[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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This is in Luksy's hands...  I am not sure if M06 has fixed this issue (I THINK luksy fixed it) but if not this is a touphscript issue and I can do nothing about it for now or for M06 if Luksy has not returned in time.
 
ah the life of an adult. sometimes i wish i were a kid again but yet again thats part of growing up
 
I'm 29 (My pic is me age 27-28) but part time work, soon full.  And when it is full I will have less time.  Until then I have a mammoth back log to fix.  I must be getting old because I have to think about what age I am....
 
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I'm 28, and I don't think we're old. Sometimes we like to think it because of how much we look backwards. It's natural to think so here since everything is centered around games from 15 years ago. But I realize I'm not old when I begin to look forward. There is lots of road ahead of us, with lots of goals and accomplishments along the way.

I admire your work ethics DLPB. Keep going forward with it  :)
 
Yup, growing up means more obligations and less time for games and such, I'm 23, a lot younger than you guys/gals and I'm working full time now even at saturdays .. LoL but I think I'll still be playing games til I'm 40, LoL ;D ;D ;D
 
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I had hoped to get this released soon but I have started a large section of my Pong game again... the code was a mess.  So it will have to wait.

I am still waiting for Luksy to return also.
 
Well, I already translated 0_ff7.exe.txt to spanish according to your documentation and some of other installments in the saga from both official and fantranslation versions. Also translated the whole kernel2 to fit it using wallmarket and touphscript. I'm currently checking for consistency and improvements without any crashes at all.

I'll need people with the experience and free time to help me with:
-The alignment/box resizing stuff, don't know how to do it. (But know some hex edition so I can help)
-Checking the overall translation. (Spanish speaking tester using the english 1.02 version of the game who have played other FF spanish versions).

Then we can send you the rearranged ff7.exe you'll need for Hext usage.

Great project and best regards!
 
Greetings,


I'm trying to get an assist with this amazing mod :-) I've used it in the past on an old machine that is now long gone, had the urge to play through this game again, but I'm having some issues getting the game to run with the mod installed.

I started with bootloader 0039. Did the whole process, and each time I would run my game, I would get the Eidos logo, then the Square/Chocobo logo, and the opening credits. However, pressing ANY button would cause my game to crash. I repeatedly received an error:

Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
White emergency save to save/crash.ff7?

FF7.exe would also crash, end of story. I did numerous re-installations of the game and bootloader, but every time it kept doing this.

So I decided to start with a fresh install of the game, and start adding mods 1 by 1, testing for playability in between each mod. I installed the game (2012 re-release), used Kranmer's conversion mod, followed by the 1.02 patch, Aali's driver, FF7 Music, FMV restoration. Okay, up until this point, I'm good. Next I did the menu overhaul (don't recall exactly which options I chose) but this now caused my game to crash with the exact same error as before. I ran the mod again, chose to uninstall, and the game ran fine again.

Worth note, is that when I couldn't get this mod to work, I tried Team Avalanches mod. This, too, causes my game to crash. It seems to be something about loading anything from the Mods/DK/Menu folder. If there are any mods to the menu, the game just won't play. With the Team Avalanche mod, I could get the game to load, but if I opened up the menu in-game OR after any battle (at the EXP and Gil screen) the game would crash.

Another item is that my "Security Essentials" picks up a file each time I load the game and quarantines it. To be sure it was safe, I looked at the file in question and it is called:  HackTool:Win32/Keygen. Scary lol.

Anyways, after numerous failed attempts, I thought maybe there just wasn't compatibility with the re-release, so I tried the 1998 version of the game, went through the exact same process, and again, the menu overhaul crashed the game. I know the mod works, I've used it before, and since it has caused 2 different releases of the game to crash, I'm thinking it may be something with my system?

Windows 7 Pro x64 / NVIDIA video card / Intel CPU

In any case, I want to say thank you for even bothering to create this mod. It really is amazing  :)

Any and all information is greatly appreciated!

Shaun

*Edit to add APP.LOG*

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 590/PCIe/SSE2 4.2.0
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movie\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
 
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I wanted to add an update with a few more steps I've taken to narrow things down:


* Did a full re-install of FF7 (1998)
* Completely removed the directory it was in (C:\FF7) prior to installation
* Installed the 1.02 patch and Aali's driver only. Game played fine (looked like arse)
* Turned of Security Essentials and disabled Windows Firewall
* Ran MO.exe as Administrator (also logged into an Admin account)
* Chose to install ONLY the retranslation (no menu changes, no graphical changes, etc)
* Game still crashes in the exact same fashion.
* Re-running MO.exe and uninstalling the mod causes the game to run normally.

So I thought it was an issue with loading the .png files that go in the mod/dk/menu directory, but I'm guessing the actual issue is the modification that MO.exe makes to FF7.exe. I don't know (in my extremely limited knowledge) what else it could be. I'm going to try this same process with the 2012 release (adding only the conversion patch to the aforementioned list of mods) and see if that works.
 
Please post your bug report on Aali's driver thread or bootleg.  This does not seem to be specific to my mod.
 
got me self a problem  with the menu overhall in that it crashes i know you want the app.log so here it is Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL -1108156416 FREE -1116450816 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 1:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: F:\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZED
the crash only happens when your FF7.exe is loaded now before i say it's your mod it could be my ATI card witch is a Radeon HD XFX 7900 Series. i should also note that i am useing Win 7 X64
 
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i try everything first before i post anywhere. also windows tells me the game has had an error and needs to close
 
Well, I already translated 0_ff7.exe.txt to spanish according to your documentation and some of other installments in the saga from both official and fantranslation versions. Also translated the whole kernel2 to fit it using wallmarket and touphscript. I'm currently checking for consistency and improvements without any crashes at all.

I'll need people with the experience and free time to help me with:
-The alignment/box resizing stuff, don't know how to do it. (But know some hex edition so I can help)
-Checking the overall translation. (Spanish speaking tester using the english 1.02 version of the game who have played other FF spanish versions).

Then we can send you the rearranged ff7.exe you'll need for Hext usage.

Great project and best regards!
AlbusJC is going to help me testing the spanish translation, now we need an Hex-pert for aligning and resizing stuff
 
i try everything first before i post anywhere. also windows tells me the game has had an error and needs to close
It is almost 100% likely the error is at your side.  Start again with clean ff7 exe.
 
i have done this several times and it ends up crashing the game. question dose the menu overhaul require the custom gfx driver? i could test with out it with a fresh install of FFVII?
 
its most likely your graphics driver thats causing the issue. try changing your graphics setting to application controled
 
nope that did nothing :( i blame my ATI card my old compy had an nvidea but was a crap vista but everything worked the first time.
 
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