[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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M005 is Here


This is the final major release of the Menu Overhaul Project, bringing an end to 9 months of ongoing work and tweaks.  Future updates to this installer will consist primarily of bug fixes and re-translation updates.  The main feature of this release is foreign language support with the font.

Please remember to read the Readme which is now displayed on the license page of the installer.  Any files altered with past revisions should be replaced with originals.  It is recommended to install this project last.  After a first install, repeat installs should work fine.

I really hope I have got this all working, but there are so many things to keep check of, that it is anyone's guess as to how well I have done.


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REVISION HISTORY:23-Mar-2012 M005:1. Retranslation Project Revision 002. Up to Shin-Ra Building    (and other maps are done. 34% game dialogue).2. Smoother opening menu transition.    Thanks to Dziugo for his help!3. Materia exchange menu fix (original game has an annoyance    where the cursor moves to 8th slot all time. Thanks Dziugo.)4. British spellings in ff7.exe now also changed.5. Full font support for foreign languages.6. Rebirth Sephiroth battle "Worried about..." option fixed.7. touphScript update to fix broken world map dialogue.8. touphScript update to fix certain dialogue boxes that were not      being resized.9. Possible "invalid colour type" error has been fixed with the      mods\flevel items.10. Script fixes added, minigame fixes added.11. Philman's coloured FF9 interface added.12. Grimmy's coloured menu icons added.13. Disable mouse support added (Thanks Aali.)14. Installer changed backup folder to BACKUP-dlpb to maintain     compatibility with Unified Model Installer. Other changes made     to the installer.15. Retranslation series canon option added.16. Hex documentation option added.17. Ability to add any non menu patches separately.18. Game Over screen higher resolution with fractals.19. "500 years later" text updated.

Uhh... I can't download the m0.exe file, it brings up a redirect error. Is is possible to add it to mediafire, or am I simply not downloading it correctly?


=DISREGARD THIS MESSAGE=

After going throw Chrome, Firefox, and IE (forgive me god) i got it to work on a portable version of FF.
 
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I got this log after installation

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min51_1 patch failed, not original scriptchrin_2 patch failed, not original scriptealin_2 patch failed, not original scriptblin67_2 patch failed, not original scriptelminn_1 patch failed, not original scriptelmin4_2 patch failed, not original scriptpsdun_2 patch failed, not original scriptmtcrl_9 patch failed, not original scriptgames_2 patch failed, not original scriptgongaga patch failed, not original scriptgoson patch failed, not original scriptcosin1_1 patch failed, not original scriptkuro_4 patch failed, not original scriptlastmap patch failed, not original script
Is this bad?
 
U r right... my mistake... please delete this comment :)
 
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Mod doesnt change that colour at all...  It has always been green for magic and red for limit.

edit:  always make sure the problem you have is to do with this mod :)
 
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I have a problem.

When I downloaded the mod, I tried it out and a problem arose with a New Game. As I reached the screen where I need to name Cloud, I was able to type, delete and replace text for the character's name, but I can't for my life accept the name's choice and leave the screen to continue the game. It seemed that whatever button I was pressing (yes, I tried every single one!), I could only change the name and make appear the "Do you want to exit FF7?" screen, where BTW I get stuck too every time I reach it (it just freezes and the game won't answer any button). The thing is, when I go to the same "Do you want to exit FF7?" screen in a save later in the game, it works no prob and I can leave it, which makes me think that there's something wrong with the "Insert name for the character" screen.
If it helps, I'm using a laptop with the "ff7input.cfg" file.

I concede that I did do these things prior to Menu Overhaul's installation (and no more after it!):

1 - Did a clean install of the game in a new directory (of course, with the "Maximum Install" choice).
2 - Installed Aali's latest driver.
2 - Installed the latest FF7Music pack (and ran the game through the program).
3 - Installed the "Anxious Heart" music pack, in order to play it in the game with FF7Music.

DPLB, can you see if it's related to the mod or did I mess up somewhere (I don't know how those mods I installed prior to MO Project conflict with it)?

Here's my applog: http://www.mediafire.com/?njty0aml6wl2244


Nevermind, the same thing happened without the mod. And I solved it simply by pressing "Esc". How the heck could I have forgotten about that?
Still, it'd be nice if we were able to delete our own posts...
 
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Don't suppose you know about this bug on the bit where Cloud and aerith escapes from the Shinra? and where you choose to make her run, fight, or wait?
 
That should already be fine...  should not exist anymore if using retranslated text.  It shouldn't be in the original either as long as you used a clean flevel.

also, same issue here:

I got this log after installation

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min51_1 patch failed, not original scriptchrin_2 patch failed, not original scriptealin_2 patch failed, not original scriptblin67_2 patch failed, not original scriptelminn_1 patch failed, not original scriptelmin4_2 patch failed, not original scriptpsdun_2 patch failed, not original scriptmtcrl_9 patch failed, not original scriptgames_2 patch failed, not original scriptgongaga patch failed, not original scriptgoson patch failed, not original scriptcosin1_1 patch failed, not original scriptkuro_4 patch failed, not original scriptlastmap patch failed, not original script
Is this bad?
You need to use a clean original flevel, as stated in readme.  Place this file in the dlpb-backup folder if it exists, if not, place in normal game folder.   Once flevel has been edited, touphscript will not alter the script in these maps to prevent bugs.
 
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That should already be fine...  should not exist anymore if using retranslated text.  It shouldn't be in the original either as long as you used a clean flevel.

also, same issue here:

You need to use a clean original flevel, as stated in readme.  Place this file in the dlpb-backup folder if it exists, if not, place in normal game folder.   Once flevel has been edited, touphscript will not alter the script in these maps to prevent bugs.
I'm afraid of using a clean flevel from the disk will ruin my already modified one and cause trouble. I don't remember which mods did I use that have modified it. If i use  a clean flevel should i reinstall menu overhaul too? And now that my mod path has changed will grimmy's upscaled textures work if i just copy them in DK path as I did. I tested them and i can't tell any difference... I also noticed that world and condor folder for upscaled textures are missing from DK mod path and I copied them too. I also had to copy the avatars I use. Since those load fine I guess all others load too. But I don't know what to do with the flevel.lgp. I'm afraid of loosing any previus changes I made. I will back up and try again.
 
As long as you dont select uninstall the DK folder and settings will remain, so the stuff you copied over it should still work.  It is not imperative that you use a clean flevel, it just means certain of the options (like minigame fixes) may not be added.

If you use a clean flevel, you will need to reinstall the menu project.  If you are planning on using  anew flevel just place it in the backup-dlpb folder before running the installer.
 
And something more... I noticed that it patches ff7.exe. I usually run the mod from the music folder because if I run ff7.exe it doesn't play music,so will the mod work if I don't run ff7.exe which is patched? I will back up and try again. Thanks!

* I reinstalled and it changed my avatars, prelude background and loading screenso I needed to copy/modify my menu and cr folder again in the Dk path... but after installation the log showed some errors. Where does it keep that log? Because I closed the window and didn't copy. I chose only the R002 option. Maybe that's why it gave errors because it didn't install anything else?
 
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You will have to copy the exe across.  The menu project relies almost entirely on changes to ff7.exe, if you arent using it, you are going to have hundreds of issues.
 
Well ff7music folder by ficedula's mod already installed by the Bootleg has a ff7launch.exe.

   C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\FF7Music\mp3\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done

Just for notes if i use the ff7.exe from the original folder it doesn't play any music.

*This is weird I tested it again and it plays music but the option for save anywhere is disabled. I guess I need to install the MO.exe again and alter my menu and cr folder again :)
 
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Hey Dan Great work, just tested this (been busy with family stuff so i haven't had time to get on), and it seems to be working great with default install options, but when i enabled Re-Translation i got this error log.
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Error in startmap: Incorrect number of entries: 2/11Error in blackbg2: Incorrect number of entries: 24/42Error in blackbg3: Incorrect number of entries: 18/28Error in blackbg4: Incorrect number of entries: 54/72Error in blackbg7: Incorrect number of entries: 16/25Error in blackbgi: Incorrect number of entries: 10/17Error in blackbgk: Incorrect number of entries: 16/21Error in elminn_1: Incorrect number of entries: 16/17Error in psdun_2: Incorrect number of entries: 9/10
and YES i am using the original flevel, and it works fine on a normal install just not with the Re-Translation option on.
 
Re-installed with original flevel and got this again

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Error in startmap: Incorrect number of entries: 2/11Error in blackbg2: Incorrect number of entries: 24/42Error in blackbg3: Incorrect number of entries: 18/28Error in blackbg4: Incorrect number of entries: 54/72Error in blackbg7: Incorrect number of entries: 16/25Error in blackbgi: Incorrect number of entries: 10/17Error in blackbgk: Incorrect number of entries: 16/21Error in elminn_1: Incorrect number of entries: 16/17Error in psdun_2: Incorrect number of entries: 9/10
Game works great so I don't know how important is this error
 
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yup, I know about this.  Those are my issue with re-translation.  They are due to Luksy changing ts a bit by adding support for something, and so I have to alter those maps again and make sure they have correct entry number.  Will be fixed for R003.  Nearly all of those are debug maps anyway.

Thanks for the reports!
 
yup, I know about this.  Those are my issue with re-translation.  They are due to Luksy changing ts a bit by adding support for something, and so I have to alter those maps again and make sure they have correct entry number.  Will be fixed for R003.  Nearly all of those are debug maps anyway.

Thanks for the reports!
Is this easy to fix?
 
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