N
nfitc1
Guest
That's the animation script fixes. I haven't started making those yet because I haven't completely identified all of them.NFITC did you ever come up with the animation fix for things like the characters leaving the limit break area too quickly? Another good one is the guardian attack animation when they shoot their fists.
And what about Cloud's limit break battle text.
No. It's not related to that at all. It's not a handler issue either (that I can tell).How complicated are the Summon fixes? Is it as simple as bumping up a few numbers or do you really need to know what the code is doing to figure out what the fix is for each of the 2000 functions?
Stop being such a killjoy....if so, th eproject is pretty much dead.