[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

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ah, this works really well

i havent noticed till now, but are some animations supposed to not work after this or the reunion patch?

http://i18.photobucket.com/albums/b140/d15c0d4v3/problem.jpg

in that picture, as you may be able to see, cloud and jessie seem to be sticking around on the bottom left corner even after the reactor explodes

im not really asking for a solution because it doesnt really bug me, but is this supposed to happen?

Why is that picture so GODDAMN SMALL?!

Could just be the video lagging... hard to tell because cloud's head is like, 2 pixels!
 
when clouds supposed to pick up jessie, he and jessie are supposed to get up and run away from the reactor, but cloud never gets back up and jessie and he just freeze, even when the video fo the explosion starts up

sorry for the small picture, somehow my hosting site resizes everything
 
It's down again. Can you please get it back up? I'd love to give this a whirl.
 
i tryed it and did not work but it do if you             save as

will try to tix this in the more
 
I can actually download the file, but when I open it  I get an error message saying "the Archive is either in unknown format or damaged".
 
Sorry for the delay. I couldn't remeber where I left the file :-P.
Here you have another link to the NPC reconstruction project 4.0:
http://perso.wanadoo.es/eusebio2k/NPC Reconstruction Project v0.4 .zip
Hope this one works for some more time than the last one...

By the way, since this topic is a bit dead lastly I think it's time to show some progress. Well... not a lot, sorry. Here is a picture of the last model I've been working on (well, in fact It's been like 3 weeks since I did it :-P):
man1P.jpg


On a side note, I finish my exams tomorrow so I'll have some spare time to coninue working on this project. Expect a tutorial about how to make models soon.
 
Looks great man! Well done.

I have a question! When do you expect to have this NPC Project Completed? Im sorry if that sounds pushy, but I would like to have a estimate. Id love to help, but im in my final year and dont have time to do models yet. Definitly post up a tutorial on how to make models, id be really interested in reading it.

And can I ask on how you intend to keep the quality of models high if a few different people have a hand in creating them? I understand that for the reunion patch the characters were just taken out of the fight scenes, thats why they look so good, but for the NPC Project it will be up to the creativity of the modeler, which makes this project a little harder.  

Anyway, as always im impressed! Great work & keep it up.
 
Thanks for the support spyrojiros_tail.
Sorry, but telling you a final release date is completly imposible. I don't have a clue when will this be finished. It all depends on how many people gets involved in the project.
Of course, the more people works on this project, the more different styles we will get. I have my style, ice_cold513 has his style, everyone has his style. In fact, even my current style is more polished than when I began with this. I'd like to do all the models since they would look exactly as I want. But I can't. It's way too much work for a single man. Anyway, everyone has his own preferences and what pleases me could disapoint others.
As for your participation, don't worry. I think next year this won't be over yet, so you will have your oportunity :-P.
 
Wow! That looks so cool! Great work guys! This will soon become as essential as Reunion's patch. However I have a small problem with your work. I don't think that you should have spent time making Jessie, Biggs, or Wedge because they do not appear in the game very long. You should concentrate on more generic models so that you can finish up faster and have it more appreciated. However its your time, and either way, thank you for thinking of others to use your time upon! We appreciate it! =D
 
Wow! That looks so cool! Great work guys! This will soon become as essential as Reunion's patch. However I have a small problem with your work. I don't think that you should have spent time making Jessie, Biggs, or Wedge because they do not appear in the game very long. You should concentrate on more generic models so that you can finish up faster and have it more appreciated. However its your time, and either way, thank you for thinking of others to use your time upon! We appreciate it! =D


well if the creators intended to create a full set, i believe it would take the same amount of time

however, i do agree that more common NPCs should be reworked before the less visible characters are
 
Hi im new and have 1 little question

you know the Zack model without the sword, does it have all Cloud's battle animations, because i was led to believe it was based off the Cloud battle model

By the way really nice job it looks great
 
Welcome Munemasa.
Well, let's clarify this. Zack's model included on Reuninon's patch is almost the same as Cloud's model. It has the same skeleton so you can use the same animations with it. But take care that that model is a field model. If you turn it in to a battle model, then It will play any battle animation made for Cloud flawlessly (or it should, at least) but a field model can't be used directly in battles.
 
this is probley the wrong topic to ask this in but how would i go about makeing it a battle model

and how are you able to get the models you created in game
 
Well, I've never had a close look into the battle model skeleton format, but esentially, I would suggest simply replacing Cloud's head with Zack's head. It's just that you must make it arround 40 times larger and draw lighting manually over it (the battle engine doesn't apply any lighting to the models). Besides, I think Zack's head (Reunion patch one) is composed by two models: the head and the hair. Assigning 2 models for a single bone in a field model is very easy, but I'm not sure if it is possible in a battle model skeleton. I suggest you look at Alhexx site for further information.
 
Man, this thread is so much dead... Well, I supose It's my fault. Anyway, I've uploaded a tutorial about how to do model for FF7PC. Give it a read if you want to work in this project but don't know how. If you have any questions, suggestions or corrections, simply tell me.
See ya.
 
Oh yeah, I forgot to mention something. This is only a small problem, but could you change the angle of Cloud's Buster Sword? I don't know if anyone else saw it, but I thought it looked a bit off. Revise this when you have finished the NPC reconstruction (I don't want to get in your way), or not at all if you do not have the time. Thanks a lot!
 
I took a look at Kimera just the other day.  Good stuff Borde.  Looking forward to the tutorial.  Keep up the great work.
 
Reporting a bug:
Right after the save point in the Whirlwind Maze then Cloud says "Thats...!"
And its supposed to flash to the Shin-Ra in the plane, but it crashes. My save file is here: http://rapidshare.de/files/13680661/save00.ff7.html
I don't need anyone to play through it. Just wanted you to know.

*CRY* on the Highwind when Cait Sith says "everyone is here" crashed....
*CRY* no save points... *CRY*
 
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