K
knightsoftheround
Guest
I could see those working, although I'd have to play a bit with them to be sure (the intro bombing mission would be plenty for me to get a feel one way or the other).
You see this problem from time to time in new games even now, so while it's not a bad idea to tweak, it's certainly forgivable in my opinion.Yeah the coat issue is something that comes up with a lot of characters actually. It's the limitation of rigging character models as separate pieces, they tend to move through each other sometimes. The pieces can be cut and attached to the part that's moving through them, but with Rufus for example than the bottom of his coat will move with his legs.
I don't know if that Wedge model is an example of a chibi model, but it's right in the bottom of the uncanny valley for me.. it's closer to the concept art I guess, but I find it looks really creepyI feel like only the original style chibi models look normal in field. ... I can't be the only one. I would love to see a whole set of HD chibi models.![]()
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Fingers crossed!Retranslation and Relocalization: done
Tools: done
Battle interface: done
Menu: done
Minigames (except submarine and fort condor): done
Models: done
Installer: done
testing: tomorrow
release day: tomorrow.
Night.![]()
Good nightRetranslation and Relocalization: done
Tools: done
Battle interface: done
Menu: done
Minigames (except submarine and fort condor): done
Models: done
Installer: done
testing: tomorrow
release day: tomorrow.
Night.![]()
Would it be possible to release the translated dialogue so we could refer to it while we played?Future update and separate due to size.