R
Rcarlucci
Guest
Can you tell me what order to put these in, seem to be getting errors when loading, please
Hi JWK, for Reunion... Please see this post.Hi!
From The Reunion - Help.rtf:
"SEFFECT1, SEFFECT2, SEFFECT3, and RAIN7 texture files are now loaded from battle texture folder."
What this means is that rain7_00.png through seffect3_26.png, 82 files in total, need to be moved from "CUSTOM/satsuki/Texture/" to "CUSTOM/satsuki/Texture/battle/" in your case.
I made that change to my own install, and those textures all seem to work fine, but I'm experiencing another issue where textures in the \texture\magic\ff7\ family of subdirectories no longer seem to be working, which I've posted about (pending moderator approval) on The Reunion thread.
Read reunion manual, its all explained.Apologies if this has been answered already but is there a guide for installing this alongside Reunion r06c? I've unpacked with IroNite but I'm really not sure what to do from this point
Video interpolation need a realy clean source to be able to work properly or it'll show lots of artefact, ff7 video (source or upscaled) are just not clean enought to be interpoled properly.Satsuki, did you keep your work files for the upscaled video releases?
Would it be possible to do a high-frame-rate video pack, with the video interpolated up to 30 or 60fps? I know it'll require further modding of the game to make work, but I think it might be worth the effort, especially with clips like the intro cinematic which has parts [The starfield right at the beginning] that look absolutely awful at 15fps.
Hi demithet. For Reunion If you have still problems Please see this post.Apologies if this has been answered already but is there a guide for installing this alongside Reunion r06c? I've unpacked with IroNite but I'm really not sure what to do from this point
$ sha256sum *b7410b67ec899d2e62a32e0ea7910669f8b2ed17c147d2ee1214adf725436263 FF7.Kela51.Magics.(V1.04).irod50ed1689402d664b39256e0eb0f8d49aeba104d3c2fc8b1b6201054fb1a8449 FF7.SYW.Battle.(V3.17).iro76777da2a4cc08f97c0782304888633d1332403b0e5f2b92116325c4d8eb4d7b FF7.SYW.Fields.Chars.(V4.01).irob0b282a6ba526b1a4f9e4019eadcbdc02275275076f9160022c16a94566ad236 FF7.SYW.Movies.(V4.01).irodea1a8b3f1e0919b49b52a15fdd970e3864f2490fe92fdf7498f39360a6a1422 FF7.SYW.World.(V4.10).iro$ du -h *1.1G FF7.Kela51.Magics.(V1.04).iro432M FF7.SYW.Battle.(V3.17).iro3.9G FF7.SYW.Fields.Chars.(V4.01).iro1.6G FF7.SYW.Movies.(V4.01).iro34M FF7.SYW.World.(V4.10).iro
Never seen this bug with my texture (kela's corrected ones)I can't be sure who the author of the graphics I am using is...
But I assume it's you
Certain texture animation cells have a box around them. For example the one in seffect3_19.
https://drive.google.com/file/d/1KcqxgDOksoABm9DU3LONHGCjkHNFecj7/view?usp=sharing
I would say that yes, this pack does a very good job of preserving and *enhancing* the small details on the fields, as well as a lot of other touches like proper smoothing of colour gradients and such.Does this upscale pack retain the most detail compared to other field packs? I like upscales but not at the expense of blurring details rather enhance it