[FF7PC] Battle model > Field model Conversion FINALLY!! (2006-04-30)

  • Thread starter Thread starter Reunion
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Excellent work Reunion! keep it up :)

When are you gonna release the third patch?

so far you've released:

CloudHi-res.zip
Reunion_-_Cloud_Hi-res_r0.2

and a program:
BmCview.rar

You seem to have done Cloud, Aeris, Tifa, Barret, Red XIII, and Cait Sith.
All that's left now is to do Yuffie, Vincent, and Cid.

Oh yeah and the bad guys too - Sephiroth, Reno, Rude, Elena, Tseng, Hojo, and Rufus.
 
Hey guys kinda new here.  I have been working on moding my version of 7 for the past couple of days.  I can't seem to get clouds feet to show properly even though i have tried all the aboce mentioned procedures.  Is there anyway some could put a link up to there working lgp file or email or im it to me.  I would really appreciate it.  Good work going on here.  You guys keep it up.
 
I messed around with BmCview and I managed to make some pretty funny/hideous models in 2 hours, check them out here:

http://balder.prohosting.com/hackff7/

what do you guys think of the cloud sausage head model? :D

I was only able to make the feild models though, does anyone know which files I have to replace for the battle models as well?
 
I have no idea how you do this but it's awesome! Where did you get the model?, my battle model looks more like the one vanit made

http://www.geocities.com/burningferret/ffvii.html

another thing, are cloud's feet missing or is it just my computer?

anyway,keep up the good work! I can't wait to see the rest of the characters!! :lol:
 
I have no idea how you do this but it's awesome! Where did you get the model?, my battle model looks more like the one vanit made

http://www.geocities.com/burningferret/ffvii.html

another thing, are cloud's feet missing or is it just my computer?

anyway,keep up the good work! I can't wait to see the rest of the characters!! :lol:

It is how you setup the patch go back to page 4
http://forums.qhimm.com/viewtopic.php?t=4045&postdays=0&postorder=asc&start=90 ihad the same prob
 
ok I'll try borde's method (that is what you want me to do right? :roll: ¿?) 'cause i don't understand a word about those aaaa.hrc :o things. thanks

EDIT
I can see the boots now! Thanks ice_cold.
 
Not yet :-P
At least for my part.
And I think that Reunion has already done all the main characters.
It's just that I must add a few more features to my program in order to continue the conversion.
The problem here is that we need more people working on this project.
Belive me, it's not as hard as it looks like.
 
Belive me, it's not as hard as it looks like.

Its not as hard as it looks? Count me in then, you'll have to e-mail/pm me a briefing or I won't know what needs to be done.

RPGillespie[/quote]
 
Ive come across an issue when using this hi-res model thing. I havn't heard anyone else mention it so i figured i'd post it.

When im half-way though the Golden Saucer event/date with Yuffie whilst on the gondola the game freezes up and kicks me back out to windows.

I replaced the char.lpg with the original and it works fine so it must be an issue with the hi-res model. I dont know if its the same if you get the event/date with any other character.

Anyways, just thought i'd let you know.
 
Well I think it is about time for an update.

---The Reunion Patch---

The total battle models converted is 53!

This patch will change 47 field models in Char.lgp.

Aeris: earithf_sk, n_earith_sk
Barret: pballet_sk, sd_ballet_sk, yballet_sk
Cait Sith: sd_ketcy_sk
Cid: pcid_sk
Cloud:cloud_sk, chair_sk, clouds_sk, hei1_sk, hei2_sk, hei4_sk, n_cloud_sk, pcloud_sk, reifuku_sk, sd_hei_sk
Dyne: daing_st, dainy_st
Elena: sd_eriana_sk
Hoyo: sd_hojyo_sk
Palmer: sd_palmer_sk
RedXIII: c_red_sk, P_red_sk, sd_red_sk
Reno: sd_leno_sk, sd_leno_sk(notex), sd_leno_sk(red)
Rude: sd_rudo_sk
Rufas: sd_lufas_sk
Sephiroth: n_sefiros_s(bkhd.hrc), n_sefiros_s(erha.hrc), readc_sk, sefiro3_sk, swordc_sk
Tifa: n_tifa_sk, ptifa_sk, tifas_sk
Vincent: sd_vincent_sk
Yuffie: pyufi_sk, r_yufi_sk, sd_yufi_sk
Zack: lzacks_sk, szacks_sk, zacks_sk

Others:
Jenova: jenova_sk
nible_katana
potion_sk(eghe.hrc)

This patch will also change 6 world map models in world_us.lgp.

Diamond Weapon - diaweap_sk
Emerald Weapon - e_weap_sk
Cid - sd_cid_sk
Cloud - sd_cloud_sk
Tifa - sd_tifa_sk
Tinybronco - tinybronco_sk

-edit- Notice: All field models in this patch will clip below the forground.

Some random screen shots...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/802aa564.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/ef5b38dd.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/cd3a1b01.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/06302a50.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/43b53bc8.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/60203c21.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/5aef03b5.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fa738930.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fb382ef8.jpg

Please read the instructions.txt for information on how to install.
-edit- make sure you have the latest version of lgptools
Download The Reunion Patch
 
YESSSSSSSSSS if i was gay i kiss you all over LOL thx you for all your hardwork i know what i will be playing to night.    8)  8)  8)  :lol:  :lol:  :lol:  :love:  :wicked:
 
Looks really nice. I'm in the Temple of the Ancients, and the models seem to hang over edges in the paths a lot though.
 
*proud to have beta-tested*
Your work is amazing, Reunion. Keep it up.
 
Oh, yes. Oh, yes. I knew that keeping track of this topic would pay off. Thank you very much for all your hard work, Reunion.

EDIT: After a bit of play I've found there is a lot of slowdown during certain sequences, usually whem all the party members are on the screen. Particularly during the Aeris death sequence. I seem to remember there being some slowdown in that area even before the patch, but it seems to be far worse. Even during the battle mode there was slowdown. Anyone else experiencing this?
 
WOOOOOOOOO!!!!!!
Man, sure you've been busy!
Great to see how far this patch has gone.
Thanks for your great contribution.
 
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