[FF7PC] Nightmare 7 - Total Game Conversion (1.02)

  • Thread starter Thread starter Tenko Kuugen
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Hello everyone .... I wanted to ask if the conversion of the game is to complete the whole story, thanks
 
If you're asking if the story of the entire game has been rewritten, then no.
Not yet.
 
The new story extends to the end of the Kalm Flashback. I haven't really had time to work on it lately
 
however, for the great work you are doing deserve much respect , I hope you manage to find the time to finish the whole game in nightmare version ( I can not wait to play it ;))
 
Is it a glitch that the flames don't disappear after defeating gi nattak?
 
That sounds like a glitch alright. But that's odd, I didn't really change the flames AI or the AI part of Gi Natak that kills the flames
Did this happen only once? Were you permanently stuck in the fight?
 
I only had time to fight once and yeah I was stuck in the fight. I'll try it again tomorrow.
 
Can you describe what was happening after gi natak died? did you try killing the characters that were posessed by the flames? If they weren't posessed, you /can/ kill the flames, it's just hard and you need a defense bypassing attack
Other than that I'll need to ask Sega if he can look at the AI and if something is borked there.
 
I tried attacking the flames with every attack I had.  I found out which were the most powerful and then I linked the attacks together as best as I could. However, I only had a two second window before the flames would completely recover themselves.
 
Hm, odd. They are supposed to die with Gi Natak. I made them near invulnerable because I wanted to force the player to deal with the flames the entire fight and not just kill them all the time.
I believe I found the issue though. Gi Natak has a magic counter script which might override the death counter script and thus the flames don't vanish. Can you try and see if the flames still stay if you kill him with a non-magic attack?
 
So the magic counter IS interfering. Hmmmmm. How do the flames heal themselves? With Fire 2?
 
I'll remove their gravity absorbing effect then. Defense breaking attacks such as Clouds limit and casting reflect on them so their gravity hits you will work as well
 
Nightmare 7 is delayed until further notice since the Reunion patcher destroyed my flevel and the backup was just another reunion flevel all the while I had no flevel option whatsoever tagged in the installer
I am not re-doing changes that took me about a 100 hours since my last upload anytime soon
 
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Sorry to hear that happened. Whenever you're ready I have another glitch. Cloud can't use his Mako Beam limit break. I select limit but then I can't select any enemies.
 
Looking at my .exe with Libre, I can see nothing wrong with the attack.
Are you using the 1-3 or 2-1 version, just for curiosity.
And can you tell me whats the last date modified on the .exe you're using?
Furthermore, is this the steam version or the 1998 version?
 
I'm using 2-1
Last modified 12/31/2012 (BootLoader.exe)
Steam re-release 2012
 
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