would be perfect: 3 members, 3 highwind crew.
I dunno, my general direction was going to be they stuck around Sector 7 which could be revisited on Disc 2/3 but hadn't established what the purpose of that would be in terms of optional goodies. Another possibility was having them bail on the whole thing; in the deactivated scenes, there was one where they more or less say that they're on the verge of quitting (can't recall how it was triggered, was to do with entering/leaving the 7th heaven bar but I didn't re-add that one so not sure).
In the base game, I'm pretty sure you could dig it up after Cloud returns to the party. I thought the sequence was:
Cloud returns to party --> NPC outside Midgar complains of losing key --> Key is able to be dug up --> ? ? ? ? --> Premium Heart
Put another way: In 2.0.9, I followed that sequence and got the Premium Heart, even though the next story location is Underwater Reactor.
I looked it up and seems so; when Cloud returns to the party, it says, you can dig up the key anytime after that. This feels like the Mandela effect or something though, I was 99% sure you needed to be at the Midgar Raid segment first.
When i saw in story B that biggs, wedge and jessie lived and basically the plate didnt fall, i expected to see them again in the future. In fact, i expected to see them as the highwind crew rather than the usual ones. Maybe a good story B change would be biggs, wedge and jessie to join the highwind crew as the ones under charge of Cid, and they tell the party that they heard how avalanche was captured in junon, so they travelled to Junon to help you, something like that. Just a suggestion of course, it was a bit weird to see avalanche surviving but not using them. I think it would be perfect: 3 members, 3 highwind crew.
Another nice thing would be to somehow upgrade your weapons like in the remake. Even just the materia slots... Always a sucker for seeing cloud use the Buster Sword more. Not sure if that's even possible though. :/
Yeah, in my current game I was also able to dig up the Sector 5 Key right after Mideel collapse and before the Underwater Reactor.
Would it be possible for Aerith, when equipped with a healing rod and Counter Attack, to target an ally instead of an enemy? Totally understandable if not, I just want to try out a silly build
Another nice thing would be to somehow upgrade your weapons like in the remake. Even just the materia slots... Always a sucker for seeing cloud use the Buster Sword more. Not sure if that's even possible though. :/
There's a special opcode that was added to deal with editing memory like the kernel while the game is running, but I think it's restricted to Reunion so I haven't utilised just yet.
Installer: No special functionality
7th Heaven: Model/File swapping at runtime
Reunion: Memory modification through field script
At some point I'm going to do some tests to see if the special opcodes crash on non-Reunion games when the field loads or if the script encounters it; if it's the latter, then I can probably set up a single flevel that can cover all 3 of the above, locking specific functionality to each version to avoid problems. That way Reunion can have things like weapon upgrade, source-build reset, etc. and 7h can make use of model/file swapping for special encounters and the like.
Yeah, in my current game I was also able to dig up the Sector 5 Key right after Mideel collapse and before the Underwater Reactor.
Would it be possible for Aerith, when equipped with a healing rod and Counter Attack, to target an ally instead of an enemy? Totally understandable if not, I just want to try out a silly build
I'm a bit torn on whether to continue with FF8 NT. I've got a fairly good grasp of the field scripting but the biggest obstacle at the moment is not being able to easily bring in or swap out field models + animations are tied to the field model group which restricts what can be done there. My plan is going to be getting all the foundation work done first off, then start seeing what I can get done with Disc 4 as I wanted to do more with the time-compression state you move through before the castle.
In my opinion, no one can fix FF8 but Sega Chief. I really enjoyed the gameplay of NT Demo, and that was the only time I enjoyed FF8 gameplay. That game is so good, yet completely broken. Someone needs to fix FF8. I can wait, it's my childhood game, I can wait a year or two, take your time ))))
Sega chief a question, are you sure that Shield is in the crater? ive checked the left-down path but i cant seem to find it. Its the only magic im missing
Sega chief a question, are you sure that Shield is in the crater? ive checked the left-down path but i cant seem to find it. Its the only magic im missing
Something weird happened in the KOTR fight. I can't exactly remember what happened, but I think this was the sequence:
*stuff happened* --> Cid died --> Shinryu cast the zombie thing that said it is permeating the air --> Cid was revived with Renew --> I could control Cid normally --> Cloud died --> I couldn't target Cloud to revive him, including with Renew --> eventually Aeris died --> I couldn't target anyone now, but Cid was still alive --> Cid spent the next 10+ minutes slowly chipping down Omega until he died.
Disclaimer: I don't know exactly when Cid died. But, I definitely couldn't target Cloud or Aeris once they died, and I definitely cast Renew on Cid to revive him at some point.
During Cid's Zombincibility, Omega never did anything, I assume because Cid couldn't be targeted (because I couldn't target Cid with anything either). I only occasionally saw the " Target Locked!" pop-up, but with no animation from Omega.
I didn't remember the info about Zombie from the Beginner Hall, and I didn't find info about Statuses in the Documentation (can I suggest putting it in the Balancing document?), so the only info I found was from these posts, and it sounds like you should still be able to target and cast spells (like Barrier/MBarrier) on Zombie-d characters.
If you want, you can wait until tomorrow, and I'll try the fight again and recreate what had happened.
During Cid's Zombincibility, Omega never did anything, I assume because Cid couldn't be targeted (because I couldn't target Cid with anything either). I only occasionally saw the " Target Locked!" pop-up, but with no animation from Omega.
I didn't remember the info about Zombie from the Beginner Hall, and I didn't find info about Statuses in the Documentation (can I suggest putting it in the Balancing document?), so the only info I found was from these posts, and it sounds like you should still be able to target and cast spells (like Barrier/MBarrier) on Zombie-d characters.
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zombied party members can not be revived. couldnt in 1.5 either
regards omega same happend to me but with shinryu not appearing to do anything. prob right on the targeting
i killed omega before the serpent.
ruby weapon did not spawn for me at all but the other weapons did, not sure of the cause.
In nibelheim path to reactor the first time in the room with the pipes where you fight the boss blocking the right side of the screen(atm I think) the boss stays there after defeating him allowing you to fight him a second time after which he disappears. You get sp for both battles having me end up with 5/4 upgrades for each character. Game type B.
Also you mentioned Junon league being disabled for this build, is that for both game modes or just B?
As for the feedback for game mode B after finishing it, medgar is excellent. Content past midgar is a little sparse particularly once you get the highwind.(which was somewhat the case in base game as well but what was there was pretty good.
As for suggestions to pad that out, perhaps take the optional things and tie them in to mandatory quests? Things like ancient forest, materia caves, weapon fights, etc. Apart from that small sidequests for each of the towns could help there as well to make the game world seem a bit more alive. Perhaps tracking down zack's last mission details for his parents, helping Marlene in kalm, putting Seto to rest in Cosmo canyon or perhaps rumors of another of red 13s species surviving (to explain the kids he has in the final cutscene), Junon league eventually for junon, a quest to earn the villa in Costa del sol etc just small things like that.
As for possibilities for more drastic changes if you felt you wanted to go that route, eliminating the ending cutscene and using scene work to replace it could lead to interesting possibilities with different outcomes or if possible even clipping the final fMV to only show certain parts to craft a new narrative. At one point in the story some background 8nfo was leading me to speculate the story may have changed to be cloud and sephiroth being competing prototypes rather than a master and clone setup, which could be an interesting path to go down. Perhaps dr gast having escaped and created cloud as an anti sephiroth weapon through elmyras DNA being infused to create a jenova cell vs ancient cell situation. At another point it seemed almost as if sephiroth had been rewritten to be less psychopathic and seemed like the possibility was there of him joining the team in the fight against jehovah which could also have been interesting, but of course a lot more work. Just ideas if you decide to change things further.
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