K
Kaldarasha
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Seems that there is an problem with the flevel of R03 (conflict with the closed eyes textures). I'll update the mod as soon as I can.
do you know anything about the field script effects? They seem to be broken in ff7 pc. The blending or the filters... or both. You can notice it easily at Chocobo Farm when feeding chocobos.
the chocobos look crap?
I don't remember who made this, but I think it's what you're looking for to fix the "T-Pose" http://www.mediafire.com/download/a1l30dl1l9t9x2x/AAFE.7z. It also adds a slight animation so they aren't standing completely still. To extract it, use 7zip. You might be able to put it in your /direct/char/ folder, Just make sure to enable direct mode in ff7opengl.cfgI have been trying to find if you had a world map model too included with this, but I am sorry if I didn't find it in one of the posts. So these models replace the field, battle and map models? I know some mods when cloud is not moving in the map or in towns he is in like a t pose haha. That is actually my biggest pet peeve lol. I apologize if you have answered this before and thank you for the mod![]()
Actually, Leet is working on it. Probably won't be for another few months until he finishes thoughAlso, is anyone going to work on animation? Barrett and Heidegger definitely need it for run /walk.
For Kaldarasha's models?Actually, Leet is working on it. Probably won't be for another few months until he finishes though
No, just Barret. It's not the exact same model, the bone structure is going to be a little bit different, but it might still look good on Kaldarasha's. I doubt anyone else is up for the challenge. Extensive animation editing in kimera is just a nightmare. Dealing with bone rotations? Ugh. Really wish borde would have finished his animation converter, I don't think there's anyone left that understands them on the level he did/does.For Kaldarasha's models?