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Hellbringer616
Guest
I know that Bolsa made LiBrE. since he made an editor maybe he at least knows where or how the animations are stored?Unfortunately still can't do anything with the limit breaks
I know that Bolsa made LiBrE. since he made an editor maybe he at least knows where or how the animations are stored?Unfortunately still can't do anything with the limit breaks
They're stored in magic.lgp The problem is that they don't have parent files to load into kimera.... well, rather that the parent files are the **AA files in battle.lgp but kimera doesn't have the functionality to recognize them.I know that Bolsa made LiBrE. since he made an editor maybe he at least knows where or how the animations are stored?
At least you've found a fix!Well, over on my side, I finally sussed how to stop the knights disappearing in the summon, but it does mean 13 exceptions have to be manually coded... 1 for each knight (they each have their own function and the entire summon has one massive function). lmao.
Oh dear.
We'll see.
I just made some progress with the limit animations.Unfortunately still can't do anything with the limit breaks
I wonder if the reunion patch is affecting your damage calculations, mine are showing up on time but are off the screen too quickly.Fresh copy of FF7, install OGL Driver, install HextLaunch, config both, applied reunion patch.
Than i copied the TA released models to the battle.lgp, copied the animation files into the battle.lgp and magic.lgp, patched the .exe, loaded up the game.
EDIT: Guard Scorpion's tail attack is smooth as silk, but again damage calculations seem to take 4 times as long at least
What happened to the slow cam patch I gave you that you said you had? Doesn't that fix the problem or does that compound an issue that DLPB fixed?NFITC1, DLPB found the value that fixes a lot of things except the camera is at 30fps. Any chance you can work your magic and interpolate the frames once?