[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Sweet. Just want to say that one of these toggle option issues is the field-music-during-battles toggle. Sometimes it works, sometimes it doesn't. And even when it works, the victory music still plays at the end of battles. I would prefer if it didn't, as it messes with the immersion.

I think the battle music should only play in scripted battles (such as bosses). As for battles on the world map, I keep going back and forth on that. I think maybe having field music play during battles on the world map could be a separate toggle? I don't know how others feel about this. I'd like to try having the world map music play during battles on the world map, to see how it feels.
I'm not sure what happened with it, it'll be fixed and working as intended for the 2.1 update along with the other toggle flags.

Okie dokie.

And just to confirm, there shouldn't be a conflict between your NT Vanilla and your Lv1 Challenge mod?
I'm not sure, I think the scene.bin in vanilla combat is mostly default but there may have been alterations made where it was unavoidable. I'd save often.
 
Is the Boss in the Red Materia cave the only way to get Mustard Bomb in 2.0? I kinda Stop-locked it and I never got the Enemy Skill  :?
 
I'm not sure what happened with it, it'll be fixed and working as intended for the 2.1 update along with the other toggle flags.
Thank you, Sega Chief. It's much appreciated.

Other bug I have encountered: the fort condor battle notification does not always appear. It has appeared the first couple of times in Junon (before and after the boss), but not after that. I just finished the Cosmo Canyon dungeon, and the notification also did not appear despite a new battle having been triggered. The teleport guy is there though, at least. But yeah, the player has to check a guide to make sure that they don't miss any battle.
 
Hey SegaChief,

I'm planning to stream some FF7 new threat tomorrow evening so I've done a clean install of 7th heaven and NT to get everything ready.

I seem to have a problem with my music dissapearing. After a battle the music just stops.

Any idea what this might be? I've tried completely removing everything and reinstalling etc.

I vaguely recall having an issue like this before but I just can't remember how I rectified it.

Thanks
 
Is the Boss in the Red Materia cave the only way to get Mustard Bomb in 2.0? I kinda Stop-locked it and I never got the Enemy Skill  :?
I can't actually recall now, will add it onto another enemy if so.

Thank you, Sega Chief. It's much appreciated.

Other bug I have encountered: the fort condor battle notification does not always appear. It has appeared the first couple of times in Junon (before and after the boss), but not after that. I just finished the Cosmo Canyon dungeon, and the notification also did not appear despite a new battle having been triggered. The teleport guy is there though, at least. But yeah, the player has to check a guide to make sure that they don't miss any battle.
I'll check into that.

Hey SegaChief,

I'm planning to stream some FF7 new threat tomorrow evening so I've done a clean install of 7th heaven and NT to get everything ready.

I seem to have a problem with my music dissapearing. After a battle the music just stops.

Any idea what this might be? I've tried completely removing everything and reinstalling etc.

I vaguely recall having an issue like this before but I just can't remember how I rectified it.

Thanks
Not sure, to be honest; I would jump into the 7th heaven support thread (or discord) to get some assistance debugging that.
 
I can't actually recall now, will add it onto another enemy if so.

I'll check into that.

Not sure, to be honest; I would jump into the 7th heaven support thread (or discord) to get some assistance debugging that.
I think I've sorted it.

I'm going to be streaming NT 2.0 A type tomorrow evening at 7. Shameless plug but if your interested come take a look and abuse me in the chat. twitch.tv/jrpgjarryd
 
I think I've sorted it.

I'm going to be streaming NT 2.0 A type tomorrow evening at 7. Shameless plug but if your interested come take a look and abuse me in the chat. twitch.tv/jrpgjarryd
7 on the dot is when I join a FF14 raid for 3 hours, but if you're still going by then I'll drop in.
 
7 on the dot is when I join a FF14 raid for 3 hours, but if you're still going by then I'll drop in.
Thatd be great. I gave you a follow back/friend request too.

I'm aiming to stream NT every sunday but I may do another evening as well.
 
7 on the dot is when I join a FF14 raid for 3 hours, but if you're still going by then I'll drop in.
Sorry to spam you.

I'm actually going to be streaming on another day now as I'm going to finish The Last of Us first.

Maybe monday or a weekday. Hopefully I'll see you there.
 
So I think I maybe just discovered my first weird thing with NT Vanilla and Level 1.

The Enemy Skill materia is supposed to be in the specimen container thing after defeating the boss, right?

Not sure what is causing it not to spawn.
 
So I think I maybe just discovered my first weird thing with NT Vanilla and Level 1.

The Enemy Skill materia is supposed to be in the specimen container thing after defeating the boss, right?

Not sure what is causing it not to spawn.
It might just be that I either forgot to re-add it to the field, or the var that handles it was recycled to be used for something else and so it's been flagged as picked up. I would add it via save editor. The vanilla combat version was put together fairly quickly with some scripts having to be put back to the way they were so it's likely to have some oversights in there.
 
I'll check into that.
Hey,

I have encountered another issue related to Fort Condor. I got the notification after talking to Shera the first time in Rocket Town (at the Tiny Bronco), but the teleport guy is nowhere to be found. There's an NPC in town with his model, but that's not him.

I hope that the item reward for this battle isn't sought-after; there's no way I'm trekking back to Fort Condor lol.

In any case, thank you for keeping this mod updated. I love it. I might just do a Game Type B right after.
 
Hey playing NT 2.0 with  all grapich mods now i have a problem  when i get to mithril cave the where you orginal unlock source upgrade at savepoints it itsent there for some reason have you moved it or tok it out of the game havent played since NT 1.5 ?:P
 
Hey,

I have encountered another issue related to Fort Condor. I got the notification after talking to Shera the first time in Rocket Town (at the Tiny Bronco), but the teleport guy is nowhere to be found. There's an NPC in town with his model, but that's not him.

I hope that the item reward for this battle isn't sought-after; there's no way I'm trekking back to Fort Condor lol.

In any case, thank you for keeping this mod updated. I love it. I might just do a Game Type B right after.
I think he's sitting in Cid's green car inside his house.

Hey playing NT 2.0 with  all grapich mods now i have a problem  when i get to mithril cave the where you orginal unlock source upgrade at savepoints it itsent there for some reason have you moved it or tok it out of the game havent played since NT 1.5 ?:P
The source thing in 2.0 is now first accessed after reaching Costa Del Sol, a notice about it will pop after clearing the Cargo Ship boss.
 
By any chance, were you able to create a more customizable source upgrade menu?
 
Hey, I was still lurking around to check if there were updates, and I saw a few messages which made me wonder something about a certain boss :


Is Ozma supposed to be dropping something? I beat him twice (once by accident and another time in a more legit way), but I never got anything from him, is it only in Hard Mode maybe?

You told me in an earlier version to forget about the Inert save points so I kinda did forget about them, but apparently it's related so I'm really getting curious now.


Nevermind, I went to try it again in a backup save keeping those four clues in mind and I got the item. Are they missable though? Since I wouldn't have gotten it if I tried it before and I would assume he doesn't respawn.

Editing again because I'm an idiot and didn't read the Changelog addressing this issue. :D
Guess the clues weren't for this.
 
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By any chance, were you able to create a more customizable source upgrade menu?
I'll give it a go for this 2.1 update.

Hey, I was still lurking around to check if there were updates, and I saw a few messages which made me wonder something about a certain boss :


Is Ozma supposed to be dropping something? I beat him twice (once by accident and another time in a more legit way), but I never got anything from him, is it only in Hard Mode maybe?

You told me in an earlier version to forget about the Inert save points so I kinda did forget about them, but apparently it's related so I'm really getting curious now.


Nevermind, I went to try it again in a backup save keeping those four clues in mind and I got the item. Are they missable though? Since I wouldn't have gotten it if I tried it before and I would assume he doesn't respawn.

Editing again because I'm an idiot and didn't read the Changelog addressing this issue. :D
Guess the clues weren't for this.
Supposed to drop an item, yeah.
 
I dunno about that, over all the years in vanilla and modding I've never had a 100% drop fail. The cause is likely data, there was a weird bug where Demon's Gate wouldn't drop powersoul for instance. I think the value set in the tool is then used in conjunction with the item ID to arrive at the actual value to write to the scene so there's maybe instances where that can be set wrong internally. I got past it last time by just setting a couple more as item drops and it sorted it out which is what I'll do here.
 
Hi there, I've searched through as much of this forum as I could, and can find no answer. I'm in disk 2 in the snow field area and none of my characters (except vincent) have learned any level 2 limit breaks at all. I've been using the same crew the whole time pretty much so I feel like i should have hit the kill count, unless something has changed in that regard.

Am I crazy here?

(Edit: I think the kill counts are just higher or something. I started getting them in gaes cliff, disregard me)
 
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