[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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Yup.  Will take me 2 minutes, but no poin releasing whole new installer for it.
Is there a way to fix it ourselves? Or release just a fix? Thanks!
 
No you can't fix it.  Not without a lot of messing about and it is pointless.  It affects 2 maps :)  You won't even see a difference.
 
How does the Save and PHS anywhere option work in M004d.exe? and what is PHS?

And I was wondering why I shouldn't use the Re-Translation Project [R001] with Aeris Revival
 
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Second question.  Think about it.  Why would a re-translation of the original game support different dialogue from Aerith?  The whole point of a re-translation is to be faithful to the original writing.  Also, they are incompatible and will lead to problems. You would be overwriting text. If you want to use both, you can but it will be a mess.

First question, all you do is select PHS and Save option ON ITS OWN (if you only want that) and then press install.  PHS is the system that you  change other party members with ingame.
 
You bring menu up in game and select save. The same way you save any other time...  That's what it means.  Save anywhere.
 
sup DLPB. Id like to first start off by telling you how much i appreciate all the handwork u put into making dis awesome mod and that goes for all the other modders as well. Now about my issue with the MO5, my menus and dialouge boxes... pretty much all of the text boxes arent completely solid but besides tht all else seems to be working fine. So yea its not really much of a big deal but its still an eyesore so if it can be fixed id be most grateful. Btw I understand u got lots of things to do and u might have addressed dis issue already but if u can take the time to help me resolve dis issue im having it would mean a lot thx in advance  :)

In case you might not get exactly what I mean about not completely solid.. heres a link of my ss: http://s1245.photobucket.com/albums/gg584/cocoboii/?albumview=slideshow

And my (APP LOG):
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) G41 Express Chipset 2.1.0 - Build 8.15.10.2302INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152INFO: G:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 37reading midi file: EARISLO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
And my (FF7_OPENGL 0.7.11):
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = DK# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = nodisable_popup = on[/img]
 
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That happened to me too at 1st you have set everything correctly but this is set wrong:
window_size_x = 0
window_size_y = 0

Since you have set it as fullscreen you must set them to your screen resolution e.g. mine is like this:
window_size_x = 1024
window_size_y = 768
 
It is likely the resolution you are playing at.  Try a window mode resolution of 960*720, 1280*960 or 640*480.

If this doesn't work, turn on prevent rounding errors.

edit:
Ah it was a resolution issue, thanks for that ^
 
much thx to the both of ya, changing the screen resolution back fixed the problem. Only reason I had it changed tho was because I liked it at full screen without the black borders. Is there anyway that i could have it that way without the issue i had b4.. if not thts cool i can live* with it xD. And much thx for dis brilliant, awesome looking mod DLPB
 
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The black borders are normal.  To not have them with certain screens means you are playing at the incorrect aspect ratio.
 
First of all, thank you so much for sharing this project with the world! Love the new fresh look on my FF7 !

I've run into a few problems, however;

I'm unable to Feed or Ride chocobos (whenever I chose to Feed them, Choco Billy is telling me to select which chocobos to Mate instead. The Mating and Release Chocobos command does nothing.


I'm also unable to leave Northern Crater once the Highwind is 'docked' there (Start of disc 3 for example) Telling the Pilot to 'Go!' does nothing at all. 

Had to uninstall M005 completely to get everything above to work.
 
Your problems have nothing to do with the Menu Overhaul project...?  Have you checked without the menu overhaul installed? And did you follow instructions to use a CLEAN flevel before installing M005?
 
Well, it worked fine when I uninstalled the mod, as I mentioned already  :). And I've only tried this on a clean English 1.02 exe with Aali's custom driver installed. Followed the installer carefully as well.
 
I just tested this as well (i am about to test this again in a moment) and Sun7zu is correct, it appears to be the retranslation though because my installation without the retranslation seems to work fine (but i am rechecking this now)

EDIT: Just tested this once more and if i do a clean installation without retranslation it works fine, but if retranslation is turned on (even if its turned on, on its own with no other options selected) this error happens
 
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Did a recheck as well, it's the same for me, works fine with everything except Re-Translation Project [R002]
 
I will look into it.  I will place findings on this post.

edit:  I need to know the exact dialogue with the highwind.  I have already spotted a problem but I cannot be sure it relates to the exact dialogue. 

Pilot Apprentice (Lv 14 {RAINBOW}Limit Break!{RAINBOW})
“Yo,{CLOUD}!
   Whatcha gonna do?”
{CHOICE}Go!
{CHOICE}Wait

< is it that one?
 
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