[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
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What happened to wheelchair cloud and a few others?  Have they been melded into other folders?
 
They're not included in Bootleg 040. There is an older compilation that has an IRO version. You can also make your own IRO version using the 7th Heaven tool. It's not difficulty at all.
How do you tell where the files go?  I mean, I've created IRO's, but I don't know where all the different files are expected to appear in the mod folder.
 
These models are awesome.  Do you have a link of the models in action or did I miss it?
How do you tell where the files go?  I mean, I've created IRO's, but I don't know where all the different files are expected to appear in the mod folder.
I have to build a new pack to make it compatible with the Reunion. Would say, somewhere at the weekend. :|
 
I have to build a new pack to make it compatible with the Reunion. Would say, somewhere at the weekend. :|
Didn't DLPB include your models in reunion? What would be the need to create an additional pack?
 
I haven't test it much, but it will be mostly customization options which the Reunion didn't have or the use of extra models. Anyway the Reunion will be my base now, because DLPB has fixed some blinking head models. But I have seen that the flevel.lgp has still the old closed eyes textures, so I will do a fix for it and send them to DLPB for the use in the R02 release.
 
I haven't test it much, but it will be mostly customization options which the Reunion didn't have or the use of extra models. Anyway the Reunion will be my base now, because DLPB has fixed some blinking head models. But I have seen that the flevel.lgp has still the old closed eyes textures, so I will do a fix for it and send them to DLPB for the use in the R02 release.
Those models you sent me are far superior to the others you did too.  They look like they should.  Although, a TAD of shading might help with the main chars.  But even if not, it's v well done.
 
Those models you sent me are far superior to the others you did too.  They look like they should.  Although, a TAD of shading might help with the main chars.  But even if not, it's v well done.
I have to agree with you. I plan to test the heads I have made with textured mouths as the original design instead of having real mouth. But at first I have  to bring this mod to work with the Reunion again before I can do other things.

For the tad of shading: I think Kimera needs some changes to create a color pallet and an abillity paint vertices and edges.
 
Yeah, see I liked the shading but PRP were TOO over shaded...  way too much.
 
I still need to go back and take a screenshot, but I thought it looked like Cloud's sword clips right through his torso after climbing up the wire from the Wall Market.  It's when they pose to look up at the Shin-Ra tower.  I'm using the version included with Reunion r01. 

There seems to be an issue with faces/hair and transparency:
A2TgoAE.jpg

Here Seph's hair is still opaque, and Aerith's face can be seen while Cloud's seems to be properly transparent. Here's the original for comparison.
 
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I still need to go back and take a screenshot, but I thought it looked like Cloud's sword clips right through his torso after climbing up the wire from the Wall Market.  It's when they pose to look up at the Shin-Ra tower.  I'm using the version included with Reunion r01. 

There seems to be an issue with faces/hair and transparency:
A2TgoAE.jpg

Here Seph's hair is still opaque, and Aerith's face can be seen while Cloud's seems to be properly transparent. Here's the original for comparison.
I think the animation(s) needs to be altered for the Shinra tower panorama scene.

I can't make promises with the transparency issue, but I guess later updates will reduce or fixing it. (It looks like that there is some kind of hierarchy when merging parts.)

My hopefully last Cloud overhaul (this time without any lights):
i2n7.jpg
 
anyone know how to get this model
original.jpg

working with the Steam version with working achievement?

Or is that not possible?
 
Cheers.

Have just finished googling with one downer, if I was to mod this game then I have to sacrifice Steam achievement. Reckon I ought to finish it first then do the mods just for the sake of it.

Thanks again Kaldarasha!
 
Since this seems like one of the more lively threads around here, I might as well ask this here: where do I start if I was to help out modding models? I'm a professional 3d artist and you can check my youtube page (www.youtube.com/user/yongkykuncoro/videos) and deviantart (yongkykun.deviantart.com), if you like. They're old and outdated but still do help me get a job  :mrgreen:

I'm also curious as to where one can find the mods for the enemy battle models from this vid:
 

thanks!
 
Someone else want to cast Optimus Prime as a Summon? As Titan would be cool.  :-D
This is awesome work!
I currently don't know, which way I should go with this project. I also could spent all the time with painting vertices in creating textures.
If we would create different body parts with UV maps (5-10 different models for each body part), then we could generate very fast new field models.
 
Someone else want to cast Optimus Prime as a Summon? As Titan would be cool.  :-D
This is awesome work!
I currently don't know, which way I should go with this project. I also could spent all the time with painting vertices in creating textures.
If we would create different body parts with UV maps (5-10 different models for each body part), then we could generate very fast new field models.
Optimus Prime as the Titan summoning would be awesome! The idea of creating template model pieces is a great idea too, would stream line creating new npc models that are detailed and look good in the game.
 
My only true gripe with modding is its lack of continuity in design. Many modders have their own style, and when combining them together, sometimes the look and feel of the game loses its identity and you can start to distinctly tell which mods were made by different authors (No offense to the Optimus Prime idea, but that's kind of what I'm talking about  :-P).

I personally want to see your work with the character models applied to all the NPC and Enemy models. I realize that is work beyond one person's reach, so if there is anyway templates can be given and lessons taught on your methods, than collaborating with others could make it doable. I know I'm willing to learn your methods  :)
 
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