[FF7PC-98/Steam] Smoother 60FPS Battles (v0.95)

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Just so's ya know, YouTube enabled 60fps support earlier today for videos at 720p or higher. So if you want to put future videos there instead of MediaFire, it's a viable option now.
 
Just checked out the 60fps video from mediafire, that camera panning is smooth like effin butter
 
Is there a certain option on YT or you just upload the video?

When I try to capture @60 video is stuttering sometimes though. I'm using OBS.
 
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While OBS is good to capture gameplay, if you want precision you'll need to use something else, like Fraps.
 
Ok tried FRAPS and worked great but I can't have the cool overlay image I'm using with OBS as my channel avatar, without editing the video. And rendering takes so much time! Also forget 720HD, 1080HD with firefox, waterfox etc. atm. Chrome works well!

 
Just so's ya know, YouTube enabled 60fps support earlier today for videos at 720p or higher. So if you want to put future videos there instead of MediaFire, it's a viable option now.
I think only 720p and 1080p support 60fps. 1440p and 2160p are still locked at 30 fps from what I've noticed.

Ok tried FRAPS and worked great but I can't have the cool overlay image I'm using with OBS as my channel avatar, without editing the video. And rendering takes so much time! Also forget 720HD, 1080HD with firefox, waterfox etc. atm. Chrome works well!
Does Firefox play videos with Flash or HTML5? Flash is not playing 60fps but when I switch to HTML5, it does.
 
60FPS requires HTML5 player, and I think it requires Chrome, but I'm not positive on that one.

I also thought I saw a 1440p60 video yesterday, but I may be mistaken. It's difficult to search because people keep labeling their videos stupidly.

While OBS is good to capture gameplay, if you want precision you'll need to use something else, like Fraps.
Not really. The trick is in your settings; FRAPS defaults to low CPU usage settings where possible, while OBS has slightly nicer defaults at the cost of being slower. If your CPU is too slow, lower compression (or even lossless) can make a big difference. Experiment with different codecs and see what works for you. If rendering is an issue, maybe avoid lossless because that'll need re-rendered anyway before uploading to YouTube unless you want to deal with insane filesizes that take forever to upload and burn through your bandwidth.

Personally I use Dxtory for capture, and

edit: and don't finish my posts? Huh.

Personally I use Dxtory for capture, and it works great—best performance I've gotten out of all that I tried—but I'm not sure it's got an overlay feature like you're looking for. One thing you can try is using other capture software in conjunction with OBS. Any capture software that can output to a DirectShow stream (Dxtory for sure, maybe FRAPS?) can then be picked up by OBS, which can then add the overlay and do the encoding and writing and all that jazz. If the issue was in the capture itself, this should fix it.
 
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Just so's ya know, YouTube enabled 60fps support earlier today for videos at 720p or higher. So if you want to put future videos there instead of MediaFire, it's a viable option now.
Awesome, I was wondering when it was finally going to be implemented.  Unfortunately, I don't know shit about encoding, so if someone else wants to upload these (or make better ones [please!]) it's fine with me.  The ones on mediafire are lossless.
 
Awesome, I was wondering when it was finally going to be implemented.  Unfortunately, I don't know strawberries about encoding, so if someone else wants to upload these (or make better ones [please!]) it's fine with me.  The ones on mediafire are lossless.
I'll get home from work in a few hours. I can upload it then.
 
You prob know all this but:

1. Opening camera movement is too fast.

2.  Character/enemy moving to target and attacking is too fast

3. Same for character moving back to stance after attack
 
You prob know all this but:

1. Opening camera movement is too fast.

2.  Character/enemy moving to target and attacking is too fast

3. Same for character moving back to stance after attack
Yeah, there are still some camera movements operating at 30 instead of 60.  No idea why.
2 and 3 are the same thing.  NFITC1 referred to them as animation fixes.  Basically the models are supposed to delay a certain amount of time before and after certain actions. This also affects things like "confusion" where the character spins in place.  These animation calls need to be doubled in time taken before the next action
 
Okay, it's finished uploading. 60FPS only works in 720p and 1080p. I must say, it looks quite nice.
 
Thanks for doing that.  Hopefully more people will begin using it and find some fights that even better demonstrate the difference.  I just recorded  where I happened to be at.
 
NFITC1 referred to them as animation fixes.
No, these are animation script fixes. I just haven't sent any to you because I haven't pinned them all down yet.
 
Sure wish I had something to take the edge off. Feels like being in med school
 
I love the idea and the work put into this. Here some more footage with limit breaks.


Barret's Catastrophe attack was glitchy/flashy.
 
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