[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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I think I might have gotten a few more people waiting for the release. XD
They're lucky they just learned about it, considering how long we others have been waiting...  ;D
 
Well there is good news and bad news...

The good news is that this should be released in December, the bad news is it is looking more like Dec 25.
I have finished my part now, and annoyed Luksy one last time with some loose ends (including ts issues that need fixing), and Covarr is currently checking the text.  After that I will be ready with the installer and what not, and release The Reunion.  There is still 3 things to do with The Reunion to make it complete at that stage, Weapon needs to be completed (not sure I can do it alone but we will see), Cait Sith needs replacing (Will need help with model stuff), and a side quest of collecting 99 1:35 Soldiers is to be added.
 
Well there is good news and bad news...

The good news is that this should be released in December, the bad news is it is looking more like Dec 25.
and like always when DLPB makes a date to release something its always delayed
 
and like always when DLPB makes a date to release something its always delayed
It's true but if there is another delay I am happy to say it won't be because I am late.  ;D  I mean it could still be dec 1 but that isnt fair on covarr or luksy who still have a few things to do.  This gives us all time and in meantime I can finish some other stuff.
 
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and like always when DLPB makes a date to release something its always delayed
Which is why he doesn't generally give numbers, and I don't blame him. XD But really, I'm happy to wait for something like this. 8D
 
I do sometimes give targets because it does make me work faster... but recently when I've done it I've missed the target.  The first target I gave of this being ready on my 4000th post was WAY out...  I mean I honestly did think I was close and almost ready, but no chance. \

The dec 25th target is easily done for me, it just depends on if it can be for Covarr and Luksy :)  The likelihood is it will be dec 25.
 
Man I seriously know that feeling. XD

Covarr and Luksy are both super reliable with everything I've seen, so that definitely seems like a good date to estimate then!
 
Covarr [...] super reliable with everything I've seen
Heh, I wouldn't count on it. I'm gettin' my part done, but between a fulltime job and an average of 5-10 hours a week of volunteer work, this ends up pushed pretty far back in my priorities. As it is I'm spending lunch breaks at work on this, as well as some time on weekends if I don't have other stuff going on, just because otherwise it'll never get done.
 
I hope this time i'm posting in the right area, since this got to do with 'text'. In the Ice cliffs (after the climbing) there was this area where u fight a cone-type of ice enemy, u fight them in order for the large ice to fall to the room below, to create a passage to pass. After each fight, you'll be asked if you want to jump to the room below, the [Yes] and [No] are inverted. If i select No(top option), i'll jump to the room below. If i select yes(bottom option), i'll not jump to the room below.
 
There are hundreds believe it or not, including some entire scenes, 2 of which were accidentally missing and have been restored by me and Luksy.

The world map alone has a few dialogues and texts that never get seen (although this is intentional).
Not surprising.  Probably debug messages that were never removed from the final and such.
 
@petafeng

Read the first post.

DO NOT report bugs with the old version of this project. The Reunion is not released yet, and the old project is... old.  And useless.  Do not use the old translation project at all. :)
 
A lot of that has been disabled on purpose though of course, or simply not seen on purpose.  There are a few exceptions, but generally, all of the above was deliberately not shown in game. (usually by altering the game moment in script).

They left in text that they were going to use but then later decided against.  For example, the world map has a "sea" and "bottom of the sea" menu name, because at one point they were obviously going to let you open menu in the submarine (and then removed that idea).  A LOT of text in the game is like that... entire scenes that were just abandoned, some due to time constraints (like the letter quest).

Then you have the scenes that were removed by accident like the Barrett dialogue at Gongaga, and party dialogue on the rope bridge to North Corel (both of which have been restored for The Reunion).  We have also restored the more difficult clock minigame at the Temple of the Ancients that was for some reason disabled in Western releases.
 
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DLPB, just thought i'd let you know my Coworker (huge FF7 fan) was reading what you just posted over my shoulder and is now asking me a million questions about this project. Not to add pressure, Just letting you know more people are becoming aware of this, And are very excited :D
 
There's no pressure...  I originally created this project for myself to show to someone else tbh, and as long as I am satisfied with it, I'll be happy.  Of course, I'd like the majority of people to be happy with it, and we have done our best with it.  I'll be listening to recommendations and corrections for a while before I sign off on it.

The bottom line is, it's definitely an improvement... but I'd like it to be seen as a very good localization than just "it's better".  We will see how well we have managed that in time.  8-)
 
Then you have the scenes that were removed by accident like the Barrett dialogue at Gongaga, and party dialogue on the rope bridge to North Corel (both of which have been restored for The Reunion).
They were removed by accident?! Oh man. Well, that makes sense, that scene in the bridge looks important. I always found the Mt. Corel part too... quiet.

Hey DLPB, could you help me? I've been trying to restore the bridge scene for days, it seems impossible. :( It's a lot easier to restore it in the PC version, but it's hard to do the same in the PSX version. Could you give me a hint?
 
I don't know much about the psx version, but what I'd do is use touphScript on a PC version and then use Makou Reactor to compare the 2 scripts and just amend.  The ts version currently out does have an issue though, but if you get that far let me know.  You'll also need to add the text back (I can help there too).

The bridge scene was likely by accident, the gongaga definitely was... because of a rogue var.
 
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Speaking of unused dialogue, here is one in the truck from the Kalm flashback

{CLOUD}
“I wonder how materia is made?”
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“You don't know?”
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{CLOUD}
“…Do you?”
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“The planet makes it.
  It takes a very long time.”
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“Although lately,Shin-Ra
  has been making it as well.”

I missed this, but just checked to make sure, and it's never seen because the game moment has been set to way before you even get to Kalm.  It's also redundant because Sephiroth explains it later in the flashback.  Another instance where they changed their mind on where the exposition should take place. 

I have marked the above as I do always with unused dialogue x1, x2, x3 and so on.
 
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