[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

  • Thread starter Thread starter DLPB_
  • Start date Start date
Status
Not open for further replies.
Perhaps use another joypad as a template?  Or... Use arrows of some kind?
Can't really find another joypad that actually has buttons of this sort (it's all the Gameboy type direction buttons or joysticks) but I think I can rig something up involving arrows while deviating enough from the original designs to not be confusing.

Oh, and did you want to go with the dark text inside or the light text inside?
 
(I hope double-posting is allowed??)

I just went ahead and might a light and dark set for the remainders! Hopefully one of these directional button sets is usable!

Dark Start/Select Set
Start: http://i747.photobucket.com/albums/xx112/mugenginga/StartButton1-1.png
Select: http://i747.photobucket.com/albums/xx112/mugenginga/SelectButton1-1.png

Light Start/Select Set
Start: http://i747.photobucket.com/albums/xx112/mugenginga/StartButton2-1.png
Select: http://i747.photobucket.com/albums/xx112/mugenginga/SelectButton2-1.png

Dark Top2 Set
R2: http://i747.photobucket.com/albums/xx112/mugenginga/R2Button1-1.png
L2: http://i747.photobucket.com/albums/xx112/mugenginga/L2Button1-1.png

Light Top2 Set
R2: http://i747.photobucket.com/albums/xx112/mugenginga/R2Button2-1.png
L2: http://i747.photobucket.com/albums/xx112/mugenginga/L2Button2-1.png

Directional Set #1
Up: http://i747.photobucket.com/albums/xx112/mugenginga/UpButton1.png
Down: http://i747.photobucket.com/albums/xx112/mugenginga/DownButton1.png
Left: http://i747.photobucket.com/albums/xx112/mugenginga/LeftButton1.png
Right: http://i747.photobucket.com/albums/xx112/mugenginga/RightButton1.png

Directional Set #2
Up: http://i747.photobucket.com/albums/xx112/mugenginga/UpButton2.png
Down: http://i747.photobucket.com/albums/xx112/mugenginga/DownButton2.png
Left: http://i747.photobucket.com/albums/xx112/mugenginga/LeftButton2.png
Right: http://i747.photobucket.com/albums/xx112/mugenginga/RightButton2.png

Directional Set #3
Up: http://i747.photobucket.com/albums/xx112/mugenginga/UpButton3.png
Down: http://i747.photobucket.com/albums/xx112/mugenginga/DownButton3.png
Left: http://i747.photobucket.com/albums/xx112/mugenginga/LeftButton3-1.png
Right: http://i747.photobucket.com/albums/xx112/mugenginga/RightButton3-1.png

Directional Set #4
Up: http://i747.photobucket.com/albums/xx112/mugenginga/UpButton4.png
Down: http://i747.photobucket.com/albums/xx112/mugenginga/DownButton4.png
Left: http://i747.photobucket.com/albums/xx112/mugenginga/LeftButton4-1.png
Right: http://i747.photobucket.com/albums/xx112/mugenginga/RightButton4-1.png
 
Set 3 without a doubt. I only need that one though because I can just rotate.  I'll see which of these look good in game.  Thanks for all those!  If anyone thinks they can do better, have a go.  If not, I will use these.  They look pretty damn good to me.  8)
 
I will point out that directional sets 3 and 4 are totally inaccurate to a PS controller. This isn't necessarily a bad thing, as the PS controller's D-Pad is counter-intuitive unless you see it all together.
 
Yup, as he said before though, using the real direction graphic is confusing.  I don't mind some lee way with the directional ones.  How did ff7 psx do it?
 
Yup, as he said before though, using the real direction graphic is confusing.  I don't mind some lee way with the directional ones.  How did ff7 psx do it?
Exactly, they totally seem like they're pointing in the opposite direction on their own, so I did a 'mirrored' version that would be clearer and am just letting Dan pick whatever he likes best. XD

Oh, and I'm a she. :D
 
I see...  :P  I will have to remember that.

Second revision is going well...  The actual feel of the dialogue is coming together now too.

OLD
“This just in. An accident today…”{NEW}
“…the worst in the history of the metropolis.
   But thanks to the quick response
   by those in charge,
   there were no civilian casualties.”{NEW}
“The cause of the accident is still unclear at
   this time, however, according to some
   sources it is believed to have something to
   do with the terrorist
   group, AVALANCHE.”


NEW
“Continuing our coverage of today's events…{NEW}
“In spite of the worst incident in Midgar's history,
   no civilian casualties have been reported.
   Shin-Ra's city management are being credited
   for their quick response.”{NEW}
“The cause of the incident is still unclear.
However,we are getting reports that a statement
   has been released by the terrorist group
   Avalanche,claiming responsibility…”

=============

OLD
{TIFA}
“Oh! {CLOUD}!
    Your hair looks like a Chocobo!”

NEW
{TIFA}
“{CLOUD}! That's like stealing
   from your own! …After all,your
   head looks like a chocobo!”


511 of 690 maps done.
 
Last edited:
No longer treating Avalance as an acronym gets props in my book, but are you going to write in a part where the group explicitly tells someone they were involved or Shin-Ra lies about getting a message?
 
How do you mean?  The report above is how it is in the original writing. It's just propaganda because Avalanche didn't have anything to do with the mechanical tower (d7 collapse).  It was destroyed by Shin-Ra  :) The news report can't say a statement has been released because it has no proof of that.  It's just making people believe Avalanche did it using weasel words, and blatantly lying about the death toll.

edit.

Edited above.  I just remembered, the broadcast has nothing to do with Reactor 1 and 5.  It's the District 7 collapse.
 
Last edited:
Another note.  The word "soldier" will be treated in the same manner as the word "marine".  If it is referring to a member of the organisation Soldier, it will be capitalised. Examples:

I am a Soldier (A member of Soldier)
I am a soldier (A generic soldier)

http://afterdeadline.blogs.nytimes.com/2009/02/18/when-every-letter-counts/
===============

One last comparison now.  It didn't meed much changing from Luksy's localisation.  I have added Luksy's notes for this map also. It's pretty clever how the piano clue works originally.  "Without So La"  in other words, missing 2 keys.  And Sora also meaning sky, because the rays of sunshine don't reach the piano.

Old
Code: [Select]
Code:
Mansion, 1f.------------------------------“I must get rid of all those that stand in the way of my research.  Even that one from the Turks.”{NEW}“I scientifically altered him  and put him to sleep in the basement. If you want to find him, search the area.”{NEW}“But…this is merely a game I thought of. It is not necessary for you to participate if you don't want to.”{NEW}“There seems to be another letter.”{CHOICE}Read it{CHOICE}Ignore it------------------------------“Move the dial on the safe carefully but quickly. You have 20 seconds. You can not go past the numbers while turning. The 4 hints for the numbers are…”{NEW}{CHOICE}dial (1){CHOICE}dial (2){CHOICE}dial (3){CHOICE}------------------------------The lid of the box with the most oxygen.------------------------------Behind the Ivory's short of tea and ray.------------------------------The creek in the floor near the chairon the second floor…then to the left five steps, up nine steps,left two steps, and up six steps.------------------------------The fourth row has been written in invisible ink…Dial (4) is {GREEN} (Right 97)------------------------------
Luksy
Code: [Select]
Code:
Shin-Ra Mansion,1F------------------------------Hojo's letter"I must rid myself of all those who would interfere with my research.  That man from the Turks is no exception."{NEW}"I have made some somatological improvements to his body, and put him to sleep in the basement. Look for him there if you are interested."{NEW}"This is however nothing more than a capricious game I created. Do not feel obliged to take part."{NEW}"There seems to be a second page."{CHOICE}Read it{CHOICE}Ignore it, we need to get going------------------------------“Move the dial on the safe carefully, but quickly. You have 20 seconds, do not exceed this time even by a little. The hints for the 4 dials are…”{NEW}{CHOICE}Dial 1 hint{CHOICE}Dial 2 hint{CHOICE}Dial 3 hint{CHOICE}------------------------------The lid of the box with the most oxygen.------------------------------Behind the gap in its black and white teeth.<< impossible to translate, I've come up with something similar,<< original reads "Behind the black and white without sky"<< sky is 'sora' in japanese, in this case a play on words< "behind the black and white without so and la"------------------------------From the creak in the floor next to the chairon the second floor…5 steps left, 9 up, 2 left, 6 up.------------------------------The fourth value is revealed…Dial 4 is {GREEN}Right 97------------------------------
New
Code: [Select]
Code:
Shin-Ra Mansion,1F------------------------------Hojo's Letter‘I must rid myself of all those who would interferewith my research. That man from the Turks is noexception.{NEW}I have made some somatological improvementsto his body,and put him to sleep in the basement.Look for him there if you are interested.{NEW}This is,however,nothing more than a capriciousgame that I have created. Do not feel obliged totake part.’{NEW}“There seems to be a second page.”{CHOICE}Read it{CHOICE}Ignore it,we need to get going------------------------------‘Move the dial on the safe carefully,but quickly. You have 20 seconds.The hints for the 4 dials are…’{NEW}{CHOICE}Dial 1{CHOICE}Dial 2{CHOICE}Dial 3{CHOICE}------------------------------‘The lid of the box with the most oxygen.’------------------------------‘Between the gap in its black and white teeth.’------------------------------‘From the creak in the floor,next to the chair…5 steps left,9 steps up,2 steps left,6 steps up.’------------------------------The fourth value is revealed…‘Dial 4 is {GREEN}Right 97{WHITE}’------------------------------
 
Last edited:
Second revision completed.  692 of 692 maps checked and updated.  Didn't take that long, did it (15 hours about)?  :evil:

Next I have to play through the whole game and  make my 3rd revision lmao.  That starts tomorrow.  :-D

After that, send questions to Luksy, get those ironed out.  Then send remaining Scottish dialogue to Prince Lex for him to update.  Then, first major release will be ready. 

It has taken a ridiculous amount of time...  I want to strangle Square for not doing their job properly.
 
Last edited:
Yay! :D I'm making all my friends play it even the ones that never had interest in VII. XD
 
Congratulations to all the team!
I hope to see the final result and we can prove it.

Other question, Will you use the videos of the version 2012 or others which were edited by you?

Regards.
 
I'll be using 2012 videos.  The ending needed re-localising again anyway.

edit

Main play through has begun.  3rd and final revision from me now also places the windows properly. 

 
Last edited:
EDIT:

The code for positioning boxes below is not how it should be.  I will amend it at a later time.

I have to wait for Luksy.  Need to know if he is implementing my idea for box positioning in ts.  With the new idea, a graphical interface is not required since there would be 25 default box positions.  I would just need to visually work out where I want them and then add it.  This is how it would work:

Code: [Select]
Code:
I think the best way  is to have 5 default X positions, and 5 default Y positions. The calc would not be too hard the way I plan on doing it.  5 #a values and  5 #b values.a would be x, and b would be y.  Normal #x and #y would still be absolute  pixels.Ok so...#a // X position1:X= XOffset // Left2:X= (screenwidth*0.25)-(boxwidth*0.5) 3:X = (screenwidth*0.5)-(boxwidth*0.5) // Centre4:X= (screenwidth*0.75)-(boxwidth*0.5)5: X= Screenwidth-Boxwidth-Xoffset // Right#b // Y position1:Y= YOffset  // Top2:Y= (screenheight*0.25)-(boxheight*0.5)3:Y = (screenheight*0.5)-(boxheight*0.5) //Centre4:Y= (screenheight*0.75)-(boxheight*0.5)5: Y= ScreenHeight-Boxheight-Yoffset // BottomTherefore #ab 3 3  would place the window directly in the middle of the screen. The above total 25 locations may be good enough that people mostly wont need tomess about with a GUI. These would instead be a very good guide as to where theywant each window.  It's very simple and it eliminates manually entering pixel perfect values(which is impossible really without a GUI anyway).Obviously large windows will fall below the X and Y or go above the Width and Height,once calculations have been made.  When this happens, they should be set to the offset(I guess the game already does that but if not on all sides, ts should.)
]

and in practice:

Code: [Select]
Code:
District 1,Station--------------------------------------------------#ab 2 2Biggs“Wow… You're from Soldier all right!”{NEW}“But… one of theirs in a group like Avalanche…!?”--------------------------------------------------#ab 4 2Jessie“…Soldier? They're the enemy…”--------------------------------------------------#ab 4 2Jessie“Why would someone from Soldier join Avalanche?”--------------------------------------------------#abh 2 2 3Biggs“Hang on,Jessie, he quit Shin-Ra… He's with us now.”--------------------------------------------------#ab 2 2Biggs“I didn't catch your name…”--------------------------------------------------#ab 3 4{CLOUD}“…{CLOUD}.”--------------------------------------------------#ab 2 2Biggs“{CLOUD},eh? I'm…”--------------------------------------------------#ab 3 4{CLOUD}“I'm not interested in names. Once the job's done,I'm outta here.”--------------------------------------------------#ab 5 4“The hell you all doin'!? I told ya… Never move in a group!”--------------------------------------------------#ab 5 4“Our target's Mako Reactor 1. Meet up at the bridge in front of it.”--------------------------------------------------#ab 4 1“Ex-Soldier,huh? Don't trust ya!”--------------------------------------------------#ab 4 4{BARRET}“You can run by holdin' {PURPLE}[Cancel]{WHITE} with  the {PURPLE}[DIRECTIONS]{WHITE}.  Keep up with me!”--------------------------------------------------
 
Last edited:
Luksy isn't sure whether he will add that or not, and it isn't a perfect solution (even though it's a pretty damn good one!).  The other possibility is for me to create a new tool.  The new tool would report absolute X Y positions of the boxes in real time, and allow you to manually place them while you look at the actual in game screen.  using Loveless or Makou is  a gross waste of time, and flawed, because you cannot know character positions etc.  It's impossible to place windows correctly.

I will attempt to make this new window positioning tool.  So 3rd and final revision is on hold for now.
 
I was just wondering about the inconsistency of the commas in the game text you've been citing; it seems the majority of the commas have no space after them, but every 12th one or so does have a space following it. That's really my only criticism, and may be something you're aware of already.
 
Status
Not open for further replies.
Back
Top