C
Covarr
Guest
Just so's ya know, YouTube enabled 60fps support earlier today for videos at 720p or higher. So if you want to put future videos there instead of MediaFire, it's a viable option now.
I think only 720p and 1080p support 60fps. 1440p and 2160p are still locked at 30 fps from what I've noticed.Just so's ya know, YouTube enabled 60fps support earlier today for videos at 720p or higher. So if you want to put future videos there instead of MediaFire, it's a viable option now.
Does Firefox play videos with Flash or HTML5? Flash is not playing 60fps but when I switch to HTML5, it does.Ok tried FRAPS and worked great but I can't have the cool overlay image I'm using with OBS as my channel avatar, without editing the video. And rendering takes so much time! Also forget 720HD, 1080HD with firefox, waterfox etc. atm. Chrome works well!
Not really. The trick is in your settings; FRAPS defaults to low CPU usage settings where possible, while OBS has slightly nicer defaults at the cost of being slower. If your CPU is too slow, lower compression (or even lossless) can make a big difference. Experiment with different codecs and see what works for you. If rendering is an issue, maybe avoid lossless because that'll need re-rendered anyway before uploading to YouTube unless you want to deal with insane filesizes that take forever to upload and burn through your bandwidth.While OBS is good to capture gameplay, if you want precision you'll need to use something else, like Fraps.
Awesome, I was wondering when it was finally going to be implemented. Unfortunately, I don't know shit about encoding, so if someone else wants to upload these (or make better ones [please!]) it's fine with me. The ones on mediafire are lossless.Just so's ya know, YouTube enabled 60fps support earlier today for videos at 720p or higher. So if you want to put future videos there instead of MediaFire, it's a viable option now.
I'll get home from work in a few hours. I can upload it then.Awesome, I was wondering when it was finally going to be implemented. Unfortunately, I don't know strawberries about encoding, so if someone else wants to upload these (or make better ones [please!]) it's fine with me. The ones on mediafire are lossless.
Yeah, there are still some camera movements operating at 30 instead of 60. No idea why.You prob know all this but:
1. Opening camera movement is too fast.
2. Character/enemy moving to target and attacking is too fast
3. Same for character moving back to stance after attack
No, these are animation script fixes. I just haven't sent any to you because I haven't pinned them all down yet.NFITC1 referred to them as animation fixes.
I forgive anyone who gets those confused. It's pretty easy.You'll have to forgive my memory. School is INTENSIVE right now.
Well, I don't.I forgive anyone who gets those confused. It's pretty easy.