[FF7PC] Custom Battle Scenes (2009-09-20)

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What you saying titeguy is dango88 the first girl to be on the forum?
Haha, no, Kudi---Alexa is.

That looks great! I'd like to see a side by side comparison!
 
to be honest I dont particularly like it. The textures arn't inherently bad, but they dont seem to fit colorwise, and some dont line up. the details look badly scaled (i dont rmmbr what the originals look like)
 
to be honest I dont particularly like it. The textures arn't inherently bad, but they dont seem to fit colorwise, and some dont line up. the details look badly scaled (i dont rmmbr what the originals look like)
I think the problem is that they are too clean. Since the Mako reactor is an industrial setting, and since Midgar is generally polluted, they should look much dirtier. Some darker colours and more browns would make them look better.
 
hello could you tell me how to have the character like the picture?? please
 
They're from namespoofer's AC mod.

Unfortunately, it isn't supported at Qhimm (copyright stuff), so you'll have to use google to find it.
 
to be honest I dont particularly like it. The textures arn't inherently bad, but they dont seem to fit colorwise, and some dont line up. the details look badly scaled (i dont rmmbr what the originals look like)
I think the problem is that they are too clean. Since the Mako reactor is an industrial setting, and since Midgar is generally polluted, they should look much dirtier. Some darker colours and more browns would make them look better.
I thought that, but they just wouldnt look right newhere, not even in a nice freshly cleaned location :P
 
The train area looks great, but I can see how the rest needs to be darkened. As it stands it looks like a kitchen floor tile, but adding some brown should do it well, I ask for a side-by-side cause that makes it easier to tell what the original colors were like.

EDIT: 333rd post, that's interesting.
 
Ok side by side thx for the imput

battle 1


battle 2


battle 3



boss battle 4
 
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h'okay, well, a big issue is that you arn't using the same colors, I suggest you do. in some cases, such as the grate along the floor under the scorpion, you but some tilework, while its suppost to be... grates, make you sure you correctly identify what a texture is before replacing. Also are you using overlay textures? its easier to take the original texture, and add overlays to it than take 3rd party textures and put them in, (thats what it looks like for your tiles)

Also on the bridge infront of the reactor... squaresoft fail for epic texture misalignment ><
 
Hrm... are those separate textures there that are misaligned? If so, then it might be possible to draw them with an offset so that they'll line up properly.
 
I suggest that you make the cobbles (bricks?) in the street a lot less prominent. At the moment, the cracks between them distract from everything else on the road. From that distance, you should only just be able to make out the cracks between the cobbles.
 
It must feel pretty bad to get all these negative comments but I think you've done a nice job and I'm glad your taking the time to do this  :-D Like the others have said it would look better if the textures were a bit darker, but I would use this over the original  :wink:
 
It must feel pretty bad to get all these negative comments but I think you've done a nice job and I'm glad your taking the time to do this  :-D Like the others have said it would look better if the textures were a bit darker, but I would use this over the original  :wink:
The negative comments mean that we care :-)

And sl1982 got a lot of negative comments as well. In both cases, it's been constructive criticism because we want the game to look as good as possible.
 
Well you could always give a few positives to go along with the negative, maybe a few smileys even, cos its quite hard to tell if ppl are being constructively negative or just plain negative on a forum, you know?  :wink:
 
Well you could always give a few positives to go along with the negative, maybe a few smileys even, cos its quite hard to tell if ppl are being constructively negative or just plain negative on a forum, you know?  :wink:
It's certainly harder than in real life, but I think it was clear enough here. everyone told costa what he needed to do to make it better rather than just saying "it sucks"; I'd say that's the best way to distinguish between constructive criticism and nastiness on the tubes.
 
Thanks for all the input guys i'll will continue working on these to make them look better after work today. And i dont mind the negetive comments just as long as there not like dude you you f***** suck you should stop while you can lol  :-P  I will continue my work and make the adjustments you all have requested. And thanks MXster i think i found me a new test dummy for when i finish up my new textures  :-D
 
You should use more detailed textures and also match them up a lot better. Needs a lot of work... Keep at it though, good luck. : )
 
I like it though!...  :-D


Its Shiny and Spakles!! *Twwiinnggg!!!*
 
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