C
Clodus
Guest
Tested it out just to make sure. I remember doing this yesterday and it turns Cloud black and white, though the sword does still remain, IF you have the "**aa" files in there.@nikfrozty sorry to say, but you are wrong"**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.
EDIT: Saw that you don't really NEED to, but you can add the "**ae," "**af," and "**ag" files if you wish.
EDIT 2: Be careful with your Aerith and Sephiroth models, also (If you even care). You're going to have to manually set the amount of textures in "rvaa" and "saaa."
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