[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
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Seems that there is an problem with the flevel of R03 (conflict with the closed eyes textures). I'll update the mod as soon as I can.
 
Hey man. xD Been a while. Alright i'm trying this out on my new Windows 8.1 gaming rig. I'm trying to download the Chaos base from the catalog and it seems to be calculating for hours. O_o
 
do you know anything about the field script effects?  They seem to be broken in ff7 pc.  The blending or the filters... or both.  You can notice it easily at Chocobo Farm when feeding chocobos.
the chocobos look crap

We have discussed this before.  Can anything be done?

It's been mentioned that this may be Aali's driver.  Can anyone confirm that original PC suffers with the same issue?

Edit. Exists in software mode too.  Although software mode makes the game look more consistent.  The 3D stuff blends in better.
 
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do you know anything about the field script effects?  They seem to be broken in ff7 pc.  The blending or the filters... or both.  You can notice it easily at Chocobo Farm when feeding chocobos.
the chocobos look crap?

The PC and the PSX are somehow different with the global light. I noticed it when someone 'super smart' did a 'let me google it for you' for me (some of these guys who think that SE has increased the polycount for the models and have improved the textures for the PC version).
http://www.gameranx.com/updates/id/...-7-now-in-hd-on-pc-comparison-shots-released/

If I see it right the PSX has more than one light...  :?
 
I am looking to download the single files for my battle.lgp however the megaupload link looks like it was taken down, can any1 provide me with the latest update?
 
I hope that this are the files:

https://mega.nz/#!bU0SDYZI

Key:
!zpxMZCJ48ouJgF5N1XI_hIppwKLuuT6fqCIlK9x6GoE

They have changed theire service. I fear iro mods from the catalog are also effected by this.
 
I have been trying to find if you had a world map model too included with this, but I am sorry if I didn't find it in one of the posts. So these models replace the field, battle and map models? I know some mods when cloud is not moving in the map or in towns he is in like a t pose haha. That is actually my biggest pet peeve lol. I apologize if you have answered this before and thank you for the mod  :)
 
I have been trying to find if you had a world map model too included with this, but I am sorry if I didn't find it in one of the posts. So these models replace the field, battle and map models? I know some mods when cloud is not moving in the map or in towns he is in like a t pose haha. That is actually my biggest pet peeve lol. I apologize if you have answered this before and thank you for the mod  :)
I don't remember who made this, but I think it's what you're looking for to fix the "T-Pose" http://www.mediafire.com/download/a1l30dl1l9t9x2x/AAFE.7z. It also adds a slight animation so they aren't standing completely still.   To extract it, use 7zip.  You might be able to put it in your /direct/char/ folder, Just make sure to enable direct mode in ff7opengl.cfg
 
Kaldarasha, The Reunion models have an issue.  So far, Cloud's arms are too far apart, and the Cloud model (and prob the others) have broken texture in Chocobo and G-Bike minigame.

Also, is anyone going to work on animation?  Barrett and Heidegger definitely need it for run /walk.
 
Also, is anyone going to work on animation?  Barrett and Heidegger definitely need it for run /walk.
Actually, Leet is working on it.  Probably won't be for another few months until he finishes though
 
You should actually have gotten a few animations from me for Cloud if not then in the single files should also be the animations.
I had worked on a couple of new animations to fix the z height problem the models have with the chibi designed animations, but since moths I have to less time to work on them. I probably will release what I have done so far this or next week. Maybe some are interested to do more of them.
 
For Kaldarasha's models?
No, just Barret.  It's not the exact same model, the bone structure is going to be a little bit different, but it might still look good on Kaldarasha's.   I doubt anyone else is up for the challenge.  Extensive animation editing in kimera is just a nightmare.  Dealing with bone rotations? Ugh.  Really wish borde would have finished his animation converter, I don't think there's anyone left that understands them on the level he did/does.
 
For Kal's, the biggest problem is mainly walk / run of heidegger and Barrett.  And the standing of Cloud.  The rest aren't too bad.
 
thanks   ;)
 i've a little preference for the others main characters ,do you can send the others also ? i've lost the old sephiroth p:
I made sure that the man in red show not the wood and it was a little hunchback lol i'm not good in 3d drawing (but it's a bug official )
http://image.noelshack.com/fichiers/2016/10/1457522723-1457513374-tt.jpg
http://image.noelshack.com/fichiers/2016/10/1457526641-hh.jpg

http://image.noelshack.com/fichiers/2016/10/1457526810-tttttte.jpg  http://image.noelshack.com/fichiers/2016/10/1457528377-yu.jpg :oops: :P
 
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I am reorganizing the main char folders so that conflicts between files no longer happens.  There is no conceivable reason why we should have 6 or more Cloud models, when nearly all files are shared. It's become a bit of a mess.  I am on it :)
 
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