[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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I could see those working, although I'd have to play a bit with them to be sure (the intro bombing mission would be plenty for me to get a feel one way or the other).
 
I had thought that I would get some feedback from the others, because I'm not really happy with Cloud. But it looks like they are satisfied if something is new. :|
Even if you like a coherent design, the majority will use HD textured models. I'm aware of this and I try to use the best of both worlds to convince some people to stick with the unshaded style.
However the style change of the heads is something, which IS distracting, if you are used to the original heads. Even for me.
The biggest difference is actually the eye-eyebrow part. Many of the male models have them merged together to an angry look. But the new heads have them both separated, which makes the faces look different depending from the angle of the camera.
Anyway Cloud needs some fine work, the added hair on the left side looks wrong and the lips are to dark.
 
I definitely recommend keeping the original heads... or using the PRP heads and modifying them.  The PRP ones come from the battle models and look like they were intended to look.  Even your original shaded ones look good. :) The new ones I don't care for at all...  and the whole update looked wrong to me:

https://dl.dropboxusercontent.com/u/36889302/FF7/newkal.PNG

I just don't think any of that fits.
 
I'm sure whatever you guys finally decide on will be great, all of you guys seem to really know what you're doing (certainly far more than me as I'm mostly clueless at this point). I look forward to seeing what you end up with! :D
 
There are still a few issues with the unshaded models, but I think that's for Kaldarasha to fix.  Although it could be how I've installed them.  So far:

1.  Rufus' coat goes through his legs.
2. Rufus' head disappears when blinking
3. Tifa and Aerith eyes look weird.
4. The neck of Sephiroth does not blend nicely into his body colour wise.
5.  The transparent problem at the temple is affecting all characters except Sep and Cloud.
 
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1. If you mean when he's moving, then I can't fix it now. I could use a similar solution like I had made for Sephiroth coat, but this would look like new added pieces.
2. fixed
3. Should be fixed.
4. It's the same color, but the light shading darken the neck.
5.  :o Really? Kimera97a should have fixed that problem.
 
Yeah the coat issue is something that comes up with a lot of characters actually. It's the limitation of rigging character models as separate pieces, they tend to move through each other sometimes. The pieces can be cut and attached to the part that's moving through them, but with Rufus for example than the bottom of his coat will move with his legs.

By the way, as far as the HD models go if anyone is updating the chibi TA Cloud there's a transparency issue. Parts of it are solid black (0,0,0) which is used for transparency. If you look closely at the bottom of the feet and the middle of the legs you can see through them. You can see this on my release page actually, the large picture of the TA 2.0 battle model shows it (that pic was actually how I found the problem). You can just use the one I fixed, but the rsd files for the chibi model will have to be edited to use the single texture.
 
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Yeah the coat issue is something that comes up with a lot of characters actually. It's the limitation of rigging character models as separate pieces, they tend to move through each other sometimes. The pieces can be cut and attached to the part that's moving through them, but with Rufus for example than the bottom of his coat will move with his legs.
You see this problem from time to time in new games even now, so while it's not a bad idea to tweak, it's certainly forgivable in my opinion.
 
I feel like only the original style chibi models look normal in field. ... I can't be the only one. I would love to see a whole set of HD chibi models.  ;) ;) ;) ;)
I don't know if that Wedge model is an example of a chibi model, but it's right in the bottom of the uncanny valley for me.. it's closer to the concept art I guess, but I find it looks really creepy :P As for the Cloud model, his face looks much too feminine to me. I suppose he should be reasonably effeminate given he can pass for a beautiful woman when he's cross dressing, but still. I think it's because in the HD chibi model his eyes are so big and his mouth looks so.. delicate.
 
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Personally, the only character graphical mod I use is the Chibi Reconstruction one. It remains faithful to the original style while updating them enough to make them look better without looking weird. All the others either look too inconsistent to the original style or only change a few characters, making the game look a bit weird when you have regularly proportioned characters running around next to a ton of chibi characters. I also think the maps were made with the chibi style characters in mind, and the stiff, awkward animations look even worse with the 'fuller' sized characters.
 
Ok Ive been a busy boy.  Aali has removed battle interface fix but I have worked out a better way of doing things.  The new way only needed 2 hex edits and it's fixed all the other issues that previously existed, like the flash effect not extending to the bottom.  We will see how this goes.

Now I have to fix the fade in and fade out.
 
Retranslation and Relocalization: done
Tools: done
Battle interface: done
Menu: done
Minigames (except submarine and fort condor): done
Models: done
Installer: done

testing:  tomorrow
release day: tomorrow.

Night.  :)
 
Retranslation and Relocalization: done
Tools: done
Battle interface: done
Menu: done
Minigames (except submarine and fort condor): done
Models: done
Installer: done

testing:  tomorrow
release day: tomorrow.

Night.  :)
Fingers crossed! :D
 
Retranslation and Relocalization: done
Tools: done
Battle interface: done
Menu: done
Minigames (except submarine and fort condor): done
Models: done
Installer: done

testing:  tomorrow
release day: tomorrow.

Night.  :)
Good night  :)
 
Are the retranslated FMVs going to be in this first release, or is that for a future update?
 
Future update and separate due to size.
Would it be possible to release the translated dialogue so we could refer to it while we played?
 
I doubt you're going to want to play the game and look at the text at the same time.. what's the point?

Also...  I've been sat here 6 hours straight now fixing things that decided to surprise me.  But it is getting released before I go to bed tonight.  I am not going to sleep until it is released :)
 
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