[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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The installer has been updated with my new hex changing program, so there should be no false positives with virus scanners for M04b.  The changes also mean a faster install and slightly smaller installer.
 
Self explanatory doesn't seem to cut it these days.  Maybe if there was some way of administering electric shocks to silly questions and mistakes?
Aye, but that would just be too much fun  :-D  And then you probably wouldn't get any work done haha.

Edit: Didn't want to double post, but I have a question. In this screenshot http://imageshack.us/photo/my-images/641/learnt.jpg/ Aeris says "learnt" Shouldn't it be learned? Learnt just isn't sitting well with me.

IDK. "I learned a lot" just sounds more correct to me than, "learnt"
 
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I will be sure to add learned to the US option.  I am looking at those fields thoroughly when I arrive there too... that section won't be for a while because Junon and Corel are before it etc. I just looked at that field and it defo needs more work.  But like I said... it is being done in order now.

edit.

Actually that field has not been translated.   For some reason the word learnt has ended up there though.
 
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I noticed that "Thundaga" rolls a bit over the border in the battle magic menu. Do you think maybe the selection box should be wider?
 
I haven't really tried the translation option yet. I've changed the spell names into more modern ones manually in the past, but since they are in this mod, I thought maybe it would be useful to point it out anyway. Although, if by any chance the translation option magically resizes the selection box, then I guess not...
 
the only way to get those new spells working with this is to run the install option with translation and then use touphscript to place your own version back over the top.

Use ts to DECODE (d) the game you have now...  then use translation option in M005a.. Then go back to ts and select to encode (e).

Translation version has a larger box.  The new translation version is coming soon anyway with huge improvements.  Until then, and if you want to keep your own, use the above method.
 
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I am going to try and get a release of this by tonight.  That depends on if Lex is on to complete the Scottish dialect for translation version.  M005a is now unsupported and has been removed.
 
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I also tried to increase the Chocobo names a player can have to 8 characters.  Sadly, there is a lot more work involved in that and it would include script changes and probably save map changes.

The work certainly doesn't equal the pay off in this case.
 
I'm afraid increasing chocobo name length would be rather trivial as it would need an extreme reconfiguration of memory pointers assigned for those. I tried doing that once and it turned out as a nightmare.
 
yup.  I had a look myself.  There were tons of pointers all over the show and then script changes needed too.  In fact nightmare is the word I used.
 
I thoroughly read through the first post and read the FAQ but I don't see a link to download anymore. If the latest version is not finished may I please have a link to download the best version available right now or is there some reason why we can't use them?
 
I'm having trouble with DLPB's installers.


I'd like to know if it's possible to release the mod package without the installer.

ie, just a zip file with all the modifications so I could write my own install script using lgp & unlgp

The reason being that I am trying to install in linux through WINE, and I don't think that will ever work.

Apparently, when run in WINE, the installer attempts to open an a great many file descriptors (lots of little files in lgp archives?) along with numerous X clients (multiple instances of cmd.exe); thousands of each.

In Ubuntu, file descriptors are limited to 1024 by default, and in X11 clients are limited to 255.

I was able to work around the file limit through some config file hacking, but I don't even know if it's possible to change X11's client limit.

I poked around in the dlpb-mods folder and found something interesting: most of the patchers can be run directly on linux.
In fact lgp.exe and unlgp.exe can also be run directly on linux.

If I could make a shell script to do what the installer does, there may not be any need to modify the other executables and I could probably get around WINE's difficulties.
 
Wait for M05b which uses my own patcher.  As for your question, the answer is no.  The reason an installer exists is because doing it manually is a nightmare.  I certainly won't provide support for any problems when not using my installer.

There are quite a few bat files yes, but they should work fine, no? Anyway, most of them are gone now too with M05b.
 
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A different patcher executable might help.

Is there any way to extract the files from your installers?

I think the main problem is with ulgp.exe and the batch files, which are opening too many files and too many processes.

This may not be a problem on Windows, and WINE on linux can do much of what Windows can do, but linux has more strict security restrictions.

What gets me is just how close I get to installing with your installers.
They run, even with Sephiroth and Music, and they seem to do their thing.
I can only see them fail if I run them from terminal and behold the torrential flood of errors.
 
A different patcher executable might help.

Is there any way to extract the files from your installers?

I think the main problem is with ulgp.exe and the batch files, which are opening too many files and too many processes.

This may not be a problem on Windows, and WINE on linux can do much of what Windows can do, but linux has more strict security restrictions.

What gets me is just how close I get to installing with your installers.
They run, even with Sephiroth and Music, and they seem to do their thing.
I can only see them fail if I run them from terminal and behold the torrential flood of errors.
Its a Inno Setup Installer so to extract the files from the installer you will need to use "Innounp" in WINE to extract the files (http://innounp.sourceforge.net/), that will extract all the files from the installer. Hope that helps.
 
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