[FF7PC] Nightmare 7 - Total Game Conversion (1.02)

  • Thread starter Thread starter Tenko Kuugen
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Any updates for the looping .ogg music? I've finished the catalog and will release N7 with it, so unless I can get the music files within a week, I'll just wait to update it after the release.
Once the music is in .ogg format, I will no longer distribute ff7music with it since I'm told Aalis new driver can utilize the files by itself and as such they will need to be installed in the appropriate place.
 
:-o I haven't updated my model pack for 7th Heaven, but there is a bit time before Saturday. I think I will also update the weapon mod... nah I need to make a to do list there is a bit more to do.
Time for a coffee..
I'm using the models from 1.64.2 right now. If you can't get the update done by next weekend, it's okay since your models are one of the largest projects to finish. I also haven't added the conditional weapons...yet ;)
 
Lets Play Links removed as they have been using the wrong kernel and scene.bin for a really long time.
 
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Can anyone who has recently installed the current version of Nightmare mod please do me a huge favor. PM me the flevel.lgp from the FF7\Data\Field?? It has to be done from someone who has manually installed the gameplay mod. If you used 7H it won't work. I need this so I can patch some animations that have problems when using my red werewolf mod. This would be soooo helpful and greatly appreciated. Thanks!!
 
I'm in Shinra Headquarters on the 66th floor and I can't spy on the meeting from the bathroom. Should I be doing something else or is this a glitch? Please help.
 
If I remember right, you have to talk to the people on that floor. One of the NPCs says something that'll unlock the option to climb into the grate; try talking to everyone on the 66th floor (watch for the ones that walk around) 2-3 times.
 
Good luck with Gunners, Rufus, and Motorball; no save points between any of them although there might be one if you choose not to accept Tifa's help for the fight (not tested it). This advice might be out of date by now if revisions were made, but:

-) Avoid using magic against Hundred Gunner, or queuing more than one spell at a time; his counter hits the entire party quite hard.

-) Avoid attacking Rufus physically, his counter inflicts various status ailments (unless you use Cross Slash to paralyse him but I can't remember if he can be paralysed).

-) Avoid using your strongest attacks on Motorball at the start of the fight; he begins with a Peerless effect that you should wait out until it wears off. The Peerless effect is initially invisible until he is struck, so attack once to make the effect show up. Also, there's a row change on Motorball's deadly wheel which doesn't update visually I don't think; watch out for that as your party members will become more vulnerable to Sword Arm.
 
Good luck with Gunners, Rufus, and Motorball; no save points between any of them although there might be one if you choose not to accept Tifa's help for the fight (not tested it). This advice might be out of date by now if revisions were made, but:

-) Avoid using magic against Hundred Gunner, or queuing more than one spell at a time; his counter hits the entire party quite hard.

-) Avoid attacking Rufus physically, his counter inflicts various status ailments (unless you use Cross Slash to paralyse him but I can't remember if he can be paralysed).

-) Avoid using your strongest attacks on Motorball at the start of the fight; he begins with a Peerless effect that you should wait out until it wears off. The Peerless effect is initially invisible until he is struck, so attack once to make the effect show up. Also, there's a row change on Motorball's deadly wheel which doesn't update visually I don't think; watch out for that as your party members will become more vulnerable to Sword Arm.
I added a savepoint after Rufus. I don't remember if I uploaded that flevel already but it's safer to get the new scene.bin and flevel from the first post (flevel from twitter)
Other than that, solid advice.
 
I just read this so my strategy was a little bit different. When I was in wall street I saved up my gil and bought those massive effect items like Astral gate. The bosses fell down like flies. My only mistake was saving after I left Midgar and realizing I forgot the enemy skill. Please tell me that there is another enemy skill.
 
The enemy skill materia are where they were before (shinra HQ, junon, forgotten city)
I don't know if I changed the chocobo sage enemy skill to something else but I believe I did.

Buying the effect items is certainly one way. Maybe I'll make them more expensive since that's kinda exploiting the shop.
 
Hey I found a glitch. If you steal from the Midgar zolem in jenova's broken out cage you get an item that doesn't seem to have a name and it sells for 2 billion gil.
 
Oh boy, I thought I removed all of those. I have no idea how that glitch happens at all to begin with, considering it looks fine in proudclod.
It was only a Lixir you could steal so I removed the steal completely. If that doesn't solve it, I dunno what's wrong and I'll have to make a troubleshoot thread.

If it took you that long to farm the gil you could probably have beaten the bosses rather easily anyway since you were probably overleveled.
 
It's the Alpha version of P.Clod that causes it; sometimes it doesn't set the steal/drop flags correctly. Try editing it with Proud Clod Final (which isn't the final version) or the actual final version (I haven't used that one a lot though). Thing is, you might have more of these landmines lurking around; it's essentially an invisible glitch until someone encounters it.
 
Invisible glitches. Wonderful.
Guess I'll fix them as I go.
I stole a lot in my playthrough though, so I know most mobs are safe
 
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