[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hi, i'm about 4 hours into the mod (loving it btw, this is so fun, on version 2.0.96) and I ran into an issue where I am not gaining gil, and I don't know why.

Edit: Turns out hard mode was turned on from the start and that was causing it, all good now.
 
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Quick question. After beating the final boss is it possible to leave that sequence to get back to the normal game? Since you can save right before the fight you're basically stuck fighting the final boss over and over again.
 
Hey, having fun with 2.0.97, but have a couple bugs to report

Firstly I had a weird bug after resetting one time where as soon as I got back to the NEW GAME/continue? screen it dumped me into the same fight with default characters (Ex-SOLDIER, Tifa, Barret, all with starting stats). When I reset again and tried to reload my save all of the character icons in my memory file were blank (fixed by quitting out and restarting)

Music died (not sure what caused it) and I think this may have caused a bug with the practice event for the Rufus send off - when it came to the part where Cloud is supposed to show his big finish, everyone just stood around and I had to reset.

1/35 soldier in Cosmo Canyon at top of Observatory reappeared after I'd already picked it up (I didn't pick it up a second time so I don't know what happens if you do)

Have been playing with Added Cut+Deathblow on Cloud (equipped with Hardedge, Edincoat/Gold Armlet, Power Wrist/Protect Vest) and Deathblow has literally never missed. Neither his accuracy nor luck are particularly high so I don't think this is working as intended.

Cait Sith starts with about double HP of other characters? Is this intentional? I thought it might be to compensate for coming in late, and because I haven't been using the SP system, but then Vincent comes in with 800, so now I'm not so sure.

That's all I can think of - nothing too major but thought I'd flag them in case anyone else is experiencing similar. Cheers for keeping the game so well updated!
 
Cait Sith starts with about double HP of other characters? Is this intentional? I thought it might be to compensate for coming in late, and because I haven't been using the SP system, but then Vincent comes in with 800, so now I'm not so sure.
cait sith's mvp for low level runs with his huge hp pool :) are you on hard mode? if so
 u can get a secret ending for completing without sp usuage, there is no added ending for no sp no exp run thou
:)  good luck
 
Hey I was just wondering, I'm playing on type B, and the Sample never used Matra Magic, is it missable? I waited and defended multiple turns and it was never used, laser was though. It kinda sucks cause now theres not much early game AoE besides all materia which is locked to 1 use at the moment.
You can get Matra from the Custom Sweepers in the Midgar world map (wasteland areas).

Hi, i'm about 4 hours into the mod (loving it btw, this is so fun, on version 2.0.96) and I ran into an issue where I am not gaining gil, and I don't know why.

Edit: Turns out hard mode was turned on from the start and that was causing it, all good now.
Sorry about that.

Quick question. After beating the final boss is it possible to leave that sequence to get back to the normal game? Since you can save right before the fight you're basically stuck fighting the final boss over and over again.
Yeah could do that if you want; I'll add a save after the Safer fight and this will reload you to the point of no return when used.

Hey, having fun with 2.0.97, but have a couple bugs to report

Firstly I had a weird bug after resetting one time where as soon as I got back to the NEW GAME/continue? screen it dumped me into the same fight with default characters (Ex-SOLDIER, Tifa, Barret, all with starting stats). When I reset again and tried to reload my save all of the character icons in my memory file were blank (fixed by quitting out and restarting)

Music died (not sure what caused it) and I think this may have caused a bug with the practice event for the Rufus send off - when it came to the part where Cloud is supposed to show his big finish, everyone just stood around and I had to reset.

1/35 soldier in Cosmo Canyon at top of Observatory reappeared after I'd already picked it up (I didn't pick it up a second time so I don't know what happens if you do)

Have been playing with Added Cut+Deathblow on Cloud (equipped with Hardedge, Edincoat/Gold Armlet, Power Wrist/Protect Vest) and Deathblow has literally never missed. Neither his accuracy nor luck are particularly high so I don't think this is working as intended.

Cait Sith starts with about double HP of other characters? Is this intentional? I thought it might be to compensate for coming in late, and because I haven't been using the SP system, but then Vincent comes in with 800, so now I'm not so sure.

That's all I can think of - nothing too major but thought I'd flag them in case anyone else is experiencing similar. Cheers for keeping the game so well updated!
The PC game didn't have a soft-reset function natively (think this has been added into Reunion, maybe FFNx as well unsure) but it sounds like it's maybe not 100% stable. A problem with the PC game, and you've maybe seen this in the yuffie warp glitch, is that memory doesn't get completely refreshed when going from the game to the New Game/Continue screens.

For the music dying, do you have any music mods installed? Like that new Cosmo mod?

Cait Sith intentionally starts with a much higher base HP, it levels out and starts to match the others as levels increase but it's there as a kind of early-game extra crutch for him.
 
Yep! No sp hard mode is about my sweet spot - I tried no exp for a little at the start of the game before I realised it meant *NO* exp, not even from mandatory fights (!)
 
I've been doing the 4 secrets from the chocobo and managed to unlock them all by changing the item required for secret #2 (the 4 save point reads Awoken). I've been looking around in the game trying to find what's changed but I didn't found anything.
Did I missed something or is the reward (?) not implemented yet ?

Anyway great work ! Thanks again !
works. ps u do not have to change the item required for #2
use a vaccine to prevent paralysis effect from kicking in on one.. 
script works fine for me :>
 
excuse me im quite confused. for play the NT mod classical way with some additiona stuff i need play game A or B?
 
another thing: sorry for double post

I noticed in documentation says Steal materia is in the sewers, but i found  one at the shop right after 1st mission ended and i accepted tifa in party. Is that correct? or is not installed correctly the mod? (i use 7th heaven one)

https://imgur.com/iItufI7
iItufI7


On the other hand i humbly propose a reowrk:
as per your documentation
Summon spells use a different spell formula to the standard Magic formula, which favours Summon's base power
over the caster's Magic stat. This means that a Summon will always deal decent damage in spite of the caster's
Magic stat, making them more usable by a non-Magic build while not becoming completely overpowered in the hands
of a Magic-focused build.

I propose to put Summon stacking their power over Spirit, instead of magic. This will make the "summoner" archetype class that is more interested in stacking spirit instead of magic to pump a little his damage with summons and, on the other sides, not fighting with pure casters archetype over materias/items with mag stats.

*) They ignore MBarrier
this is wrong. Mbarrier become very weak spell considering many non elemental spell bypass it already , at least make it so that reduce summon damage by small amount (like 20%)

Cloud: Set up by using the Defend command, then continue fighting as normal. The next time Cloud is hit by physical damage he will counter it with either
a single physical attack, a Deathblow, 2x-Cut, or 4x-Cut. This works in addition to any other counter materia.
this si too much RNG. make it so that when cloud defends and get critted, it counters with 2x or 4x. on all other cases he counters with deathblow

Yuffie: If attacked physically while in the front row, she will counter with Mug. After 15 turns have passed, Yuffie's Throwlette will charge and will throw a random shuriken weapon at an enemy when Defend is used (or if already Defending).
this one i do not get... we already have throw materia...

sorry for wall of text, great mod and keep on going! :D
 
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another thing: sorry for double post

I noticed in documentation says Steal materia is in the sewers, but i found  one at the shop right after 1st mission ended and i accepted tifa in party. Is that correct? or is not installed correctly the mod? (i use 7th heaven one)
there is a steal materia within the sewers. doc is correct. Its an option to buy prior to getting elsewhere :)

if you read the info within the beginners hall. there is part which is wrong. 8 sp upgrades, is 4, likely a left over from v1.5.
 
Halp. Mod crashes after fight as Zack on Disc 2 in Nibelheim. Fresh mod install on fresh FF7 via executable.
 
excuse me im quite confused. for play the NT mod classical way with some additiona stuff i need play game A or B?
Type A.

another thing: sorry for double post

I noticed in documentation says Steal materia is in the sewers, but i found  one at the shop right after 1st mission ended and i accepted tifa in party. Is that correct? or is not installed correctly the mod? (i use 7th heaven one)

https://imgur.com/iItufI7
iItufI7


On the other hand i humbly propose a reowrk:
as per your documentationof a Magic-focused build.

I propose to put Summon stacking their power over Spirit, instead of magic. This will make the "summoner" archetype class that is more interested in stacking spirit instead of magic to pump a little his damage with summons and, on the other sides, not fighting with pure casters archetype over materias/items with mag stats.
 
this is wrong. Mbarrier become very weak spell considering many non elemental spell bypass it already , at least make it so that reduce summon damage by small amount (like 20%)

this si too much RNG. make it so that when cloud defends and get critted, it counters with 2x or 4x. on all other cases he counters with deathblow
this one i do not get... we already have throw materia...

sorry for wall of text, great mod and keep on going! :D
Yeah you can buy it early in Sector 7's Materia shop if you want to start bringing in stuff from Reactor 5 and the Slums.

Do you mean making Summons use the Spirit stat instead of the Magic stat to get their damage output? I think I did tinker with the restorative formula at one point to try and have it point at the Spirit stat instead of Magic but it didn't make it in.

Summons ignoring MBarrier is to do with Restorative formula being changed to also ignore MBarrier (was a very common complaint back in the day that MBarrier was blocking healing and pushing people away from using it altogether). So unfortunately summons are tied to this.

I don't think I can set it to check for a critical hit, and it'd be quite a rare proc in a lot of cases.

Yuffie's innate doesn't use up a weapon when it triggers, so it's basically a strong counter-attack with some variation in it depending on which weapon gets chosen to be thrown. Throw on the other hand will expend a weapon when used.

Halp. Mod crashes after fight as Zack on Disc 2 in Nibelheim. Fresh mod install on fresh FF7 via executable.
Are you Kazenai on Discord? Can proceed with debugging on the NT channel in there, it's a bit easier for conversations.
 
thanks sega chief for reply. can i have discord link please? :D
So i can stay updated on real time basis.
 
Hi SegaChief,

At first I want to thank you for this awesome mod! :D
I have a question.
Do you have a list of the sidequests?
I switched to Cid as partyleader but I have no idea what to do.
I don't want to miss a thing.
I guess I'm playing type B? (2.0)
Again, thank you so much! ;D
 
Hi SegaChief,

At first I want to thank you for this awesome mod! :D
I have a question.
Do you have a list of the sidequests?
I switched to Cid as partyleader but I have no idea what to do.
I don't want to miss a thing.
I guess I'm playing type B? (2.0)
Again, thank you so much! ;D
Most stuff unlocks after going to bottom of north crater then coming back but sounds like you've already done that if party leader swap was unlocked. There's not as much as in 1.5, but here it all is:

Cloud: Visit the Shinra Mansion basement (as in vanilla)

Barret: Visit him in Kalm's Weapon Shop (Marlene will also be there). You can also head up to Mt. Corel's Reactor with him in the party (to reach the area with the thing in it, use the stairs from the previous train-track screen to get to it).

Red XIII: Visit Bugenhagen and you'll get a key that unlocks the Cave of the Gi again; head through it with him in the party (or add using PHS at the save point toward the end).

Cait Sith: Head for the Temple of the Ancients ruins

Yuffie: The Pagoda has a rematch, and then that should allow access to the Sacred Fire Cave by dropping Leviathan's Scales Key Item

Cid: Visit the broken automated shop in Wall Market (needs to be party leader but unsure)

Great Glacier: Open the map and head for the middle area (looks like a tree trunk bridge). You'll find a Silver Chocobo here; try feeding it different types of Greens and Nuts.

Shinra Mansion: There's a piano in one of the side rooms that's actually functional (though some keys are duds). Play the same theme you'd play on Tifa's Piano (bit trickier to play by ear due to the dud keys) and something may happen.

Mythril Mines: In a backroom there's a black-cape NPC; if you find all 1/35 soldiers he'll give you a unique Materia


Usual stuff from base game also applies: Materia Caves, Battle Square's Special Battle, Kalm Traveller, etc.
 
Thank you for your quick answer! Guess I've done the most  :'(
When I visit Wall Market with Cid it just shoots ?
But thank you! I guess I can go in to the cave and beat sephi!
Then proceed with 1.5!
Again thanks for your hard work! Keep it up! ♡
 
Thank you for your quick answer! Guess I've done the most  :'(
When I visit Wall Market with Cid it just shoots ?
But thank you! I guess I can go in to the cave and beat sephi!
Then proceed with 1.5!
Again thanks for your hard work! Keep it up! ♡
I would try Cloud as party leader there instead; maybe it was changed and I forgot about it. I think the script will add Tifa and Cid to the party when it's activated as Cloud.
 
Hello, I'm having trouble finding the Magic Plus and Added Effect materia listed as being located in the Great Glacier in the doc. I've found all the spots in Vanilla where there are items. I figured it wouldn't hurt to ask you first rather than hunting in every single screen.
 
Hello, I'm having trouble finding the Magic Plus and Added Effect materia listed as being located in the Great Glacier in the doc. I've found all the spots in Vanilla where there are items. I figured it wouldn't hurt to ask you first rather than hunting in every single screen.
Magic Plus should be in the middle area, the tree trunk bridge screen (there's also something else here blocking the bridge midway so you may need to circle around unless you have some greens/nuts).
e03J7xM.png


Added Effect is in one of the far-west areas:
dNAmxMo.png


I'm unsure of the 2nd location, but have circled where I think it is along with the tree bridge screen:
4TxBxBK.png
 
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