[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

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thanks for the advice borde I'll look for it it could makes the start easyer.  But for many models I try to fix the legs that are too long for the rest of the body and the foot especialy lol... and another problem is that for some models there are some part size to respect or else it makes the game to crash .... I didn't found the probleme yet so in kinda do it one by one and test it with the annimation tester ... in fact the harder to resize is Red 13 ... many part must remind the same size or else it will crash .... anyway I shoud finish him soon lol.... barret had a probleme with his left arme too but I've finaly found a way to fix it.

and for the link... I don't know... it work fine for me... mayby my ftp server is un lier and it's not an internationnal server lol ... I'll look into it... sorry about that
 
hum.... borde I tried the HRC resizer but as expected it makes crash red 13 lol ... I will try it with other models I hope this will work 'cause this will sure be helpful for some models

and.... the exemple you give with your programe is a little buggy I think lol when I check it with Biturn all the part are at the same point lol

anyway I'll try this thanks for the advice once again.  The worse that could happen is that I will be force to continue as I've started... anyway that's not too bad.

well see you
 
hey borde do you know a way to convert .3ds to .p files ... biturn convert .p to 3ds but not 3ds to .p ... I have just 1 problem to resolve with red 13 and I need  3ds msx to resolve it ... well i'm not sure it will work but it worth the try

... damn red 13 is really buggy  ... as soon as I modify the size it freeze with the annimation tester lol ... not all the parts I have problemes but I have to do it part by part to identify the parts that are not correct

well 2 parts and I will be over with him lol but like I said I would need to convert 3ds to .p

tanks in advence
 
well, currently there is no way to convert a 3ds file to a P fie automatically. I think you can list the vertices one by one using Ultima, but that's slow and boring. What do you need to do exactly?
About the way models look at Biturn after using HRC resizer, of course they will look the same (unless you used SD-style resize). You can only notice the size diference in-game.
By the way, does the game crash if you change the length of Red13's bones? That's odd. I haven't run into such a problem with the models I've done. Keep in mind that even if the animation crashes Biturn It doesn't necesarily mean it will crash the game.
 
Excellent work... fantastic!!! That is exactly what I was on about a few posts earlier. It looks like this thread is getting interesting, if we had all the characters done like that, the game would look amazing. The only thing left to do would be to fix the blocky backgrounds (but ive heard that would be extreamly difficult).

Im really impressed, it just makes the patch look alot more professional. Well done stormmedia.
 
well for the background the probleme is that squaresoft used low quality image to make there background... so the 2 only way to fix this would be to add some blur ... but I'm not sure the result will be pretty good ... the other that would be the best and also the longuer would be to recreate the contrast manually .... well I don't know all the filtrer that exist... well one day I may look for it just to know if there is something to do and if I find something I'll let you know

for my work on resize the models I've almost done all the mains characters .... I'm working on vincent  right now

well that will be all for now

see you all
 
hum ... question .. is there a way to open the backgrounds with photoshop or whatever program ?  I could look if there is a way to get the pictrure less blocky... because just stretch them like you said in your other post wont do anything... all it will do is make the picture bigger and then the game will stretch it to make it fit to the video mod ... so at the end it will remain the same..... or maybe the game wont strech them and then your background will be too big for the screen .... I think the only way to fix the blocky background will be to blur them and then try to adjust the contrast to compensate for the lake of pressision due to the blur .... but as I said I would need to open them with a program like photoshop to try it
 
You can use cosmo to export the backgrounds to BMP, but you won't be able to reinsert them back.
The Saint tried to enable filtering in the backgrounds once, but it produced undesidered artifacs (probably releated with transparency palletes) so he finally gave up.
The problem of the background isn't easy to solve. I had an idea once, but it would imply to add a new model to the level files. That implies changing the script and it hasn't been decoded yet so... it's no use.
 
okey .. tanks borde ..

well I've add a pics with all the model I've done for now to my page
I have all the playble character done... exept aeris who will probably be the next

http://two.fsphost.com/stormmedia/npc_project/screen.html

hey Borde I would need a newer version of the npc project because I think you've done some more since I've downloaded it .... where is the newer release that you have done ... I have shearch for it but many link are broken so.. I don't know the last advalible

thanks in advance
 
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u guys need a FTP or something to host that file cause NONE of them work correctly
 
I could host the files as soon as I have the newer version of the patch lol
 
I finaly got the last version of the patch lol ... good job !!

But one thing ... ice_cold513 did you test your crew1_sk on Ficedula: Ifalna cause when I tried it and it make an access violation... I know that it doesn't necesarily mean that the game will crash but It still mean there is an error somewhere so it may make the game to crash anywhere maybe it will crash when you don't even see the character... or maybe it but it still have the possibility. But it looks great !!! So .. when I will modify the size of this one I'll try to fix the acces violation.

Well I will soon publish my modified files on my site so I'll give you the link .. but first I'll need to remodify the cloud now that he has his sword on his back lol but It should not take long

well see ya
 
Yes, there IS a problem:

The file ajjf.src is wrong, you must extract ajjf2.srcd with lgp-tools, rename it to ajjf.src and replace the old ajjf.src with the new.

Otherwise, the game will crash everytime you see the highwind.
 
well I have a ajjf.p but ... I've never seen a .src in ff7 char.lgp .... haha that could explain why it freaze but ... why I haven't this file lol
 
okey got it to work it was the ajje.rsd file that wasn't correct tanks anyway Grisu  ;)
 
Oh, sure, ajje instead of ajjf...
Why did they give the files so stupid names? ;-)
 
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